{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.AMD.FramebufferSamplePositions (
gl_AMD_framebuffer_sample_positions
, glFramebufferSamplePositionsfvAMD
, glGetFramebufferParameterfvAMD
, glGetNamedFramebufferParameterfvAMD
, glNamedFramebufferSamplePositionsfvAMD
, pattern GL_ALL_PIXELS_AMD
, pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD
, pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD
, pattern GL_SUBSAMPLE_DISTANCE_AMD
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_AMD_framebuffer_sample_positions :: Bool
gl_AMD_framebuffer_sample_positions :: Bool
gl_AMD_framebuffer_sample_positions = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_AMD_framebuffer_sample_positions" Set [Char]
extensions
{-# NOINLINE gl_AMD_framebuffer_sample_positions #-}
glFramebufferSamplePositionsfvAMD :: MonadIO m => GLenum -> GLuint -> GLuint -> Ptr GLfloat -> m ()
glFramebufferSamplePositionsfvAMD :: GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
glFramebufferSamplePositionsfvAMD = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumuintuintPtrfloatIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glFramebufferSamplePositionsfvAMDFunPtr
glFramebufferSamplePositionsfvAMDFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
glFramebufferSamplePositionsfvAMDFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glFramebufferSamplePositionsfvAMDFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFramebufferSamplePositionsfvAMD")
{-# NOINLINE glFramebufferSamplePositionsfvAMDFunPtr #-}
glGetFramebufferParameterfvAMD :: MonadIO m => GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
glGetFramebufferParameterfvAMD :: GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> m ()
glGetFramebufferParameterfvAMD = FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLfloat
-> m ()
ffienumenumuintuintsizeiPtrfloatIOV FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glGetFramebufferParameterfvAMDFunPtr
glGetFramebufferParameterfvAMDFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glGetFramebufferParameterfvAMDFunPtr :: FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glGetFramebufferParameterfvAMDFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetFramebufferParameterfvAMD")
{-# NOINLINE glGetFramebufferParameterfvAMDFunPtr #-}
glGetNamedFramebufferParameterfvAMD :: MonadIO m => GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
glGetNamedFramebufferParameterfvAMD :: GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> m ()
glGetNamedFramebufferParameterfvAMD = FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLfloat
-> m ()
ffienumenumuintuintsizeiPtrfloatIOV FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glGetNamedFramebufferParameterfvAMDFunPtr
glGetNamedFramebufferParameterfvAMDFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glGetNamedFramebufferParameterfvAMDFunPtr :: FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glGetNamedFramebufferParameterfvAMDFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetNamedFramebufferParameterfvAMD")
{-# NOINLINE glGetNamedFramebufferParameterfvAMDFunPtr #-}
glNamedFramebufferSamplePositionsfvAMD :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()
glNamedFramebufferSamplePositionsfvAMD :: GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
glNamedFramebufferSamplePositionsfvAMD = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintuintuintPtrfloatIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glNamedFramebufferSamplePositionsfvAMDFunPtr
glNamedFramebufferSamplePositionsfvAMDFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
glNamedFramebufferSamplePositionsfvAMDFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glNamedFramebufferSamplePositionsfvAMDFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glNamedFramebufferSamplePositionsfvAMD")
{-# NOINLINE glNamedFramebufferSamplePositionsfvAMDFunPtr #-}
pattern $bGL_ALL_PIXELS_AMD :: a
$mGL_ALL_PIXELS_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_ALL_PIXELS_AMD = 0xFFFFFFFF
pattern $bGL_PIXELS_PER_SAMPLE_PATTERN_X_AMD :: a
$mGL_PIXELS_PER_SAMPLE_PATTERN_X_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE
pattern $bGL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD :: a
$mGL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF