{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.AMD.GpuShaderHalfFloat (
gl_AMD_gpu_shader_half_float
, pattern GL_FLOAT16_MAT2_AMD
, pattern GL_FLOAT16_MAT2x3_AMD
, pattern GL_FLOAT16_MAT2x4_AMD
, pattern GL_FLOAT16_MAT3_AMD
, pattern GL_FLOAT16_MAT3x2_AMD
, pattern GL_FLOAT16_MAT3x4_AMD
, pattern GL_FLOAT16_MAT4_AMD
, pattern GL_FLOAT16_MAT4x2_AMD
, pattern GL_FLOAT16_MAT4x3_AMD
, pattern GL_FLOAT16_NV
, pattern GL_FLOAT16_VEC2_NV
, pattern GL_FLOAT16_VEC3_NV
, pattern GL_FLOAT16_VEC4_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_AMD_gpu_shader_half_float :: Bool
gl_AMD_gpu_shader_half_float :: Bool
gl_AMD_gpu_shader_half_float = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_AMD_gpu_shader_half_float" Set [Char]
extensions
{-# NOINLINE gl_AMD_gpu_shader_half_float #-}
pattern $bGL_FLOAT16_MAT2_AMD :: a
$mGL_FLOAT16_MAT2_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_MAT2_AMD = 0x91C5
pattern $bGL_FLOAT16_MAT2x3_AMD :: a
$mGL_FLOAT16_MAT2x3_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_MAT2x3_AMD = 0x91C8
pattern $bGL_FLOAT16_MAT2x4_AMD :: a
$mGL_FLOAT16_MAT2x4_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_MAT2x4_AMD = 0x91C9
pattern $bGL_FLOAT16_MAT3_AMD :: a
$mGL_FLOAT16_MAT3_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_MAT3_AMD = 0x91C6
pattern $bGL_FLOAT16_MAT3x2_AMD :: a
$mGL_FLOAT16_MAT3x2_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_MAT3x2_AMD = 0x91CA
pattern $bGL_FLOAT16_MAT3x4_AMD :: a
$mGL_FLOAT16_MAT3x4_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_MAT3x4_AMD = 0x91CB
pattern $bGL_FLOAT16_MAT4_AMD :: a
$mGL_FLOAT16_MAT4_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_MAT4_AMD = 0x91C7
pattern $bGL_FLOAT16_MAT4x2_AMD :: a
$mGL_FLOAT16_MAT4x2_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_MAT4x2_AMD = 0x91CC
pattern $bGL_FLOAT16_MAT4x3_AMD :: a
$mGL_FLOAT16_MAT4x3_AMD :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FLOAT16_MAT4x3_AMD = 0x91CD