{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.DirectStateAccess (
gl_ARB_direct_state_access
, glBindTextureUnit
, glBlitNamedFramebuffer
, glCheckNamedFramebufferStatus
, glClearNamedBufferData
, glClearNamedBufferSubData
, glClearNamedFramebufferfi
, glClearNamedFramebufferfv
, glClearNamedFramebufferiv
, glClearNamedFramebufferuiv
, glCompressedTextureSubImage1D
, glCompressedTextureSubImage2D
, glCompressedTextureSubImage3D
, glCopyNamedBufferSubData
, glCopyTextureSubImage1D
, glCopyTextureSubImage2D
, glCopyTextureSubImage3D
, glCreateBuffers
, glCreateFramebuffers
, glCreateProgramPipelines
, glCreateQueries
, glCreateRenderbuffers
, glCreateSamplers
, glCreateTextures
, glCreateTransformFeedbacks
, glCreateVertexArrays
, glDisableVertexArrayAttrib
, glEnableVertexArrayAttrib
, glFlushMappedNamedBufferRange
, glGenerateTextureMipmap
, glGetCompressedTextureImage
, glGetNamedBufferParameteri64v
, glGetNamedBufferParameteriv
, glGetNamedBufferPointerv
, glGetNamedBufferSubData
, glGetNamedFramebufferAttachmentParameteriv
, glGetNamedFramebufferParameteriv
, glGetNamedRenderbufferParameteriv
, glGetQueryBufferObjecti64v
, glGetQueryBufferObjectiv
, glGetQueryBufferObjectui64v
, glGetQueryBufferObjectuiv
, glGetTextureImage
, glGetTextureLevelParameterfv
, glGetTextureLevelParameteriv
, glGetTextureParameterIiv
, glGetTextureParameterIuiv
, glGetTextureParameterfv
, glGetTextureParameteriv
, glGetTransformFeedbacki64_v
, glGetTransformFeedbacki_v
, glGetTransformFeedbackiv
, glGetVertexArrayIndexed64iv
, glGetVertexArrayIndexediv
, glGetVertexArrayiv
, glInvalidateNamedFramebufferData
, glInvalidateNamedFramebufferSubData
, glMapNamedBuffer
, glMapNamedBufferRange
, glNamedBufferData
, glNamedBufferStorage
, glNamedBufferSubData
, glNamedFramebufferDrawBuffer
, glNamedFramebufferDrawBuffers
, glNamedFramebufferParameteri
, glNamedFramebufferReadBuffer
, glNamedFramebufferRenderbuffer
, glNamedFramebufferTexture
, glNamedFramebufferTextureLayer
, glNamedRenderbufferStorage
, glNamedRenderbufferStorageMultisample
, glTextureBuffer
, glTextureBufferRange
, glTextureParameterIiv
, glTextureParameterIuiv
, glTextureParameterf
, glTextureParameterfv
, glTextureParameteri
, glTextureParameteriv
, glTextureStorage1D
, glTextureStorage2D
, glTextureStorage2DMultisample
, glTextureStorage3D
, glTextureStorage3DMultisample
, glTextureSubImage1D
, glTextureSubImage2D
, glTextureSubImage3D
, glTransformFeedbackBufferBase
, glTransformFeedbackBufferRange
, glUnmapNamedBuffer
, glVertexArrayAttribBinding
, glVertexArrayAttribFormat
, glVertexArrayAttribIFormat
, glVertexArrayAttribLFormat
, glVertexArrayBindingDivisor
, glVertexArrayElementBuffer
, glVertexArrayVertexBuffer
, glVertexArrayVertexBuffers
, pattern GL_QUERY_TARGET
, pattern GL_TEXTURE_BINDING_1D
, pattern GL_TEXTURE_BINDING_1D_ARRAY
, pattern GL_TEXTURE_BINDING_2D
, pattern GL_TEXTURE_BINDING_2D_ARRAY
, pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE
, pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
, pattern GL_TEXTURE_BINDING_3D
, pattern GL_TEXTURE_BINDING_BUFFER
, pattern GL_TEXTURE_BINDING_CUBE_MAP
, pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
, pattern GL_TEXTURE_BINDING_RECTANGLE
, pattern GL_TEXTURE_TARGET
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_ARB_direct_state_access :: Bool
gl_ARB_direct_state_access :: Bool
gl_ARB_direct_state_access = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_direct_state_access" Set [Char]
extensions
{-# NOINLINE gl_ARB_direct_state_access #-}