{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.GpuShaderInt64 (
gl_ARB_gpu_shader_int64
, glGetUniformi64vARB
, glGetUniformui64vARB
, glGetnUniformi64vARB
, glGetnUniformui64vARB
, glProgramUniform1i64ARB
, glProgramUniform1i64vARB
, glProgramUniform1ui64ARB
, glProgramUniform1ui64vARB
, glProgramUniform2i64ARB
, glProgramUniform2i64vARB
, glProgramUniform2ui64ARB
, glProgramUniform2ui64vARB
, glProgramUniform3i64ARB
, glProgramUniform3i64vARB
, glProgramUniform3ui64ARB
, glProgramUniform3ui64vARB
, glProgramUniform4i64ARB
, glProgramUniform4i64vARB
, glProgramUniform4ui64ARB
, glProgramUniform4ui64vARB
, glUniform1i64ARB
, glUniform1i64vARB
, glUniform1ui64ARB
, glUniform1ui64vARB
, glUniform2i64ARB
, glUniform2i64vARB
, glUniform2ui64ARB
, glUniform2ui64vARB
, glUniform3i64ARB
, glUniform3i64vARB
, glUniform3ui64ARB
, glUniform3ui64vARB
, glUniform4i64ARB
, glUniform4i64vARB
, glUniform4ui64ARB
, glUniform4ui64vARB
, pattern GL_INT64_ARB
, pattern GL_INT64_VEC2_ARB
, pattern GL_INT64_VEC3_ARB
, pattern GL_INT64_VEC4_ARB
, pattern GL_UNSIGNED_INT64_ARB
, pattern GL_UNSIGNED_INT64_VEC2_ARB
, pattern GL_UNSIGNED_INT64_VEC3_ARB
, pattern GL_UNSIGNED_INT64_VEC4_ARB
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_ARB_gpu_shader_int64 :: Bool
gl_ARB_gpu_shader_int64 :: Bool
gl_ARB_gpu_shader_int64 = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_gpu_shader_int64" Set [Char]
extensions
{-# NOINLINE gl_ARB_gpu_shader_int64 #-}
glGetUniformi64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLint64 -> m ()
glGetUniformi64vARB :: GLuint -> GLint -> Ptr GLint64 -> m ()
glGetUniformi64vARB = FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ())
-> GLuint -> GLint -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ())
-> GLuint -> GLint -> Ptr GLint64 -> m ()
ffiuintintPtrint64IOV FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ())
glGetUniformi64vARBFunPtr
glGetUniformi64vARBFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ())
glGetUniformi64vARBFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ())
glGetUniformi64vARBFunPtr = IO (FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetUniformi64vARB")
{-# NOINLINE glGetUniformi64vARBFunPtr #-}
glGetUniformui64vARB :: MonadIO m => GLuint -> GLint -> Ptr GLuint64 -> m ()
glGetUniformui64vARB :: GLuint -> GLint -> Ptr GLuint64 -> m ()
glGetUniformui64vARB = FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> Ptr GLuint64 -> m ()
ffiuintintPtruint64IOV FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ())
glGetUniformui64vARBFunPtr
glGetUniformui64vARBFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ())
glGetUniformui64vARBFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ())
glGetUniformui64vARBFunPtr = IO (FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetUniformui64vARB")
{-# NOINLINE glGetUniformui64vARBFunPtr #-}
glGetnUniformi64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
glGetnUniformi64vARB :: GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
glGetnUniformi64vARB = FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
ffiuintintsizeiPtrint64IOV FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
glGetnUniformi64vARBFunPtr
glGetnUniformi64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())
glGetnUniformi64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
glGetnUniformi64vARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetnUniformi64vARB")
{-# NOINLINE glGetnUniformi64vARBFunPtr #-}
glGetnUniformui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
glGetnUniformui64vARB :: GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
glGetnUniformui64vARB = FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
ffiuintintsizeiPtruint64IOV FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
glGetnUniformui64vARBFunPtr
glGetnUniformui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())
glGetnUniformui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
glGetnUniformui64vARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetnUniformui64vARB")
{-# NOINLINE glGetnUniformui64vARBFunPtr #-}
glProgramUniform1i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> m ()
glProgramUniform1i64ARB :: GLuint -> GLint -> GLint64 -> m ()
glProgramUniform1i64ARB = FunPtr (GLuint -> GLint -> GLint64 -> IO ())
-> GLuint -> GLint -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint64 -> IO ())
-> GLuint -> GLint -> GLint64 -> m ()
ffiuintintint64IOV FunPtr (GLuint -> GLint -> GLint64 -> IO ())
glProgramUniform1i64ARBFunPtr
glProgramUniform1i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> IO ())
glProgramUniform1i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> IO ())
glProgramUniform1i64ARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLint -> GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform1i64ARB")
{-# NOINLINE glProgramUniform1i64ARBFunPtr #-}
glProgramUniform1i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
glProgramUniform1i64vARB :: GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
glProgramUniform1i64vARB = FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
ffiuintintsizeiPtrint64IOV FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
glProgramUniform1i64vARBFunPtr
glProgramUniform1i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())
glProgramUniform1i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
glProgramUniform1i64vARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform1i64vARB")
{-# NOINLINE glProgramUniform1i64vARBFunPtr #-}
glProgramUniform1ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> m ()
glProgramUniform1ui64ARB :: GLuint -> GLint -> GLuint64 -> m ()
glProgramUniform1ui64ARB = FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
-> GLuint -> GLint -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
-> GLuint -> GLint -> GLuint64 -> m ()
ffiuintintuint64IOV FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
glProgramUniform1ui64ARBFunPtr
glProgramUniform1ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
glProgramUniform1ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
glProgramUniform1ui64ARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLint -> GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform1ui64ARB")
{-# NOINLINE glProgramUniform1ui64ARBFunPtr #-}
glProgramUniform1ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
glProgramUniform1ui64vARB :: GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
glProgramUniform1ui64vARB = FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
ffiuintintsizeiPtruint64IOV FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
glProgramUniform1ui64vARBFunPtr
glProgramUniform1ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniform1ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
glProgramUniform1ui64vARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform1ui64vARB")
{-# NOINLINE glProgramUniform1ui64vARBFunPtr #-}
glProgramUniform2i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> m ()
glProgramUniform2i64ARB :: GLuint -> GLint -> GLint64 -> GLint64 -> m ()
glProgramUniform2i64ARB = FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ())
-> GLuint -> GLint -> GLint64 -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ())
-> GLuint -> GLint -> GLint64 -> GLint64 -> m ()
ffiuintintint64int64IOV FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ())
glProgramUniform2i64ARBFunPtr
glProgramUniform2i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ())
glProgramUniform2i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ())
glProgramUniform2i64ARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform2i64ARB")
{-# NOINLINE glProgramUniform2i64ARBFunPtr #-}
glProgramUniform2i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
glProgramUniform2i64vARB :: GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
glProgramUniform2i64vARB = FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
ffiuintintsizeiPtrint64IOV FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
glProgramUniform2i64vARBFunPtr
glProgramUniform2i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())
glProgramUniform2i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
glProgramUniform2i64vARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform2i64vARB")
{-# NOINLINE glProgramUniform2i64vARBFunPtr #-}
glProgramUniform2ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()
glProgramUniform2ui64ARB :: GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()
glProgramUniform2ui64ARB = FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ())
-> GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ())
-> GLuint -> GLint -> GLuint64 -> GLuint64 -> m ()
ffiuintintuint64uint64IOV FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform2ui64ARBFunPtr
glProgramUniform2ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform2ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform2ui64ARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform2ui64ARB")
{-# NOINLINE glProgramUniform2ui64ARBFunPtr #-}
glProgramUniform2ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
glProgramUniform2ui64vARB :: GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
glProgramUniform2ui64vARB = FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
ffiuintintsizeiPtruint64IOV FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
glProgramUniform2ui64vARBFunPtr
glProgramUniform2ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniform2ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
glProgramUniform2ui64vARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform2ui64vARB")
{-# NOINLINE glProgramUniform2ui64vARBFunPtr #-}
glProgramUniform3i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
glProgramUniform3i64ARB :: GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
glProgramUniform3i64ARB = FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
ffiuintintint64int64int64IOV FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
glProgramUniform3i64ARBFunPtr
glProgramUniform3i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
glProgramUniform3i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
glProgramUniform3i64ARBFunPtr = IO
(FunPtr
(GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform3i64ARB")
{-# NOINLINE glProgramUniform3i64ARBFunPtr #-}
glProgramUniform3i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
glProgramUniform3i64vARB :: GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
glProgramUniform3i64vARB = FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
ffiuintintsizeiPtrint64IOV FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
glProgramUniform3i64vARBFunPtr
glProgramUniform3i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())
glProgramUniform3i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
glProgramUniform3i64vARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform3i64vARB")
{-# NOINLINE glProgramUniform3i64vARBFunPtr #-}
glProgramUniform3ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glProgramUniform3ui64ARB :: GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glProgramUniform3ui64ARB = FunPtr
(GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
ffiuintintuint64uint64uint64IOV FunPtr
(GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform3ui64ARBFunPtr
glProgramUniform3ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform3ui64ARBFunPtr :: FunPtr
(GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform3ui64ARBFunPtr = IO
(FunPtr
(GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform3ui64ARB")
{-# NOINLINE glProgramUniform3ui64ARBFunPtr #-}
glProgramUniform3ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
glProgramUniform3ui64vARB :: GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
glProgramUniform3ui64vARB = FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
ffiuintintsizeiPtruint64IOV FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
glProgramUniform3ui64vARBFunPtr
glProgramUniform3ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniform3ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
glProgramUniform3ui64vARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform3ui64vARB")
{-# NOINLINE glProgramUniform3ui64vARBFunPtr #-}
glProgramUniform4i64ARB :: MonadIO m => GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
glProgramUniform4i64ARB :: GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
glProgramUniform4i64ARB = FunPtr
(GLuint
-> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLuint
-> GLint
-> GLint64
-> GLint64
-> GLint64
-> GLint64
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint
-> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLuint
-> GLint
-> GLint64
-> GLint64
-> GLint64
-> GLint64
-> m ()
ffiuintintint64int64int64int64IOV FunPtr
(GLuint
-> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
glProgramUniform4i64ARBFunPtr
glProgramUniform4i64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
glProgramUniform4i64ARBFunPtr :: FunPtr
(GLuint
-> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
glProgramUniform4i64ARBFunPtr = IO
(FunPtr
(GLuint
-> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint
-> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform4i64ARB")
{-# NOINLINE glProgramUniform4i64ARBFunPtr #-}
glProgramUniform4i64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLint64 -> m ()
glProgramUniform4i64vARB :: GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
glProgramUniform4i64vARB = FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLint64 -> m ()
ffiuintintsizeiPtrint64IOV FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
glProgramUniform4i64vARBFunPtr
glProgramUniform4i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())
glProgramUniform4i64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
glProgramUniform4i64vARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform4i64vARB")
{-# NOINLINE glProgramUniform4i64vARBFunPtr #-}
glProgramUniform4ui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glProgramUniform4ui64ARB :: GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glProgramUniform4ui64ARB = FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLuint
-> GLint
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLuint
-> GLint
-> GLuint64
-> GLuint64
-> GLuint64
-> GLuint64
-> m ()
ffiuintintuint64uint64uint64uint64IOV FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform4ui64ARBFunPtr
glProgramUniform4ui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform4ui64ARBFunPtr :: FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glProgramUniform4ui64ARBFunPtr = IO
(FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLuint
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform4ui64ARB")
{-# NOINLINE glProgramUniform4ui64ARBFunPtr #-}
glProgramUniform4ui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
glProgramUniform4ui64vARB :: GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
glProgramUniform4ui64vARB = FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLuint -> GLint -> GLint -> Ptr GLuint64 -> m ()
ffiuintintsizeiPtruint64IOV FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
glProgramUniform4ui64vARBFunPtr
glProgramUniform4ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniform4ui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
glProgramUniform4ui64vARBFunPtr = IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLuint -> GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glProgramUniform4ui64vARB")
{-# NOINLINE glProgramUniform4ui64vARBFunPtr #-}
glUniform1i64ARB :: MonadIO m => GLint -> GLint64 -> m ()
glUniform1i64ARB :: GLint -> GLint64 -> m ()
glUniform1i64ARB = FunPtr (GLint -> GLint64 -> IO ()) -> GLint -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint64 -> IO ()) -> GLint -> GLint64 -> m ()
ffiintint64IOV FunPtr (GLint -> GLint64 -> IO ())
glUniform1i64ARBFunPtr
glUniform1i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> IO ())
glUniform1i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> IO ())
glUniform1i64ARBFunPtr = IO (FunPtr (GLint -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform1i64ARB")
{-# NOINLINE glUniform1i64ARBFunPtr #-}
glUniform1i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
glUniform1i64vARB :: GLint -> GLint -> Ptr GLint64 -> m ()
glUniform1i64vARB = FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> m ()
ffiintsizeiPtrint64IOV FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
glUniform1i64vARBFunPtr
glUniform1i64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())
glUniform1i64vARBFunPtr :: FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
glUniform1i64vARBFunPtr = IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform1i64vARB")
{-# NOINLINE glUniform1i64vARBFunPtr #-}
glUniform1ui64ARB :: MonadIO m => GLint -> GLuint64 -> m ()
glUniform1ui64ARB :: GLint -> GLuint64 -> m ()
glUniform1ui64ARB = FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLuint64 -> IO ()) -> GLint -> GLuint64 -> m ()
ffiintuint64IOV FunPtr (GLint -> GLuint64 -> IO ())
glUniform1ui64ARBFunPtr
glUniform1ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> IO ())
glUniform1ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> IO ())
glUniform1ui64ARBFunPtr = IO (FunPtr (GLint -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform1ui64ARB")
{-# NOINLINE glUniform1ui64ARBFunPtr #-}
glUniform1ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
glUniform1ui64vARB :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniform1ui64vARB = FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> m ()
ffiintsizeiPtruint64IOV FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
glUniform1ui64vARBFunPtr
glUniform1ui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())
glUniform1ui64vARBFunPtr :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
glUniform1ui64vARBFunPtr = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform1ui64vARB")
{-# NOINLINE glUniform1ui64vARBFunPtr #-}
glUniform2i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> m ()
glUniform2i64ARB :: GLint -> GLint64 -> GLint64 -> m ()
glUniform2i64ARB = FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
-> GLint -> GLint64 -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
-> GLint -> GLint64 -> GLint64 -> m ()
ffiintint64int64IOV FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
glUniform2i64ARBFunPtr
glUniform2i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
glUniform2i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
glUniform2i64ARBFunPtr = IO (FunPtr (GLint -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint64 -> GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform2i64ARB")
{-# NOINLINE glUniform2i64ARBFunPtr #-}
glUniform2i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
glUniform2i64vARB :: GLint -> GLint -> Ptr GLint64 -> m ()
glUniform2i64vARB = FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> m ()
ffiintsizeiPtrint64IOV FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
glUniform2i64vARBFunPtr
glUniform2i64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())
glUniform2i64vARBFunPtr :: FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
glUniform2i64vARBFunPtr = IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform2i64vARB")
{-# NOINLINE glUniform2i64vARBFunPtr #-}
glUniform2ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> m ()
glUniform2ui64ARB :: GLint -> GLuint64 -> GLuint64 -> m ()
glUniform2ui64ARB = FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
-> GLint -> GLuint64 -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
-> GLint -> GLuint64 -> GLuint64 -> m ()
ffiintuint64uint64IOV FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
glUniform2ui64ARBFunPtr
glUniform2ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
glUniform2ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
glUniform2ui64ARBFunPtr = IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform2ui64ARB")
{-# NOINLINE glUniform2ui64ARBFunPtr #-}
glUniform2ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
glUniform2ui64vARB :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniform2ui64vARB = FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> m ()
ffiintsizeiPtruint64IOV FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
glUniform2ui64vARBFunPtr
glUniform2ui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())
glUniform2ui64vARBFunPtr :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
glUniform2ui64vARBFunPtr = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform2ui64vARB")
{-# NOINLINE glUniform2ui64vARBFunPtr #-}
glUniform3i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
glUniform3i64ARB :: GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
glUniform3i64ARB = FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLint -> GLint64 -> GLint64 -> GLint64 -> m ()
ffiintint64int64int64IOV FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
glUniform3i64ARBFunPtr
glUniform3i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
glUniform3i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
glUniform3i64ARBFunPtr = IO (FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform3i64ARB")
{-# NOINLINE glUniform3i64ARBFunPtr #-}
glUniform3i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
glUniform3i64vARB :: GLint -> GLint -> Ptr GLint64 -> m ()
glUniform3i64vARB = FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> m ()
ffiintsizeiPtrint64IOV FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
glUniform3i64vARBFunPtr
glUniform3i64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())
glUniform3i64vARBFunPtr :: FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
glUniform3i64vARBFunPtr = IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform3i64vARB")
{-# NOINLINE glUniform3i64vARBFunPtr #-}
glUniform3ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glUniform3ui64ARB :: GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glUniform3ui64ARB = FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
ffiintuint64uint64uint64IOV FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glUniform3ui64ARBFunPtr
glUniform3ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glUniform3ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glUniform3ui64ARBFunPtr = IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform3ui64ARB")
{-# NOINLINE glUniform3ui64ARBFunPtr #-}
glUniform3ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
glUniform3ui64vARB :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniform3ui64vARB = FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> m ()
ffiintsizeiPtruint64IOV FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
glUniform3ui64vARBFunPtr
glUniform3ui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())
glUniform3ui64vARBFunPtr :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
glUniform3ui64vARBFunPtr = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform3ui64vARB")
{-# NOINLINE glUniform3ui64vARBFunPtr #-}
glUniform4i64ARB :: MonadIO m => GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
glUniform4i64ARB :: GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
glUniform4i64ARB = FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
-> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> m ()
ffiintint64int64int64int64IOV FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
glUniform4i64ARBFunPtr
glUniform4i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
glUniform4i64ARBFunPtr :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
glUniform4i64ARBFunPtr = IO
(FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
-> FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform4i64ARB")
{-# NOINLINE glUniform4i64ARBFunPtr #-}
glUniform4i64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint64 -> m ()
glUniform4i64vARB :: GLint -> GLint -> Ptr GLint64 -> m ()
glUniform4i64vARB = FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
-> GLint -> GLint -> Ptr GLint64 -> m ()
ffiintsizeiPtrint64IOV FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
glUniform4i64vARBFunPtr
glUniform4i64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())
glUniform4i64vARBFunPtr :: FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
glUniform4i64vARBFunPtr = IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> Ptr GLint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform4i64vARB")
{-# NOINLINE glUniform4i64vARBFunPtr #-}
glUniform4ui64ARB :: MonadIO m => GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glUniform4ui64ARB :: GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
glUniform4ui64ARB = FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
-> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> m ()
ffiintuint64uint64uint64uint64IOV FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glUniform4ui64ARBFunPtr
glUniform4ui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glUniform4ui64ARBFunPtr :: FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
glUniform4ui64ARBFunPtr = IO
(FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
-> FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform4ui64ARB")
{-# NOINLINE glUniform4ui64ARBFunPtr #-}
glUniform4ui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
glUniform4ui64vARB :: GLint -> GLint -> Ptr GLuint64 -> m ()
glUniform4ui64vARB = FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
-> GLint -> GLint -> Ptr GLuint64 -> m ()
ffiintsizeiPtruint64IOV FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
glUniform4ui64vARBFunPtr
glUniform4ui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())
glUniform4ui64vARBFunPtr :: FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
glUniform4ui64vARBFunPtr = IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> Ptr GLuint64 -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform4ui64vARB")
{-# NOINLINE glUniform4ui64vARBFunPtr #-}
pattern $bGL_INT64_ARB :: a
$mGL_INT64_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT64_ARB = 0x140E
pattern $bGL_INT64_VEC2_ARB :: a
$mGL_INT64_VEC2_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT64_VEC2_ARB = 0x8FE9
pattern $bGL_INT64_VEC3_ARB :: a
$mGL_INT64_VEC3_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT64_VEC3_ARB = 0x8FEA
pattern $bGL_INT64_VEC4_ARB :: a
$mGL_INT64_VEC4_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT64_VEC4_ARB = 0x8FEB
pattern $bGL_UNSIGNED_INT64_VEC2_ARB :: a
$mGL_UNSIGNED_INT64_VEC2_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5
pattern $bGL_UNSIGNED_INT64_VEC3_ARB :: a
$mGL_UNSIGNED_INT64_VEC3_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6
pattern $bGL_UNSIGNED_INT64_VEC4_ARB :: a
$mGL_UNSIGNED_INT64_VEC4_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7