{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.PipelineStatisticsQuery (
gl_ARB_pipeline_statistics_query
, pattern GL_CLIPPING_INPUT_PRIMITIVES_ARB
, pattern GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
, pattern GL_COMPUTE_SHADER_INVOCATIONS_ARB
, pattern GL_FRAGMENT_SHADER_INVOCATIONS_ARB
, pattern GL_GEOMETRY_SHADER_INVOCATIONS
, pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
, pattern GL_PRIMITIVES_SUBMITTED_ARB
, pattern GL_TESS_CONTROL_SHADER_PATCHES_ARB
, pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
, pattern GL_VERTEX_SHADER_INVOCATIONS_ARB
, pattern GL_VERTICES_SUBMITTED_ARB
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_ARB_pipeline_statistics_query :: Bool
gl_ARB_pipeline_statistics_query :: Bool
gl_ARB_pipeline_statistics_query = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_pipeline_statistics_query" Set [Char]
extensions
{-# NOINLINE gl_ARB_pipeline_statistics_query #-}
pattern $bGL_CLIPPING_INPUT_PRIMITIVES_ARB :: a
$mGL_CLIPPING_INPUT_PRIMITIVES_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
pattern $bGL_CLIPPING_OUTPUT_PRIMITIVES_ARB :: a
$mGL_CLIPPING_OUTPUT_PRIMITIVES_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
pattern $bGL_COMPUTE_SHADER_INVOCATIONS_ARB :: a
$mGL_COMPUTE_SHADER_INVOCATIONS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
pattern $bGL_FRAGMENT_SHADER_INVOCATIONS_ARB :: a
$mGL_FRAGMENT_SHADER_INVOCATIONS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
pattern $bGL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB :: a
$mGL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
pattern $bGL_PRIMITIVES_SUBMITTED_ARB :: a
$mGL_PRIMITIVES_SUBMITTED_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF
pattern $bGL_TESS_CONTROL_SHADER_PATCHES_ARB :: a
$mGL_TESS_CONTROL_SHADER_PATCHES_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
pattern $bGL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB :: a
$mGL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
pattern $bGL_VERTEX_SHADER_INVOCATIONS_ARB :: a
$mGL_VERTEX_SHADER_INVOCATIONS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
pattern $bGL_VERTICES_SUBMITTED_ARB :: a
$mGL_VERTICES_SUBMITTED_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTICES_SUBMITTED_ARB = 0x82EE