{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.ShaderImageLoadStore (
gl_ARB_shader_image_load_store
, glBindImageTexture
, glMemoryBarrier
, pattern GL_ALL_BARRIER_BITS
, pattern GL_ATOMIC_COUNTER_BARRIER_BIT
, pattern GL_BUFFER_UPDATE_BARRIER_BIT
, pattern GL_COMMAND_BARRIER_BIT
, pattern GL_ELEMENT_ARRAY_BARRIER_BIT
, pattern GL_FRAMEBUFFER_BARRIER_BIT
, pattern GL_IMAGE_1D
, pattern GL_IMAGE_1D_ARRAY
, pattern GL_IMAGE_2D
, pattern GL_IMAGE_2D_ARRAY
, pattern GL_IMAGE_2D_MULTISAMPLE
, pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY
, pattern GL_IMAGE_2D_RECT
, pattern GL_IMAGE_3D
, pattern GL_IMAGE_BINDING_ACCESS
, pattern GL_IMAGE_BINDING_FORMAT
, pattern GL_IMAGE_BINDING_LAYER
, pattern GL_IMAGE_BINDING_LAYERED
, pattern GL_IMAGE_BINDING_LEVEL
, pattern GL_IMAGE_BINDING_NAME
, pattern GL_IMAGE_BUFFER
, pattern GL_IMAGE_CUBE
, pattern GL_IMAGE_CUBE_MAP_ARRAY
, pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
, pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
, pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
, pattern GL_INT_IMAGE_1D
, pattern GL_INT_IMAGE_1D_ARRAY
, pattern GL_INT_IMAGE_2D
, pattern GL_INT_IMAGE_2D_ARRAY
, pattern GL_INT_IMAGE_2D_MULTISAMPLE
, pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
, pattern GL_INT_IMAGE_2D_RECT
, pattern GL_INT_IMAGE_3D
, pattern GL_INT_IMAGE_BUFFER
, pattern GL_INT_IMAGE_CUBE
, pattern GL_INT_IMAGE_CUBE_MAP_ARRAY
, pattern GL_MAX_COMBINED_IMAGE_UNIFORMS
, pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
, pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS
, pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS
, pattern GL_MAX_IMAGE_SAMPLES
, pattern GL_MAX_IMAGE_UNITS
, pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
, pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
, pattern GL_MAX_VERTEX_IMAGE_UNIFORMS
, pattern GL_PIXEL_BUFFER_BARRIER_BIT
, pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
, pattern GL_TEXTURE_FETCH_BARRIER_BIT
, pattern GL_TEXTURE_UPDATE_BARRIER_BIT
, pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT
, pattern GL_UNIFORM_BARRIER_BIT
, pattern GL_UNSIGNED_INT_IMAGE_1D
, pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY
, pattern GL_UNSIGNED_INT_IMAGE_2D
, pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY
, pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
, pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
, pattern GL_UNSIGNED_INT_IMAGE_2D_RECT
, pattern GL_UNSIGNED_INT_IMAGE_3D
, pattern GL_UNSIGNED_INT_IMAGE_BUFFER
, pattern GL_UNSIGNED_INT_IMAGE_CUBE
, pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
, pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_ARB_shader_image_load_store :: Bool
gl_ARB_shader_image_load_store :: Bool
gl_ARB_shader_image_load_store = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_shader_image_load_store" Set [Char]
extensions
{-# NOINLINE gl_ARB_shader_image_load_store #-}