{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.ShaderObjects (
gl_ARB_shader_objects
, glAttachObjectARB
, glCompileShaderARB
, glCreateProgramObjectARB
, glCreateShaderObjectARB
, glDeleteObjectARB
, glDetachObjectARB
, glGetActiveUniformARB
, glGetAttachedObjectsARB
, glGetHandleARB
, glGetInfoLogARB
, glGetObjectParameterfvARB
, glGetObjectParameterivARB
, glGetShaderSourceARB
, glGetUniformLocationARB
, glGetUniformfvARB
, glGetUniformivARB
, glLinkProgramARB
, glShaderSourceARB
, glUniform1fARB
, glUniform1fvARB
, glUniform1iARB
, glUniform1ivARB
, glUniform2fARB
, glUniform2fvARB
, glUniform2iARB
, glUniform2ivARB
, glUniform3fARB
, glUniform3fvARB
, glUniform3iARB
, glUniform3ivARB
, glUniform4fARB
, glUniform4fvARB
, glUniform4iARB
, glUniform4ivARB
, glUniformMatrix2fvARB
, glUniformMatrix3fvARB
, glUniformMatrix4fvARB
, glUseProgramObjectARB
, glValidateProgramARB
, pattern GL_BOOL_ARB
, pattern GL_BOOL_VEC2_ARB
, pattern GL_BOOL_VEC3_ARB
, pattern GL_BOOL_VEC4_ARB
, pattern GL_FLOAT_MAT2_ARB
, pattern GL_FLOAT_MAT3_ARB
, pattern GL_FLOAT_MAT4_ARB
, pattern GL_FLOAT_VEC2_ARB
, pattern GL_FLOAT_VEC3_ARB
, pattern GL_FLOAT_VEC4_ARB
, pattern GL_INT_VEC2_ARB
, pattern GL_INT_VEC3_ARB
, pattern GL_INT_VEC4_ARB
, pattern GL_OBJECT_ACTIVE_UNIFORMS_ARB
, pattern GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
, pattern GL_OBJECT_ATTACHED_OBJECTS_ARB
, pattern GL_OBJECT_COMPILE_STATUS_ARB
, pattern GL_OBJECT_DELETE_STATUS_ARB
, pattern GL_OBJECT_INFO_LOG_LENGTH_ARB
, pattern GL_OBJECT_LINK_STATUS_ARB
, pattern GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
, pattern GL_OBJECT_SUBTYPE_ARB
, pattern GL_OBJECT_TYPE_ARB
, pattern GL_OBJECT_VALIDATE_STATUS_ARB
, pattern GL_PROGRAM_OBJECT_ARB
, pattern GL_SAMPLER_1D_ARB
, pattern GL_SAMPLER_1D_SHADOW_ARB
, pattern GL_SAMPLER_2D_ARB
, pattern GL_SAMPLER_2D_RECT_ARB
, pattern GL_SAMPLER_2D_RECT_SHADOW_ARB
, pattern GL_SAMPLER_2D_SHADOW_ARB
, pattern GL_SAMPLER_3D_ARB
, pattern GL_SAMPLER_CUBE_ARB
, pattern GL_SHADER_OBJECT_ARB
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_ARB_shader_objects :: Bool
gl_ARB_shader_objects :: Bool
gl_ARB_shader_objects = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_shader_objects" Set [Char]
extensions
{-# NOINLINE gl_ARB_shader_objects #-}
glAttachObjectARB :: MonadIO m => GLhandleARB -> GLhandleARB -> m ()
glAttachObjectARB :: GLhandleARB -> GLhandleARB -> m ()
glAttachObjectARB = FunPtr (GLhandleARB -> GLhandleARB -> IO ())
-> GLhandleARB -> GLhandleARB -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> GLhandleARB -> IO ())
-> GLhandleARB -> GLhandleARB -> m ()
ffihandleARBhandleARBIOV FunPtr (GLhandleARB -> GLhandleARB -> IO ())
glAttachObjectARBFunPtr
glAttachObjectARBFunPtr :: FunPtr (GLhandleARB -> GLhandleARB -> IO ())
glAttachObjectARBFunPtr :: FunPtr (GLhandleARB -> GLhandleARB -> IO ())
glAttachObjectARBFunPtr = IO (FunPtr (GLhandleARB -> GLhandleARB -> IO ()))
-> FunPtr (GLhandleARB -> GLhandleARB -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLhandleARB -> GLhandleARB -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glAttachObjectARB")
{-# NOINLINE glAttachObjectARBFunPtr #-}
glCompileShaderARB :: MonadIO m => GLhandleARB -> m ()
glCompileShaderARB :: GLhandleARB -> m ()
glCompileShaderARB = FunPtr (GLhandleARB -> IO ()) -> GLhandleARB -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> IO ()) -> GLhandleARB -> m ()
ffihandleARBIOV FunPtr (GLhandleARB -> IO ())
glCompileShaderARBFunPtr
glCompileShaderARBFunPtr :: FunPtr (GLhandleARB -> IO ())
glCompileShaderARBFunPtr :: FunPtr (GLhandleARB -> IO ())
glCompileShaderARBFunPtr = IO (FunPtr (GLhandleARB -> IO ())) -> FunPtr (GLhandleARB -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLhandleARB -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glCompileShaderARB")
{-# NOINLINE glCompileShaderARBFunPtr #-}
glCreateProgramObjectARB :: MonadIO m => m GLhandleARB
glCreateProgramObjectARB :: m GLhandleARB
glCreateProgramObjectARB = FunPtr (IO GLhandleARB) -> m GLhandleARB
forall (m :: * -> *).
MonadIO m =>
FunPtr (IO GLhandleARB) -> m GLhandleARB
ffiIOhandleARB FunPtr (IO GLhandleARB)
glCreateProgramObjectARBFunPtr
glCreateProgramObjectARBFunPtr :: FunPtr (IO GLhandleARB)
glCreateProgramObjectARBFunPtr :: FunPtr (IO GLhandleARB)
glCreateProgramObjectARBFunPtr = IO (FunPtr (IO GLhandleARB)) -> FunPtr (IO GLhandleARB)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (IO GLhandleARB))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glCreateProgramObjectARB")
{-# NOINLINE glCreateProgramObjectARBFunPtr #-}
glCreateShaderObjectARB :: MonadIO m => GLenum -> m GLhandleARB
glCreateShaderObjectARB :: GLhandleARB -> m GLhandleARB
glCreateShaderObjectARB = FunPtr (GLhandleARB -> IO GLhandleARB)
-> GLhandleARB -> m GLhandleARB
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> IO GLhandleARB)
-> GLhandleARB -> m GLhandleARB
ffienumIOhandleARB FunPtr (GLhandleARB -> IO GLhandleARB)
glCreateShaderObjectARBFunPtr
glCreateShaderObjectARBFunPtr :: FunPtr (GLenum -> IO GLhandleARB)
glCreateShaderObjectARBFunPtr :: FunPtr (GLhandleARB -> IO GLhandleARB)
glCreateShaderObjectARBFunPtr = IO (FunPtr (GLhandleARB -> IO GLhandleARB))
-> FunPtr (GLhandleARB -> IO GLhandleARB)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLhandleARB -> IO GLhandleARB))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glCreateShaderObjectARB")
{-# NOINLINE glCreateShaderObjectARBFunPtr #-}
glDeleteObjectARB :: MonadIO m => GLhandleARB -> m ()
glDeleteObjectARB :: GLhandleARB -> m ()
glDeleteObjectARB = FunPtr (GLhandleARB -> IO ()) -> GLhandleARB -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> IO ()) -> GLhandleARB -> m ()
ffihandleARBIOV FunPtr (GLhandleARB -> IO ())
glDeleteObjectARBFunPtr
glDeleteObjectARBFunPtr :: FunPtr (GLhandleARB -> IO ())
glDeleteObjectARBFunPtr :: FunPtr (GLhandleARB -> IO ())
glDeleteObjectARBFunPtr = IO (FunPtr (GLhandleARB -> IO ())) -> FunPtr (GLhandleARB -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLhandleARB -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDeleteObjectARB")
{-# NOINLINE glDeleteObjectARBFunPtr #-}
glDetachObjectARB :: MonadIO m => GLhandleARB -> GLhandleARB -> m ()
glDetachObjectARB :: GLhandleARB -> GLhandleARB -> m ()
glDetachObjectARB = FunPtr (GLhandleARB -> GLhandleARB -> IO ())
-> GLhandleARB -> GLhandleARB -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> GLhandleARB -> IO ())
-> GLhandleARB -> GLhandleARB -> m ()
ffihandleARBhandleARBIOV FunPtr (GLhandleARB -> GLhandleARB -> IO ())
glDetachObjectARBFunPtr
glDetachObjectARBFunPtr :: FunPtr (GLhandleARB -> GLhandleARB -> IO ())
glDetachObjectARBFunPtr :: FunPtr (GLhandleARB -> GLhandleARB -> IO ())
glDetachObjectARBFunPtr = IO (FunPtr (GLhandleARB -> GLhandleARB -> IO ()))
-> FunPtr (GLhandleARB -> GLhandleARB -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLhandleARB -> GLhandleARB -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDetachObjectARB")
{-# NOINLINE glDetachObjectARBFunPtr #-}
glGetActiveUniformARB :: MonadIO m => GLhandleARB -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLcharARB -> m ()
glGetActiveUniformARB :: GLhandleARB
-> GLhandleARB
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLhandleARB
-> Ptr GLcharARB
-> m ()
glGetActiveUniformARB = FunPtr
(GLhandleARB
-> GLhandleARB
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLhandleARB
-> Ptr GLcharARB
-> IO ())
-> GLhandleARB
-> GLhandleARB
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLhandleARB
-> Ptr GLcharARB
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLhandleARB
-> GLhandleARB
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLhandleARB
-> Ptr GLcharARB
-> IO ())
-> GLhandleARB
-> GLhandleARB
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLhandleARB
-> Ptr GLcharARB
-> m ()
ffihandleARBuintsizeiPtrsizeiPtrintPtrenumPtrcharARBIOV FunPtr
(GLhandleARB
-> GLhandleARB
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLhandleARB
-> Ptr GLcharARB
-> IO ())
glGetActiveUniformARBFunPtr
glGetActiveUniformARBFunPtr :: FunPtr (GLhandleARB -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLcharARB -> IO ())
glGetActiveUniformARBFunPtr :: FunPtr
(GLhandleARB
-> GLhandleARB
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLhandleARB
-> Ptr GLcharARB
-> IO ())
glGetActiveUniformARBFunPtr = IO
(FunPtr
(GLhandleARB
-> GLhandleARB
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLhandleARB
-> Ptr GLcharARB
-> IO ()))
-> FunPtr
(GLhandleARB
-> GLhandleARB
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLhandleARB
-> Ptr GLcharARB
-> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLhandleARB
-> GLhandleARB
-> GLsizei
-> Ptr GLsizei
-> Ptr GLsizei
-> Ptr GLhandleARB
-> Ptr GLcharARB
-> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetActiveUniformARB")
{-# NOINLINE glGetActiveUniformARBFunPtr #-}
glGetAttachedObjectsARB :: MonadIO m => GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> m ()
glGetAttachedObjectsARB :: GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> m ()
glGetAttachedObjectsARB = FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ())
-> GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ())
-> GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> m ()
ffihandleARBsizeiPtrsizeiPtrhandleARBIOV FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ())
glGetAttachedObjectsARBFunPtr
glGetAttachedObjectsARBFunPtr :: FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ())
glGetAttachedObjectsARBFunPtr :: FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ())
glGetAttachedObjectsARBFunPtr = IO
(FunPtr
(GLhandleARB
-> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ()))
-> FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLhandleARB
-> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetAttachedObjectsARB")
{-# NOINLINE glGetAttachedObjectsARBFunPtr #-}
glGetHandleARB :: MonadIO m => GLenum -> m GLhandleARB
glGetHandleARB :: GLhandleARB -> m GLhandleARB
glGetHandleARB = FunPtr (GLhandleARB -> IO GLhandleARB)
-> GLhandleARB -> m GLhandleARB
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> IO GLhandleARB)
-> GLhandleARB -> m GLhandleARB
ffienumIOhandleARB FunPtr (GLhandleARB -> IO GLhandleARB)
glGetHandleARBFunPtr
glGetHandleARBFunPtr :: FunPtr (GLenum -> IO GLhandleARB)
glGetHandleARBFunPtr :: FunPtr (GLhandleARB -> IO GLhandleARB)
glGetHandleARBFunPtr = IO (FunPtr (GLhandleARB -> IO GLhandleARB))
-> FunPtr (GLhandleARB -> IO GLhandleARB)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLhandleARB -> IO GLhandleARB))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetHandleARB")
{-# NOINLINE glGetHandleARBFunPtr #-}
glGetInfoLogARB :: MonadIO m => GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> m ()
glGetInfoLogARB :: GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> m ()
glGetInfoLogARB = FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())
-> GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())
-> GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> m ()
ffihandleARBsizeiPtrsizeiPtrcharARBIOV FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())
glGetInfoLogARBFunPtr
glGetInfoLogARBFunPtr :: FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())
glGetInfoLogARBFunPtr :: FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())
glGetInfoLogARBFunPtr = IO
(FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ()))
-> FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetInfoLogARB")
{-# NOINLINE glGetInfoLogARBFunPtr #-}
glGetObjectParameterfvARB :: MonadIO m => GLhandleARB -> GLenum -> Ptr GLfloat -> m ()
glGetObjectParameterfvARB :: GLhandleARB -> GLhandleARB -> Ptr GLfloat -> m ()
glGetObjectParameterfvARB = FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLfloat -> IO ())
-> GLhandleARB -> GLhandleARB -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLfloat -> IO ())
-> GLhandleARB -> GLhandleARB -> Ptr GLfloat -> m ()
ffihandleARBenumPtrfloatIOV FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLfloat -> IO ())
glGetObjectParameterfvARBFunPtr
glGetObjectParameterfvARBFunPtr :: FunPtr (GLhandleARB -> GLenum -> Ptr GLfloat -> IO ())
glGetObjectParameterfvARBFunPtr :: FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLfloat -> IO ())
glGetObjectParameterfvARBFunPtr = IO (FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLfloat -> IO ()))
-> FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetObjectParameterfvARB")
{-# NOINLINE glGetObjectParameterfvARBFunPtr #-}
glGetObjectParameterivARB :: MonadIO m => GLhandleARB -> GLenum -> Ptr GLint -> m ()
glGetObjectParameterivARB :: GLhandleARB -> GLhandleARB -> Ptr GLsizei -> m ()
glGetObjectParameterivARB = FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLsizei -> IO ())
-> GLhandleARB -> GLhandleARB -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLsizei -> IO ())
-> GLhandleARB -> GLhandleARB -> Ptr GLsizei -> m ()
ffihandleARBenumPtrintIOV FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLsizei -> IO ())
glGetObjectParameterivARBFunPtr
glGetObjectParameterivARBFunPtr :: FunPtr (GLhandleARB -> GLenum -> Ptr GLint -> IO ())
glGetObjectParameterivARBFunPtr :: FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLsizei -> IO ())
glGetObjectParameterivARBFunPtr = IO (FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLsizei -> IO ()))
-> FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLhandleARB -> GLhandleARB -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetObjectParameterivARB")
{-# NOINLINE glGetObjectParameterivARBFunPtr #-}
glGetShaderSourceARB :: MonadIO m => GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> m ()
glGetShaderSourceARB :: GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> m ()
glGetShaderSourceARB = FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())
-> GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())
-> GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> m ()
ffihandleARBsizeiPtrsizeiPtrcharARBIOV FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())
glGetShaderSourceARBFunPtr
glGetShaderSourceARBFunPtr :: FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())
glGetShaderSourceARBFunPtr :: FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())
glGetShaderSourceARBFunPtr = IO
(FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ()))
-> FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetShaderSourceARB")
{-# NOINLINE glGetShaderSourceARBFunPtr #-}
glGetUniformLocationARB :: MonadIO m => GLhandleARB -> Ptr GLcharARB -> m GLint
glGetUniformLocationARB :: GLhandleARB -> Ptr GLcharARB -> m GLsizei
glGetUniformLocationARB = FunPtr (GLhandleARB -> Ptr GLcharARB -> IO GLsizei)
-> GLhandleARB -> Ptr GLcharARB -> m GLsizei
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> Ptr GLcharARB -> IO GLsizei)
-> GLhandleARB -> Ptr GLcharARB -> m GLsizei
ffihandleARBPtrcharARBIOint FunPtr (GLhandleARB -> Ptr GLcharARB -> IO GLsizei)
glGetUniformLocationARBFunPtr
glGetUniformLocationARBFunPtr :: FunPtr (GLhandleARB -> Ptr GLcharARB -> IO GLint)
glGetUniformLocationARBFunPtr :: FunPtr (GLhandleARB -> Ptr GLcharARB -> IO GLsizei)
glGetUniformLocationARBFunPtr = IO (FunPtr (GLhandleARB -> Ptr GLcharARB -> IO GLsizei))
-> FunPtr (GLhandleARB -> Ptr GLcharARB -> IO GLsizei)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLhandleARB -> Ptr GLcharARB -> IO GLsizei))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetUniformLocationARB")
{-# NOINLINE glGetUniformLocationARBFunPtr #-}
glGetUniformfvARB :: MonadIO m => GLhandleARB -> GLint -> Ptr GLfloat -> m ()
glGetUniformfvARB :: GLhandleARB -> GLsizei -> Ptr GLfloat -> m ()
glGetUniformfvARB = FunPtr (GLhandleARB -> GLsizei -> Ptr GLfloat -> IO ())
-> GLhandleARB -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> GLsizei -> Ptr GLfloat -> IO ())
-> GLhandleARB -> GLsizei -> Ptr GLfloat -> m ()
ffihandleARBintPtrfloatIOV FunPtr (GLhandleARB -> GLsizei -> Ptr GLfloat -> IO ())
glGetUniformfvARBFunPtr
glGetUniformfvARBFunPtr :: FunPtr (GLhandleARB -> GLint -> Ptr GLfloat -> IO ())
glGetUniformfvARBFunPtr :: FunPtr (GLhandleARB -> GLsizei -> Ptr GLfloat -> IO ())
glGetUniformfvARBFunPtr = IO (FunPtr (GLhandleARB -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLhandleARB -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLhandleARB -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetUniformfvARB")
{-# NOINLINE glGetUniformfvARBFunPtr #-}
glGetUniformivARB :: MonadIO m => GLhandleARB -> GLint -> Ptr GLint -> m ()
glGetUniformivARB :: GLhandleARB -> GLsizei -> Ptr GLsizei -> m ()
glGetUniformivARB = FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> IO ())
-> GLhandleARB -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> IO ())
-> GLhandleARB -> GLsizei -> Ptr GLsizei -> m ()
ffihandleARBintPtrintIOV FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> IO ())
glGetUniformivARBFunPtr
glGetUniformivARBFunPtr :: FunPtr (GLhandleARB -> GLint -> Ptr GLint -> IO ())
glGetUniformivARBFunPtr :: FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> IO ())
glGetUniformivARBFunPtr = IO (FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetUniformivARB")
{-# NOINLINE glGetUniformivARBFunPtr #-}
glLinkProgramARB :: MonadIO m => GLhandleARB -> m ()
glLinkProgramARB :: GLhandleARB -> m ()
glLinkProgramARB = FunPtr (GLhandleARB -> IO ()) -> GLhandleARB -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> IO ()) -> GLhandleARB -> m ()
ffihandleARBIOV FunPtr (GLhandleARB -> IO ())
glLinkProgramARBFunPtr
glLinkProgramARBFunPtr :: FunPtr (GLhandleARB -> IO ())
glLinkProgramARBFunPtr :: FunPtr (GLhandleARB -> IO ())
glLinkProgramARBFunPtr = IO (FunPtr (GLhandleARB -> IO ())) -> FunPtr (GLhandleARB -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLhandleARB -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glLinkProgramARB")
{-# NOINLINE glLinkProgramARBFunPtr #-}
glShaderSourceARB :: MonadIO m => GLhandleARB -> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLint -> m ()
glShaderSourceARB :: GLhandleARB
-> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLsizei -> m ()
glShaderSourceARB = FunPtr
(GLhandleARB
-> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLsizei -> IO ())
-> GLhandleARB
-> GLsizei
-> Ptr (Ptr GLcharARB)
-> Ptr GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLhandleARB
-> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLsizei -> IO ())
-> GLhandleARB
-> GLsizei
-> Ptr (Ptr GLcharARB)
-> Ptr GLsizei
-> m ()
ffihandleARBsizeiPtrPtrcharARBPtrintIOV FunPtr
(GLhandleARB
-> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLsizei -> IO ())
glShaderSourceARBFunPtr
glShaderSourceARBFunPtr :: FunPtr (GLhandleARB -> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLint -> IO ())
glShaderSourceARBFunPtr :: FunPtr
(GLhandleARB
-> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLsizei -> IO ())
glShaderSourceARBFunPtr = IO
(FunPtr
(GLhandleARB
-> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLsizei -> IO ()))
-> FunPtr
(GLhandleARB
-> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLhandleARB
-> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glShaderSourceARB")
{-# NOINLINE glShaderSourceARBFunPtr #-}
glUniform1fARB :: MonadIO m => GLint -> GLfloat -> m ()
glUniform1fARB :: GLsizei -> GLfloat -> m ()
glUniform1fARB = FunPtr (GLsizei -> GLfloat -> IO ()) -> GLsizei -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLfloat -> IO ()) -> GLsizei -> GLfloat -> m ()
ffiintfloatIOV FunPtr (GLsizei -> GLfloat -> IO ())
glUniform1fARBFunPtr
glUniform1fARBFunPtr :: FunPtr (GLint -> GLfloat -> IO ())
glUniform1fARBFunPtr :: FunPtr (GLsizei -> GLfloat -> IO ())
glUniform1fARBFunPtr = IO (FunPtr (GLsizei -> GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform1fARB")
{-# NOINLINE glUniform1fARBFunPtr #-}
glUniform1fvARB :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
glUniform1fvARB :: GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glUniform1fvARB = FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiintsizeiPtrfloatIOV FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform1fvARBFunPtr
glUniform1fvARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
glUniform1fvARBFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform1fvARBFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform1fvARB")
{-# NOINLINE glUniform1fvARBFunPtr #-}
glUniform1iARB :: MonadIO m => GLint -> GLint -> m ()
glUniform1iARB :: GLsizei -> GLsizei -> m ()
glUniform1iARB = FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> IO ()) -> GLsizei -> GLsizei -> m ()
ffiintintIOV FunPtr (GLsizei -> GLsizei -> IO ())
glUniform1iARBFunPtr
glUniform1iARBFunPtr :: FunPtr (GLint -> GLint -> IO ())
glUniform1iARBFunPtr :: FunPtr (GLsizei -> GLsizei -> IO ())
glUniform1iARBFunPtr = IO (FunPtr (GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform1iARB")
{-# NOINLINE glUniform1iARBFunPtr #-}
glUniform1ivARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
glUniform1ivARB :: GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glUniform1ivARB = FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiintsizeiPtrintIOV FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform1ivARBFunPtr
glUniform1ivARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
glUniform1ivARBFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform1ivARBFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform1ivARB")
{-# NOINLINE glUniform1ivARBFunPtr #-}
glUniform2fARB :: MonadIO m => GLint -> GLfloat -> GLfloat -> m ()
glUniform2fARB :: GLsizei -> GLfloat -> GLfloat -> m ()
glUniform2fARB = FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> m ()
ffiintfloatfloatIOV FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
glUniform2fARBFunPtr
glUniform2fARBFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())
glUniform2fARBFunPtr :: FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
glUniform2fARBFunPtr = IO (FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> GLfloat -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform2fARB")
{-# NOINLINE glUniform2fARBFunPtr #-}
glUniform2fvARB :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
glUniform2fvARB :: GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glUniform2fvARB = FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiintsizeiPtrfloatIOV FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform2fvARBFunPtr
glUniform2fvARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
glUniform2fvARBFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform2fvARBFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform2fvARB")
{-# NOINLINE glUniform2fvARBFunPtr #-}
glUniform2iARB :: MonadIO m => GLint -> GLint -> GLint -> m ()
glUniform2iARB :: GLsizei -> GLsizei -> GLsizei -> m ()
glUniform2iARB = FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glUniform2iARBFunPtr
glUniform2iARBFunPtr :: FunPtr (GLint -> GLint -> GLint -> IO ())
glUniform2iARBFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
glUniform2iARBFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform2iARB")
{-# NOINLINE glUniform2iARBFunPtr #-}
glUniform2ivARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
glUniform2ivARB :: GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glUniform2ivARB = FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiintsizeiPtrintIOV FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform2ivARBFunPtr
glUniform2ivARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
glUniform2ivARBFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform2ivARBFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform2ivARB")
{-# NOINLINE glUniform2ivARBFunPtr #-}
glUniform3fARB :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
glUniform3fARB :: GLsizei -> GLfloat -> GLfloat -> GLfloat -> m ()
glUniform3fARB = FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiintfloatfloatfloatIOV FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
glUniform3fARBFunPtr
glUniform3fARBFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
glUniform3fARBFunPtr :: FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
glUniform3fARBFunPtr = IO (FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLsizei -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform3fARB")
{-# NOINLINE glUniform3fARBFunPtr #-}
glUniform3fvARB :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
glUniform3fvARB :: GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glUniform3fvARB = FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiintsizeiPtrfloatIOV FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform3fvARBFunPtr
glUniform3fvARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
glUniform3fvARBFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform3fvARBFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform3fvARB")
{-# NOINLINE glUniform3fvARBFunPtr #-}
glUniform3iARB :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
glUniform3iARB :: GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glUniform3iARB = FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintintIOV FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glUniform3iARBFunPtr
glUniform3iARBFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())
glUniform3iARBFunPtr :: FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glUniform3iARBFunPtr = IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform3iARB")
{-# NOINLINE glUniform3iARBFunPtr #-}
glUniform3ivARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
glUniform3ivARB :: GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glUniform3ivARB = FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiintsizeiPtrintIOV FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform3ivARBFunPtr
glUniform3ivARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
glUniform3ivARBFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform3ivARBFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform3ivARB")
{-# NOINLINE glUniform3ivARBFunPtr #-}
glUniform4fARB :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glUniform4fARB :: GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glUniform4fARB = FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
-> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
ffiintfloatfloatfloatfloatIOV FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glUniform4fARBFunPtr
glUniform4fARBFunPtr :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glUniform4fARBFunPtr :: FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glUniform4fARBFunPtr = IO
(FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
-> FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform4fARB")
{-# NOINLINE glUniform4fARBFunPtr #-}
glUniform4fvARB :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
glUniform4fvARB :: GLsizei -> GLsizei -> Ptr GLfloat -> m ()
glUniform4fvARB = FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> Ptr GLfloat -> m ()
ffiintsizeiPtrfloatIOV FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform4fvARBFunPtr
glUniform4fvARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())
glUniform4fvARBFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
glUniform4fvARBFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform4fvARB")
{-# NOINLINE glUniform4fvARBFunPtr #-}
glUniform4iARB :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m ()
glUniform4iARB :: GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
glUniform4iARB = FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
-> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> m ()
ffiintintintintintIOV FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glUniform4iARBFunPtr
glUniform4iARBFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
glUniform4iARBFunPtr :: FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
glUniform4iARBFunPtr = IO
(FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform4iARB")
{-# NOINLINE glUniform4iARBFunPtr #-}
glUniform4ivARB :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
glUniform4ivARB :: GLsizei -> GLsizei -> Ptr GLsizei -> m ()
glUniform4ivARB = FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
-> GLsizei -> GLsizei -> Ptr GLsizei -> m ()
ffiintsizeiPtrintIOV FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform4ivARBFunPtr
glUniform4ivARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())
glUniform4ivARBFunPtr :: FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
glUniform4ivARBFunPtr = IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> GLsizei -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform4ivARB")
{-# NOINLINE glUniform4ivARBFunPtr #-}
glUniformMatrix2fvARB :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2fvARB :: GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix2fvARB = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiintsizeibooleanPtrfloatIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2fvARBFunPtr
glUniformMatrix2fvARBFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2fvARBFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix2fvARBFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniformMatrix2fvARB")
{-# NOINLINE glUniformMatrix2fvARBFunPtr #-}
glUniformMatrix3fvARB :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3fvARB :: GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix3fvARB = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiintsizeibooleanPtrfloatIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3fvARBFunPtr
glUniformMatrix3fvARBFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3fvARBFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix3fvARBFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniformMatrix3fvARB")
{-# NOINLINE glUniformMatrix3fvARBFunPtr #-}
glUniformMatrix4fvARB :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4fvARB :: GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
glUniformMatrix4fvARB = FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
-> GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
ffiintsizeibooleanPtrfloatIOV FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4fvARBFunPtr
glUniformMatrix4fvARBFunPtr :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4fvARBFunPtr :: FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
glUniformMatrix4fvARBFunPtr = IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
-> FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLsizei -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniformMatrix4fvARB")
{-# NOINLINE glUniformMatrix4fvARBFunPtr #-}
glUseProgramObjectARB :: MonadIO m => GLhandleARB -> m ()
glUseProgramObjectARB :: GLhandleARB -> m ()
glUseProgramObjectARB = FunPtr (GLhandleARB -> IO ()) -> GLhandleARB -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> IO ()) -> GLhandleARB -> m ()
ffihandleARBIOV FunPtr (GLhandleARB -> IO ())
glUseProgramObjectARBFunPtr
glUseProgramObjectARBFunPtr :: FunPtr (GLhandleARB -> IO ())
glUseProgramObjectARBFunPtr :: FunPtr (GLhandleARB -> IO ())
glUseProgramObjectARBFunPtr = IO (FunPtr (GLhandleARB -> IO ())) -> FunPtr (GLhandleARB -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLhandleARB -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUseProgramObjectARB")
{-# NOINLINE glUseProgramObjectARBFunPtr #-}
glValidateProgramARB :: MonadIO m => GLhandleARB -> m ()
glValidateProgramARB :: GLhandleARB -> m ()
glValidateProgramARB = FunPtr (GLhandleARB -> IO ()) -> GLhandleARB -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLhandleARB -> IO ()) -> GLhandleARB -> m ()
ffihandleARBIOV FunPtr (GLhandleARB -> IO ())
glValidateProgramARBFunPtr
glValidateProgramARBFunPtr :: FunPtr (GLhandleARB -> IO ())
glValidateProgramARBFunPtr :: FunPtr (GLhandleARB -> IO ())
glValidateProgramARBFunPtr = IO (FunPtr (GLhandleARB -> IO ())) -> FunPtr (GLhandleARB -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLhandleARB -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glValidateProgramARB")
{-# NOINLINE glValidateProgramARBFunPtr #-}
pattern $bGL_BOOL_ARB :: a
$mGL_BOOL_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BOOL_ARB = 0x8B56
pattern $bGL_BOOL_VEC2_ARB :: a
$mGL_BOOL_VEC2_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BOOL_VEC2_ARB = 0x8B57
pattern $bGL_BOOL_VEC3_ARB :: a
$mGL_BOOL_VEC3_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BOOL_VEC3_ARB = 0x8B58
pattern $bGL_BOOL_VEC4_ARB :: a
$mGL_BOOL_VEC4_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_BOOL_VEC4_ARB = 0x8B59
pattern $bGL_INT_VEC2_ARB :: a
$mGL_INT_VEC2_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_VEC2_ARB = 0x8B53
pattern $bGL_INT_VEC3_ARB :: a
$mGL_INT_VEC3_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_VEC3_ARB = 0x8B54
pattern $bGL_INT_VEC4_ARB :: a
$mGL_INT_VEC4_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_VEC4_ARB = 0x8B55
pattern $bGL_OBJECT_ACTIVE_UNIFORMS_ARB :: a
$mGL_OBJECT_ACTIVE_UNIFORMS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86
pattern $bGL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB :: a
$mGL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87
pattern $bGL_OBJECT_ATTACHED_OBJECTS_ARB :: a
$mGL_OBJECT_ATTACHED_OBJECTS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85
pattern $bGL_OBJECT_COMPILE_STATUS_ARB :: a
$mGL_OBJECT_COMPILE_STATUS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81
pattern $bGL_OBJECT_DELETE_STATUS_ARB :: a
$mGL_OBJECT_DELETE_STATUS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_DELETE_STATUS_ARB = 0x8B80
pattern $bGL_OBJECT_INFO_LOG_LENGTH_ARB :: a
$mGL_OBJECT_INFO_LOG_LENGTH_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84
pattern $bGL_OBJECT_LINK_STATUS_ARB :: a
$mGL_OBJECT_LINK_STATUS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_LINK_STATUS_ARB = 0x8B82
pattern $bGL_OBJECT_SHADER_SOURCE_LENGTH_ARB :: a
$mGL_OBJECT_SHADER_SOURCE_LENGTH_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
pattern $bGL_OBJECT_SUBTYPE_ARB :: a
$mGL_OBJECT_SUBTYPE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_SUBTYPE_ARB = 0x8B4F
pattern $bGL_OBJECT_TYPE_ARB :: a
$mGL_OBJECT_TYPE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_TYPE_ARB = 0x8B4E
pattern $bGL_OBJECT_VALIDATE_STATUS_ARB :: a
$mGL_OBJECT_VALIDATE_STATUS_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83
pattern $bGL_PROGRAM_OBJECT_ARB :: a
$mGL_PROGRAM_OBJECT_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_PROGRAM_OBJECT_ARB = 0x8B40
pattern $bGL_SAMPLER_1D_ARB :: a
$mGL_SAMPLER_1D_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_1D_ARB = 0x8B5D
pattern $bGL_SAMPLER_1D_SHADOW_ARB :: a
$mGL_SAMPLER_1D_SHADOW_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_1D_SHADOW_ARB = 0x8B61
pattern $bGL_SAMPLER_2D_ARB :: a
$mGL_SAMPLER_2D_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_ARB = 0x8B5E
pattern $bGL_SAMPLER_2D_RECT_ARB :: a
$mGL_SAMPLER_2D_RECT_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_RECT_ARB = 0x8B63
pattern $bGL_SAMPLER_2D_RECT_SHADOW_ARB :: a
$mGL_SAMPLER_2D_RECT_SHADOW_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64
pattern $bGL_SAMPLER_2D_SHADOW_ARB :: a
$mGL_SAMPLER_2D_SHADOW_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_SHADOW_ARB = 0x8B62
pattern $bGL_SAMPLER_3D_ARB :: a
$mGL_SAMPLER_3D_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_3D_ARB = 0x8B5F
pattern $bGL_SAMPLER_CUBE_ARB :: a
$mGL_SAMPLER_CUBE_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_CUBE_ARB = 0x8B60
pattern $bGL_SHADER_OBJECT_ARB :: a
$mGL_SHADER_OBJECT_ARB :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SHADER_OBJECT_ARB = 0x8B48