{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.ShaderStorageBufferObject (
gl_ARB_shader_storage_buffer_object
, glShaderStorageBlockBinding
, pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
, pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
, pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE
, pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
, pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
, pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
, pattern GL_SHADER_STORAGE_BARRIER_BIT
, pattern GL_SHADER_STORAGE_BUFFER
, pattern GL_SHADER_STORAGE_BUFFER_BINDING
, pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
, pattern GL_SHADER_STORAGE_BUFFER_SIZE
, pattern GL_SHADER_STORAGE_BUFFER_START
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_ARB_shader_storage_buffer_object :: Bool
gl_ARB_shader_storage_buffer_object :: Bool
gl_ARB_shader_storage_buffer_object = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_shader_storage_buffer_object" Set [Char]
extensions
{-# NOINLINE gl_ARB_shader_storage_buffer_object #-}