{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.TextureMultisample (
gl_ARB_texture_multisample
, glGetMultisamplefv
, glSampleMaski
, glTexImage2DMultisample
, glTexImage3DMultisample
, pattern GL_INT_SAMPLER_2D_MULTISAMPLE
, pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
, pattern GL_MAX_COLOR_TEXTURE_SAMPLES
, pattern GL_MAX_DEPTH_TEXTURE_SAMPLES
, pattern GL_MAX_INTEGER_SAMPLES
, pattern GL_MAX_SAMPLE_MASK_WORDS
, pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE
, pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
, pattern GL_SAMPLER_2D_MULTISAMPLE
, pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY
, pattern GL_SAMPLE_MASK
, pattern GL_SAMPLE_MASK_VALUE
, pattern GL_SAMPLE_POSITION
, pattern GL_TEXTURE_2D_MULTISAMPLE
, pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE
, pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
, pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
, pattern GL_TEXTURE_SAMPLES
, pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
, pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_ARB_texture_multisample :: Bool
gl_ARB_texture_multisample :: Bool
gl_ARB_texture_multisample = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_ARB_texture_multisample" Set [Char]
extensions
{-# NOINLINE gl_ARB_texture_multisample #-}