{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.FramebufferObject (
gl_EXT_framebuffer_object
, glBindFramebufferEXT
, glBindRenderbufferEXT
, glCheckFramebufferStatusEXT
, glDeleteFramebuffersEXT
, glDeleteRenderbuffersEXT
, glFramebufferRenderbufferEXT
, glFramebufferTexture1DEXT
, glFramebufferTexture2DEXT
, glFramebufferTexture3DEXT
, glGenFramebuffersEXT
, glGenRenderbuffersEXT
, glGenerateMipmapEXT
, glGetFramebufferAttachmentParameterivEXT
, glGetRenderbufferParameterivEXT
, glIsFramebufferEXT
, glIsRenderbufferEXT
, glRenderbufferStorageEXT
, pattern GL_COLOR_ATTACHMENT0_EXT
, pattern GL_COLOR_ATTACHMENT10_EXT
, pattern GL_COLOR_ATTACHMENT11_EXT
, pattern GL_COLOR_ATTACHMENT12_EXT
, pattern GL_COLOR_ATTACHMENT13_EXT
, pattern GL_COLOR_ATTACHMENT14_EXT
, pattern GL_COLOR_ATTACHMENT15_EXT
, pattern GL_COLOR_ATTACHMENT1_EXT
, pattern GL_COLOR_ATTACHMENT2_EXT
, pattern GL_COLOR_ATTACHMENT3_EXT
, pattern GL_COLOR_ATTACHMENT4_EXT
, pattern GL_COLOR_ATTACHMENT5_EXT
, pattern GL_COLOR_ATTACHMENT6_EXT
, pattern GL_COLOR_ATTACHMENT7_EXT
, pattern GL_COLOR_ATTACHMENT8_EXT
, pattern GL_COLOR_ATTACHMENT9_EXT
, pattern GL_DEPTH_ATTACHMENT_EXT
, pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
, pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
, pattern GL_FRAMEBUFFER_BINDING_EXT
, pattern GL_FRAMEBUFFER_COMPLETE_EXT
, pattern GL_FRAMEBUFFER_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
, pattern GL_FRAMEBUFFER_UNSUPPORTED_EXT
, pattern GL_INVALID_FRAMEBUFFER_OPERATION_EXT
, pattern GL_MAX_COLOR_ATTACHMENTS_EXT
, pattern GL_MAX_RENDERBUFFER_SIZE_EXT
, pattern GL_RENDERBUFFER_ALPHA_SIZE_EXT
, pattern GL_RENDERBUFFER_BINDING_EXT
, pattern GL_RENDERBUFFER_BLUE_SIZE_EXT
, pattern GL_RENDERBUFFER_DEPTH_SIZE_EXT
, pattern GL_RENDERBUFFER_EXT
, pattern GL_RENDERBUFFER_GREEN_SIZE_EXT
, pattern GL_RENDERBUFFER_HEIGHT_EXT
, pattern GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
, pattern GL_RENDERBUFFER_RED_SIZE_EXT
, pattern GL_RENDERBUFFER_STENCIL_SIZE_EXT
, pattern GL_RENDERBUFFER_WIDTH_EXT
, pattern GL_STENCIL_ATTACHMENT_EXT
, pattern GL_STENCIL_INDEX16_EXT
, pattern GL_STENCIL_INDEX1_EXT
, pattern GL_STENCIL_INDEX4_EXT
, pattern GL_STENCIL_INDEX8_EXT
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_EXT_framebuffer_object :: Bool
gl_EXT_framebuffer_object :: Bool
gl_EXT_framebuffer_object = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_EXT_framebuffer_object" Set [Char]
extensions
{-# NOINLINE gl_EXT_framebuffer_object #-}
glBindFramebufferEXT :: MonadIO m => GLenum -> GLuint -> m ()
glBindFramebufferEXT :: GLenum -> GLenum -> m ()
glBindFramebufferEXT = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBindFramebufferEXTFunPtr
glBindFramebufferEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glBindFramebufferEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBindFramebufferEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindFramebufferEXT")
{-# NOINLINE glBindFramebufferEXTFunPtr #-}
glBindRenderbufferEXT :: MonadIO m => GLenum -> GLuint -> m ()
glBindRenderbufferEXT :: GLenum -> GLenum -> m ()
glBindRenderbufferEXT = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBindRenderbufferEXTFunPtr
glBindRenderbufferEXTFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glBindRenderbufferEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBindRenderbufferEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glBindRenderbufferEXT")
{-# NOINLINE glBindRenderbufferEXTFunPtr #-}
glCheckFramebufferStatusEXT :: MonadIO m => GLenum -> m GLenum
glCheckFramebufferStatusEXT :: GLenum -> m GLenum
glCheckFramebufferStatusEXT = FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
ffienumIOenum FunPtr (GLenum -> IO GLenum)
glCheckFramebufferStatusEXTFunPtr
glCheckFramebufferStatusEXTFunPtr :: FunPtr (GLenum -> IO GLenum)
glCheckFramebufferStatusEXTFunPtr :: FunPtr (GLenum -> IO GLenum)
glCheckFramebufferStatusEXTFunPtr = IO (FunPtr (GLenum -> IO GLenum)) -> FunPtr (GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO GLenum))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glCheckFramebufferStatusEXT")
{-# NOINLINE glCheckFramebufferStatusEXTFunPtr #-}
glDeleteFramebuffersEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteFramebuffersEXT :: GLsizei -> Ptr GLenum -> m ()
glDeleteFramebuffersEXT = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteFramebuffersEXTFunPtr
glDeleteFramebuffersEXTFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteFramebuffersEXTFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteFramebuffersEXTFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDeleteFramebuffersEXT")
{-# NOINLINE glDeleteFramebuffersEXTFunPtr #-}
glDeleteRenderbuffersEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteRenderbuffersEXT :: GLsizei -> Ptr GLenum -> m ()
glDeleteRenderbuffersEXT = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteRenderbuffersEXTFunPtr
glDeleteRenderbuffersEXTFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteRenderbuffersEXTFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteRenderbuffersEXTFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glDeleteRenderbuffersEXT")
{-# NOINLINE glDeleteRenderbuffersEXTFunPtr #-}
glFramebufferRenderbufferEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m ()
glFramebufferRenderbufferEXT :: GLenum -> GLenum -> GLenum -> GLenum -> m ()
glFramebufferRenderbufferEXT = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumenumenumuintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glFramebufferRenderbufferEXTFunPtr
glFramebufferRenderbufferEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO ())
glFramebufferRenderbufferEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glFramebufferRenderbufferEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFramebufferRenderbufferEXT")
{-# NOINLINE glFramebufferRenderbufferEXTFunPtr #-}
glFramebufferTexture1DEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()
glFramebufferTexture1DEXT :: GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
glFramebufferTexture1DEXT = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
ffienumenumenumuintintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferTexture1DEXTFunPtr
glFramebufferTexture1DEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())
glFramebufferTexture1DEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferTexture1DEXTFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFramebufferTexture1DEXT")
{-# NOINLINE glFramebufferTexture1DEXTFunPtr #-}
glFramebufferTexture2DEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()
glFramebufferTexture2DEXT :: GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
glFramebufferTexture2DEXT = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> m ()
ffienumenumenumuintintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferTexture2DEXTFunPtr
glFramebufferTexture2DEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())
glFramebufferTexture2DEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
glFramebufferTexture2DEXTFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFramebufferTexture2DEXT")
{-# NOINLINE glFramebufferTexture2DEXTFunPtr #-}
glFramebufferTexture3DEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> m ()
glFramebufferTexture3DEXT :: GLenum -> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
glFramebufferTexture3DEXT = FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> GLsizei
-> m ()
ffienumenumenumuintintintIOV FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glFramebufferTexture3DEXTFunPtr
glFramebufferTexture3DEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())
glFramebufferTexture3DEXTFunPtr :: FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glFramebufferTexture3DEXTFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFramebufferTexture3DEXT")
{-# NOINLINE glFramebufferTexture3DEXTFunPtr #-}
glGenFramebuffersEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenFramebuffersEXT :: GLsizei -> Ptr GLenum -> m ()
glGenFramebuffersEXT = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenFramebuffersEXTFunPtr
glGenFramebuffersEXTFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenFramebuffersEXTFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenFramebuffersEXTFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGenFramebuffersEXT")
{-# NOINLINE glGenFramebuffersEXTFunPtr #-}
glGenRenderbuffersEXT :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenRenderbuffersEXT :: GLsizei -> Ptr GLenum -> m ()
glGenRenderbuffersEXT = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenRenderbuffersEXTFunPtr
glGenRenderbuffersEXTFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenRenderbuffersEXTFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenRenderbuffersEXTFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGenRenderbuffersEXT")
{-# NOINLINE glGenRenderbuffersEXTFunPtr #-}
glGenerateMipmapEXT :: MonadIO m => GLenum -> m ()
glGenerateMipmapEXT :: GLenum -> m ()
glGenerateMipmapEXT = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffienumIOV FunPtr (GLenum -> IO ())
glGenerateMipmapEXTFunPtr
glGenerateMipmapEXTFunPtr :: FunPtr (GLenum -> IO ())
glGenerateMipmapEXTFunPtr :: FunPtr (GLenum -> IO ())
glGenerateMipmapEXTFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGenerateMipmapEXT")
{-# NOINLINE glGenerateMipmapEXTFunPtr #-}
glGetFramebufferAttachmentParameterivEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
glGetFramebufferAttachmentParameterivEXT :: GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetFramebufferAttachmentParameterivEXT = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumenumPtrintIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetFramebufferAttachmentParameterivEXTFunPtr
glGetFramebufferAttachmentParameterivEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
glGetFramebufferAttachmentParameterivEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetFramebufferAttachmentParameterivEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetFramebufferAttachmentParameterivEXT")
{-# NOINLINE glGetFramebufferAttachmentParameterivEXTFunPtr #-}
glGetRenderbufferParameterivEXT :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetRenderbufferParameterivEXT :: GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetRenderbufferParameterivEXT = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetRenderbufferParameterivEXTFunPtr
glGetRenderbufferParameterivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetRenderbufferParameterivEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetRenderbufferParameterivEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetRenderbufferParameterivEXT")
{-# NOINLINE glGetRenderbufferParameterivEXTFunPtr #-}
glIsFramebufferEXT :: MonadIO m => GLuint -> m GLboolean
glIsFramebufferEXT :: GLenum -> m GLboolean
glIsFramebufferEXT = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsFramebufferEXTFunPtr
glIsFramebufferEXTFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsFramebufferEXTFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsFramebufferEXTFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glIsFramebufferEXT")
{-# NOINLINE glIsFramebufferEXTFunPtr #-}
glIsRenderbufferEXT :: MonadIO m => GLuint -> m GLboolean
glIsRenderbufferEXT :: GLenum -> m GLboolean
glIsRenderbufferEXT = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsRenderbufferEXTFunPtr
glIsRenderbufferEXTFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsRenderbufferEXTFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsRenderbufferEXTFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glIsRenderbufferEXT")
{-# NOINLINE glIsRenderbufferEXTFunPtr #-}
glRenderbufferStorageEXT :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorageEXT :: GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorageEXT = FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
-> GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
ffienumenumsizeisizeiIOV FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageEXTFunPtr
glRenderbufferStorageEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glRenderbufferStorageEXT")
{-# NOINLINE glRenderbufferStorageEXTFunPtr #-}
pattern $bGL_DEPTH_ATTACHMENT_EXT :: a
$mGL_DEPTH_ATTACHMENT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_DEPTH_ATTACHMENT_EXT = 0x8D00
pattern $bGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT :: a
$mGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1
pattern $bGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT :: a
$mGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0
pattern $bGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT :: a
$mGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4
pattern $bGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT :: a
$mGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3
pattern $bGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT :: a
$mGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2
pattern $bGL_FRAMEBUFFER_BINDING_EXT :: a
$mGL_FRAMEBUFFER_BINDING_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6
pattern $bGL_FRAMEBUFFER_COMPLETE_EXT :: a
$mGL_FRAMEBUFFER_COMPLETE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5
pattern $bGL_FRAMEBUFFER_EXT :: a
$mGL_FRAMEBUFFER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_EXT = 0x8D40
pattern $bGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT :: a
$mGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6
pattern $bGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT :: a
$mGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9
pattern $bGL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT :: a
$mGL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB
pattern $bGL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT :: a
$mGL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA
pattern $bGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT :: a
$mGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7
pattern $bGL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT :: a
$mGL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC
pattern $bGL_FRAMEBUFFER_UNSUPPORTED_EXT :: a
$mGL_FRAMEBUFFER_UNSUPPORTED_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD
pattern $bGL_INVALID_FRAMEBUFFER_OPERATION_EXT :: a
$mGL_INVALID_FRAMEBUFFER_OPERATION_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
pattern $bGL_MAX_RENDERBUFFER_SIZE_EXT :: a
$mGL_MAX_RENDERBUFFER_SIZE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8
pattern $bGL_RENDERBUFFER_ALPHA_SIZE_EXT :: a
$mGL_RENDERBUFFER_ALPHA_SIZE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53
pattern $bGL_RENDERBUFFER_BINDING_EXT :: a
$mGL_RENDERBUFFER_BINDING_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_BINDING_EXT = 0x8CA7
pattern $bGL_RENDERBUFFER_BLUE_SIZE_EXT :: a
$mGL_RENDERBUFFER_BLUE_SIZE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52
pattern $bGL_RENDERBUFFER_DEPTH_SIZE_EXT :: a
$mGL_RENDERBUFFER_DEPTH_SIZE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
pattern $bGL_RENDERBUFFER_EXT :: a
$mGL_RENDERBUFFER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_EXT = 0x8D41
pattern $bGL_RENDERBUFFER_GREEN_SIZE_EXT :: a
$mGL_RENDERBUFFER_GREEN_SIZE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51
pattern $bGL_RENDERBUFFER_HEIGHT_EXT :: a
$mGL_RENDERBUFFER_HEIGHT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43
pattern $bGL_RENDERBUFFER_INTERNAL_FORMAT_EXT :: a
$mGL_RENDERBUFFER_INTERNAL_FORMAT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44
pattern $bGL_RENDERBUFFER_RED_SIZE_EXT :: a
$mGL_RENDERBUFFER_RED_SIZE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50
pattern $bGL_RENDERBUFFER_STENCIL_SIZE_EXT :: a
$mGL_RENDERBUFFER_STENCIL_SIZE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
pattern $bGL_RENDERBUFFER_WIDTH_EXT :: a
$mGL_RENDERBUFFER_WIDTH_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_RENDERBUFFER_WIDTH_EXT = 0x8D42
pattern $bGL_STENCIL_ATTACHMENT_EXT :: a
$mGL_STENCIL_ATTACHMENT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_ATTACHMENT_EXT = 0x8D20
pattern $bGL_STENCIL_INDEX16_EXT :: a
$mGL_STENCIL_INDEX16_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_INDEX16_EXT = 0x8D49
pattern $bGL_STENCIL_INDEX1_EXT :: a
$mGL_STENCIL_INDEX1_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_INDEX1_EXT = 0x8D46
pattern $bGL_STENCIL_INDEX4_EXT :: a
$mGL_STENCIL_INDEX4_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_INDEX4_EXT = 0x8D47
pattern $bGL_STENCIL_INDEX8_EXT :: a
$mGL_STENCIL_INDEX8_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_STENCIL_INDEX8_EXT = 0x8D48