{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.GeometryShader4 (
gl_EXT_geometry_shader4
, glProgramParameteriEXT
, pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
, pattern GL_GEOMETRY_INPUT_TYPE_EXT
, pattern GL_GEOMETRY_OUTPUT_TYPE_EXT
, pattern GL_GEOMETRY_SHADER_EXT
, pattern GL_GEOMETRY_VERTICES_OUT_EXT
, pattern GL_LINES_ADJACENCY_EXT
, pattern GL_LINE_STRIP_ADJACENCY_EXT
, pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
, pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
, pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
, pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
, pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT
, pattern GL_MAX_VARYING_COMPONENTS_EXT
, pattern GL_MAX_VERTEX_VARYING_COMPONENTS_EXT
, pattern GL_PROGRAM_POINT_SIZE_EXT
, pattern GL_TRIANGLES_ADJACENCY_EXT
, pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_EXT_geometry_shader4 :: Bool
gl_EXT_geometry_shader4 :: Bool
gl_EXT_geometry_shader4 = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_EXT_geometry_shader4" Set [Char]
extensions
{-# NOINLINE gl_EXT_geometry_shader4 #-}
pattern $bGL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT :: a
$mGL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD
pattern $bGL_MAX_VARYING_COMPONENTS_EXT :: a
$mGL_MAX_VARYING_COMPONENTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B
pattern $bGL_MAX_VERTEX_VARYING_COMPONENTS_EXT :: a
$mGL_MAX_VERTEX_VARYING_COMPONENTS_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE