{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.GpuShader4 (
gl_EXT_gpu_shader4
, glBindFragDataLocationEXT
, glGetFragDataLocationEXT
, glGetUniformuivEXT
, glUniform1uiEXT
, glUniform1uivEXT
, glUniform2uiEXT
, glUniform2uivEXT
, glUniform3uiEXT
, glUniform3uivEXT
, glUniform4uiEXT
, glUniform4uivEXT
, pattern GL_INT_SAMPLER_1D_ARRAY_EXT
, pattern GL_INT_SAMPLER_1D_EXT
, pattern GL_INT_SAMPLER_2D_ARRAY_EXT
, pattern GL_INT_SAMPLER_2D_EXT
, pattern GL_INT_SAMPLER_2D_RECT_EXT
, pattern GL_INT_SAMPLER_3D_EXT
, pattern GL_INT_SAMPLER_BUFFER_EXT
, pattern GL_INT_SAMPLER_CUBE_EXT
, pattern GL_MAX_PROGRAM_TEXEL_OFFSET_EXT
, pattern GL_MIN_PROGRAM_TEXEL_OFFSET_EXT
, pattern GL_SAMPLER_1D_ARRAY_EXT
, pattern GL_SAMPLER_1D_ARRAY_SHADOW_EXT
, pattern GL_SAMPLER_2D_ARRAY_EXT
, pattern GL_SAMPLER_2D_ARRAY_SHADOW_EXT
, pattern GL_SAMPLER_BUFFER_EXT
, pattern GL_SAMPLER_CUBE_SHADOW_EXT
, pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT
, pattern GL_UNSIGNED_INT_SAMPLER_1D_EXT
, pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT
, pattern GL_UNSIGNED_INT_SAMPLER_2D_EXT
, pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT
, pattern GL_UNSIGNED_INT_SAMPLER_3D_EXT
, pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
, pattern GL_UNSIGNED_INT_SAMPLER_CUBE_EXT
, pattern GL_UNSIGNED_INT_VEC2_EXT
, pattern GL_UNSIGNED_INT_VEC3_EXT
, pattern GL_UNSIGNED_INT_VEC4_EXT
, pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_EXT_gpu_shader4 :: Bool
gl_EXT_gpu_shader4 :: Bool
gl_EXT_gpu_shader4 = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_EXT_gpu_shader4" Set [Char]
extensions
{-# NOINLINE gl_EXT_gpu_shader4 #-}
glGetFragDataLocationEXT :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
glGetFragDataLocationEXT :: GLuint -> Ptr GLchar -> m GLint
glGetFragDataLocationEXT = FunPtr (GLuint -> Ptr GLchar -> IO GLint)
-> GLuint -> Ptr GLchar -> m GLint
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLchar -> IO GLint)
-> GLuint -> Ptr GLchar -> m GLint
ffiuintPtrcharIOint FunPtr (GLuint -> Ptr GLchar -> IO GLint)
glGetFragDataLocationEXTFunPtr
glGetFragDataLocationEXTFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)
glGetFragDataLocationEXTFunPtr :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)
glGetFragDataLocationEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLchar -> IO GLint))
-> FunPtr (GLuint -> Ptr GLchar -> IO GLint)
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> Ptr GLchar -> IO GLint))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetFragDataLocationEXT")
{-# NOINLINE glGetFragDataLocationEXTFunPtr #-}
glGetUniformuivEXT :: MonadIO m => GLuint -> GLint -> Ptr GLuint -> m ()
glGetUniformuivEXT :: GLuint -> GLint -> Ptr GLuint -> m ()
glGetUniformuivEXT = FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())
-> GLuint -> GLint -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())
-> GLuint -> GLint -> Ptr GLuint -> m ()
ffiuintintPtruintIOV FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())
glGetUniformuivEXTFunPtr
glGetUniformuivEXTFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())
glGetUniformuivEXTFunPtr :: FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())
glGetUniformuivEXTFunPtr = IO (FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glGetUniformuivEXT")
{-# NOINLINE glGetUniformuivEXTFunPtr #-}
glUniform1uiEXT :: MonadIO m => GLint -> GLuint -> m ()
glUniform1uiEXT :: GLint -> GLuint -> m ()
glUniform1uiEXT = FunPtr (GLint -> GLuint -> IO ()) -> GLint -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLuint -> IO ()) -> GLint -> GLuint -> m ()
ffiintuintIOV FunPtr (GLint -> GLuint -> IO ())
glUniform1uiEXTFunPtr
glUniform1uiEXTFunPtr :: FunPtr (GLint -> GLuint -> IO ())
glUniform1uiEXTFunPtr :: FunPtr (GLint -> GLuint -> IO ())
glUniform1uiEXTFunPtr = IO (FunPtr (GLint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform1uiEXT")
{-# NOINLINE glUniform1uiEXTFunPtr #-}
glUniform1uivEXT :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()
glUniform1uivEXT :: GLint -> GLint -> Ptr GLuint -> m ()
glUniform1uivEXT = FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> m ()
ffiintsizeiPtruintIOV FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
glUniform1uivEXTFunPtr
glUniform1uivEXTFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
glUniform1uivEXTFunPtr :: FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
glUniform1uivEXTFunPtr = IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform1uivEXT")
{-# NOINLINE glUniform1uivEXTFunPtr #-}
glUniform2uiEXT :: MonadIO m => GLint -> GLuint -> GLuint -> m ()
glUniform2uiEXT :: GLint -> GLuint -> GLuint -> m ()
glUniform2uiEXT = FunPtr (GLint -> GLuint -> GLuint -> IO ())
-> GLint -> GLuint -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLuint -> GLuint -> IO ())
-> GLint -> GLuint -> GLuint -> m ()
ffiintuintuintIOV FunPtr (GLint -> GLuint -> GLuint -> IO ())
glUniform2uiEXTFunPtr
glUniform2uiEXTFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> IO ())
glUniform2uiEXTFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> IO ())
glUniform2uiEXTFunPtr = IO (FunPtr (GLint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLuint -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform2uiEXT")
{-# NOINLINE glUniform2uiEXTFunPtr #-}
glUniform2uivEXT :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()
glUniform2uivEXT :: GLint -> GLint -> Ptr GLuint -> m ()
glUniform2uivEXT = FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> m ()
ffiintsizeiPtruintIOV FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
glUniform2uivEXTFunPtr
glUniform2uivEXTFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
glUniform2uivEXTFunPtr :: FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
glUniform2uivEXTFunPtr = IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform2uivEXT")
{-# NOINLINE glUniform2uivEXTFunPtr #-}
glUniform3uiEXT :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> m ()
glUniform3uiEXT :: GLint -> GLuint -> GLuint -> GLuint -> m ()
glUniform3uiEXT = FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLint -> GLuint -> GLuint -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLint -> GLuint -> GLuint -> GLuint -> m ()
ffiintuintuintuintIOV FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
glUniform3uiEXTFunPtr
glUniform3uiEXTFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
glUniform3uiEXTFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
glUniform3uiEXTFunPtr = IO (FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO (FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform3uiEXT")
{-# NOINLINE glUniform3uiEXTFunPtr #-}
glUniform3uivEXT :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()
glUniform3uivEXT :: GLint -> GLint -> Ptr GLuint -> m ()
glUniform3uivEXT = FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> m ()
ffiintsizeiPtruintIOV FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
glUniform3uivEXTFunPtr
glUniform3uivEXTFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
glUniform3uivEXTFunPtr :: FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
glUniform3uivEXTFunPtr = IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform3uivEXT")
{-# NOINLINE glUniform3uivEXTFunPtr #-}
glUniform4uiEXT :: MonadIO m => GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glUniform4uiEXT :: GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glUniform4uiEXT = FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
-> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
ffiintuintuintuintuintIOV FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glUniform4uiEXTFunPtr
glUniform4uiEXTFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glUniform4uiEXTFunPtr :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glUniform4uiEXTFunPtr = IO
(FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
-> FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform4uiEXT")
{-# NOINLINE glUniform4uiEXTFunPtr #-}
glUniform4uivEXT :: MonadIO m => GLint -> GLsizei -> Ptr GLuint -> m ()
glUniform4uivEXT :: GLint -> GLint -> Ptr GLuint -> m ()
glUniform4uivEXT = FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
-> GLint -> GLint -> Ptr GLuint -> m ()
ffiintsizeiPtruintIOV FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
glUniform4uivEXTFunPtr
glUniform4uivEXTFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())
glUniform4uivEXTFunPtr :: FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
glUniform4uivEXTFunPtr = IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
-> FunPtr (GLint -> GLint -> Ptr GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char] -> IO (FunPtr (GLint -> GLint -> Ptr GLuint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glUniform4uivEXT")
{-# NOINLINE glUniform4uivEXTFunPtr #-}
pattern $bGL_INT_SAMPLER_1D_ARRAY_EXT :: a
$mGL_INT_SAMPLER_1D_ARRAY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE
pattern $bGL_INT_SAMPLER_1D_EXT :: a
$mGL_INT_SAMPLER_1D_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_1D_EXT = 0x8DC9
pattern $bGL_INT_SAMPLER_2D_ARRAY_EXT :: a
$mGL_INT_SAMPLER_2D_ARRAY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF
pattern $bGL_INT_SAMPLER_2D_EXT :: a
$mGL_INT_SAMPLER_2D_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_2D_EXT = 0x8DCA
pattern $bGL_INT_SAMPLER_2D_RECT_EXT :: a
$mGL_INT_SAMPLER_2D_RECT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD
pattern $bGL_INT_SAMPLER_3D_EXT :: a
$mGL_INT_SAMPLER_3D_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_3D_EXT = 0x8DCB
pattern $bGL_INT_SAMPLER_CUBE_EXT :: a
$mGL_INT_SAMPLER_CUBE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_INT_SAMPLER_CUBE_EXT = 0x8DCC
pattern $bGL_MAX_PROGRAM_TEXEL_OFFSET_EXT :: a
$mGL_MAX_PROGRAM_TEXEL_OFFSET_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905
pattern $bGL_MIN_PROGRAM_TEXEL_OFFSET_EXT :: a
$mGL_MIN_PROGRAM_TEXEL_OFFSET_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904
pattern $bGL_SAMPLER_1D_ARRAY_EXT :: a
$mGL_SAMPLER_1D_ARRAY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0
pattern $bGL_SAMPLER_1D_ARRAY_SHADOW_EXT :: a
$mGL_SAMPLER_1D_ARRAY_SHADOW_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3
pattern $bGL_SAMPLER_2D_ARRAY_EXT :: a
$mGL_SAMPLER_2D_ARRAY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1
pattern $bGL_SAMPLER_2D_ARRAY_SHADOW_EXT :: a
$mGL_SAMPLER_2D_ARRAY_SHADOW_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4
pattern $bGL_SAMPLER_CUBE_SHADOW_EXT :: a
$mGL_SAMPLER_CUBE_SHADOW_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5
pattern $bGL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT :: a
$mGL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6
pattern $bGL_UNSIGNED_INT_SAMPLER_1D_EXT :: a
$mGL_UNSIGNED_INT_SAMPLER_1D_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1
pattern $bGL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT :: a
$mGL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7
pattern $bGL_UNSIGNED_INT_SAMPLER_2D_EXT :: a
$mGL_UNSIGNED_INT_SAMPLER_2D_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2
pattern $bGL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT :: a
$mGL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5
pattern $bGL_UNSIGNED_INT_SAMPLER_3D_EXT :: a
$mGL_UNSIGNED_INT_SAMPLER_3D_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3
pattern $bGL_UNSIGNED_INT_SAMPLER_CUBE_EXT :: a
$mGL_UNSIGNED_INT_SAMPLER_CUBE_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4
pattern $bGL_UNSIGNED_INT_VEC2_EXT :: a
$mGL_UNSIGNED_INT_VEC2_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6
pattern $bGL_UNSIGNED_INT_VEC3_EXT :: a
$mGL_UNSIGNED_INT_VEC3_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7
pattern $bGL_UNSIGNED_INT_VEC4_EXT :: a
$mGL_UNSIGNED_INT_VEC4_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8
pattern $bGL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT :: a
$mGL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD