{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.MultisampledRenderToTexture (
gl_EXT_multisampled_render_to_texture
, glFramebufferTexture2DMultisampleEXT
, glRenderbufferStorageMultisampleEXT
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
, pattern GL_MAX_SAMPLES_EXT
, pattern GL_RENDERBUFFER_SAMPLES_EXT
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_EXT_multisampled_render_to_texture :: Bool
gl_EXT_multisampled_render_to_texture :: Bool
gl_EXT_multisampled_render_to_texture = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_EXT_multisampled_render_to_texture" Set [Char]
extensions
{-# NOINLINE gl_EXT_multisampled_render_to_texture #-}
glFramebufferTexture2DMultisampleEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> m ()
glFramebufferTexture2DMultisampleEXT :: GLenum -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> m ()
glFramebufferTexture2DMultisampleEXT = FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> m ()
ffienumenumenumuintintsizeiIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> IO ())
glFramebufferTexture2DMultisampleEXTFunPtr
glFramebufferTexture2DMultisampleEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ())
glFramebufferTexture2DMultisampleEXTFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> IO ())
glFramebufferTexture2DMultisampleEXTFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO ([Char]
-> IO
(FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLint -> GLint -> IO ()))
forall a. [Char] -> IO (FunPtr a)
getProcAddress "glFramebufferTexture2DMultisampleEXT")
{-# NOINLINE glFramebufferTexture2DMultisampleEXTFunPtr #-}
pattern $bGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT :: a
$mGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C