{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.FogDistance (
gl_NV_fog_distance
, pattern GL_EYE_PLANE
, pattern GL_EYE_PLANE_ABSOLUTE_NV
, pattern GL_EYE_RADIAL_NV
, pattern GL_FOG_DISTANCE_MODE_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_NV_fog_distance :: Bool
gl_NV_fog_distance :: Bool
gl_NV_fog_distance = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_fog_distance" Set [Char]
extensions
{-# NOINLINE gl_NV_fog_distance #-}
pattern $bGL_EYE_PLANE_ABSOLUTE_NV :: a
$mGL_EYE_PLANE_ABSOLUTE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EYE_PLANE_ABSOLUTE_NV = 0x855C
pattern $bGL_EYE_RADIAL_NV :: a
$mGL_EYE_RADIAL_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_EYE_RADIAL_NV = 0x855B
pattern $bGL_FOG_DISTANCE_MODE_NV :: a
$mGL_FOG_DISTANCE_MODE_NV :: forall r a. (Eq a, Num a) => a -> (Void# -> r) -> (Void# -> r) -> r
GL_FOG_DISTANCE_MODE_NV = 0x855A