{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.GpuShader5 (
gl_NV_gpu_shader5
, glGetUniformi64vNV
, glProgramUniform1i64NV
, glProgramUniform1i64vNV
, glProgramUniform1ui64NV
, glProgramUniform1ui64vNV
, glProgramUniform2i64NV
, glProgramUniform2i64vNV
, glProgramUniform2ui64NV
, glProgramUniform2ui64vNV
, glProgramUniform3i64NV
, glProgramUniform3i64vNV
, glProgramUniform3ui64NV
, glProgramUniform3ui64vNV
, glProgramUniform4i64NV
, glProgramUniform4i64vNV
, glProgramUniform4ui64NV
, glProgramUniform4ui64vNV
, glUniform1i64NV
, glUniform1i64vNV
, glUniform1ui64NV
, glUniform1ui64vNV
, glUniform2i64NV
, glUniform2i64vNV
, glUniform2ui64NV
, glUniform2ui64vNV
, glUniform3i64NV
, glUniform3i64vNV
, glUniform3ui64NV
, glUniform3ui64vNV
, glUniform4i64NV
, glUniform4i64vNV
, glUniform4ui64NV
, glUniform4ui64vNV
, pattern GL_FLOAT16_NV
, pattern GL_FLOAT16_VEC2_NV
, pattern GL_FLOAT16_VEC3_NV
, pattern GL_FLOAT16_VEC4_NV
, pattern GL_INT16_NV
, pattern GL_INT16_VEC2_NV
, pattern GL_INT16_VEC3_NV
, pattern GL_INT16_VEC4_NV
, pattern GL_INT64_NV
, pattern GL_INT64_VEC2_NV
, pattern GL_INT64_VEC3_NV
, pattern GL_INT64_VEC4_NV
, pattern GL_INT8_NV
, pattern GL_INT8_VEC2_NV
, pattern GL_INT8_VEC3_NV
, pattern GL_INT8_VEC4_NV
, pattern GL_PATCHES
, pattern GL_UNSIGNED_INT16_NV
, pattern GL_UNSIGNED_INT16_VEC2_NV
, pattern GL_UNSIGNED_INT16_VEC3_NV
, pattern GL_UNSIGNED_INT16_VEC4_NV
, pattern GL_UNSIGNED_INT64_NV
, pattern GL_UNSIGNED_INT64_VEC2_NV
, pattern GL_UNSIGNED_INT64_VEC3_NV
, pattern GL_UNSIGNED_INT64_VEC4_NV
, pattern GL_UNSIGNED_INT8_NV
, pattern GL_UNSIGNED_INT8_VEC2_NV
, pattern GL_UNSIGNED_INT8_VEC3_NV
, pattern GL_UNSIGNED_INT8_VEC4_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_NV_gpu_shader5 :: Bool
gl_NV_gpu_shader5 :: Bool
gl_NV_gpu_shader5 = [Char] -> Set [Char] -> Bool
forall a. Ord a => a -> Set a -> Bool
member "GL_NV_gpu_shader5" Set [Char]
extensions
{-# NOINLINE gl_NV_gpu_shader5 #-}