Copyright | (c) Roman Leshchinskiy 2008-2010 |
---|---|
License | BSD-style |
Maintainer | Roman Leshchinskiy <rl@cse.unsw.edu.au> |
Stability | experimental |
Portability | non-portable |
Safe Haskell | None |
Language | Haskell2010 |
Mutable primitive vectors.
Synopsis
- data MVector s a = MVector !Int !Int !(MutableByteArray s)
- type IOVector = MVector RealWorld
- type STVector s = MVector s
- class Prim a
- length :: Prim a => MVector s a -> Int
- null :: Prim a => MVector s a -> Bool
- slice :: Prim a => Int -> Int -> MVector s a -> MVector s a
- init :: Prim a => MVector s a -> MVector s a
- tail :: Prim a => MVector s a -> MVector s a
- take :: Prim a => Int -> MVector s a -> MVector s a
- drop :: Prim a => Int -> MVector s a -> MVector s a
- splitAt :: Prim a => Int -> MVector s a -> (MVector s a, MVector s a)
- unsafeSlice :: Prim a => Int -> Int -> MVector s a -> MVector s a
- unsafeInit :: Prim a => MVector s a -> MVector s a
- unsafeTail :: Prim a => MVector s a -> MVector s a
- unsafeTake :: Prim a => Int -> MVector s a -> MVector s a
- unsafeDrop :: Prim a => Int -> MVector s a -> MVector s a
- overlaps :: Prim a => MVector s a -> MVector s a -> Bool
- new :: (PrimMonad m, Prim a) => Int -> m (MVector (PrimState m) a)
- unsafeNew :: (PrimMonad m, Prim a) => Int -> m (MVector (PrimState m) a)
- replicate :: (PrimMonad m, Prim a) => Int -> a -> m (MVector (PrimState m) a)
- replicateM :: (PrimMonad m, Prim a) => Int -> m a -> m (MVector (PrimState m) a)
- clone :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> m (MVector (PrimState m) a)
- grow :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a)
- unsafeGrow :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a)
- clear :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> m ()
- read :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m a
- write :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> a -> m ()
- modify :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> (a -> a) -> Int -> m ()
- swap :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> Int -> m ()
- unsafeRead :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m a
- unsafeWrite :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> a -> m ()
- unsafeModify :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> (a -> a) -> Int -> m ()
- unsafeSwap :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> Int -> m ()
- nextPermutation :: (PrimMonad m, Ord e, Prim e) => MVector (PrimState m) e -> m Bool
- set :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> a -> m ()
- copy :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m ()
- move :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m ()
- unsafeCopy :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m ()
- unsafeMove :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m ()
Mutable vectors of primitive types
Mutable vectors of primitive types.
Instances
Prim a => MVector MVector a Source # | |
Defined in Data.Vector.Primitive.Mutable basicLength :: MVector s a -> Int Source # basicUnsafeSlice :: Int -> Int -> MVector s a -> MVector s a Source # basicOverlaps :: MVector s a -> MVector s a -> Bool Source # basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) a) Source # basicInitialize :: PrimMonad m => MVector (PrimState m) a -> m () Source # basicUnsafeReplicate :: PrimMonad m => Int -> a -> m (MVector (PrimState m) a) Source # basicUnsafeRead :: PrimMonad m => MVector (PrimState m) a -> Int -> m a Source # basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) a -> Int -> a -> m () Source # basicClear :: PrimMonad m => MVector (PrimState m) a -> m () Source # basicSet :: PrimMonad m => MVector (PrimState m) a -> a -> m () Source # basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) a -> MVector (PrimState m) a -> m () Source # basicUnsafeMove :: PrimMonad m => MVector (PrimState m) a -> MVector (PrimState m) a -> m () Source # basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a) Source # | |
NFData (MVector s a) Source # | |
Defined in Data.Vector.Primitive.Mutable |
sizeOf#, alignment#, indexByteArray#, readByteArray#, writeByteArray#, setByteArray#, indexOffAddr#, readOffAddr#, writeOffAddr#, setOffAddr#
Instances
Accessors
Length information
Extracting subvectors
slice :: Prim a => Int -> Int -> MVector s a -> MVector s a Source #
Yield a part of the mutable vector without copying it.
Yield a part of the mutable vector without copying it. No bounds checks are performed.
Overlapping
Construction
Initialisation
new :: (PrimMonad m, Prim a) => Int -> m (MVector (PrimState m) a) Source #
Create a mutable vector of the given length.
unsafeNew :: (PrimMonad m, Prim a) => Int -> m (MVector (PrimState m) a) Source #
Create a mutable vector of the given length. The memory is not initialized.
replicate :: (PrimMonad m, Prim a) => Int -> a -> m (MVector (PrimState m) a) Source #
Create a mutable vector of the given length (0 if the length is negative) and fill it with an initial value.
replicateM :: (PrimMonad m, Prim a) => Int -> m a -> m (MVector (PrimState m) a) Source #
Create a mutable vector of the given length (0 if the length is negative) and fill it with values produced by repeatedly executing the monadic action.
clone :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> m (MVector (PrimState m) a) Source #
Create a copy of a mutable vector.
Growing
grow :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a) Source #
Grow a vector by the given number of elements. The number must be positive.
unsafeGrow :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a) Source #
Grow a vector by the given number of elements. The number must be positive but this is not checked.
Restricting memory usage
clear :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> m () Source #
Reset all elements of the vector to some undefined value, clearing all references to external objects. This is usually a noop for unboxed vectors.
Accessing individual elements
read :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m a Source #
Yield the element at the given position.
write :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> a -> m () Source #
Replace the element at the given position.
modify :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> (a -> a) -> Int -> m () Source #
Modify the element at the given position.
swap :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> Int -> m () Source #
Swap the elements at the given positions.
unsafeRead :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> m a Source #
Yield the element at the given position. No bounds checks are performed.
unsafeWrite :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> a -> m () Source #
Replace the element at the given position. No bounds checks are performed.
unsafeModify :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> (a -> a) -> Int -> m () Source #
Modify the element at the given position. No bounds checks are performed.
unsafeSwap :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> Int -> Int -> m () Source #
Swap the elements at the given positions. No bounds checks are performed.
Modifying vectors
nextPermutation :: (PrimMonad m, Ord e, Prim e) => MVector (PrimState m) e -> m Bool Source #
Compute the next (lexicographically) permutation of given vector in-place. Returns False when input is the last permtuation
Filling and copying
set :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> a -> m () Source #
Set all elements of the vector to the given value.
Copy a vector. The two vectors must have the same length and may not overlap.
move :: (PrimMonad m, Prim a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m () Source #
Move the contents of a vector. The two vectors must have the same length.
If the vectors do not overlap, then this is equivalent to copy
.
Otherwise, the copying is performed as if the source vector were
copied to a temporary vector and then the temporary vector was copied
to the target vector.
Copy a vector. The two vectors must have the same length and may not overlap. This is not checked.
Move the contents of a vector. The two vectors must have the same length, but this is not checked.
If the vectors do not overlap, then this is equivalent to unsafeCopy
.
Otherwise, the copying is performed as if the source vector were
copied to a temporary vector and then the temporary vector was copied
to the target vector.