getExtension | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
getExtensionChecked | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
getProcAddress | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
getProcAddressChecked | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
getProcAddressWithSuffixes | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
getProcAddressWithSuffixesChecked | Graphics.Rendering.OpenGL.Raw.GetProcAddress, Graphics.Rendering.OpenGL.Raw |
glAccum | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glAccumxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glActiveProgramEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glActiveShaderProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glActiveShaderProgramEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glActiveStencilFaceEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glActiveTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glActiveTextureARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glActiveVaryingNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glAlphaFragmentOp1ATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glAlphaFragmentOp2ATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glAlphaFragmentOp3ATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glAlphaFunc | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glAlphaFuncQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glAlphaFuncx | Graphics.Rendering.OpenGL.Raw.Functions |
glAlphaFuncxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glApplyTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glAreProgramsResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glAreTexturesResident | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glAreTexturesResidentEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glArrayElement | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glArrayElementEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glArrayObjectATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glAsyncMarkerSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glAttachObjectARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glAttachShader | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBegin | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBeginConditionalRender | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBeginConditionalRenderNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBeginConditionalRenderNVX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
glBeginFragmentShaderATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glBeginOcclusionQueryNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBeginPerfMonitorAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glBeginPerfQueryINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glBeginQuery | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBeginQueryARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBeginQueryEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glBeginQueryIndexed | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBeginTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBeginTransformFeedbackEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBeginTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBeginVertexShaderEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBeginVideoCaptureNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBindAttribLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindAttribLocationARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBindBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindBufferARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBindBufferBase | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindBufferBaseEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindBufferBaseNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBindBufferOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindBufferOffsetNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBindBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindBufferRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBindBuffersBase | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindBuffersRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindFragDataLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindFragDataLocationEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindFragDataLocationIndexed | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindFragmentShaderATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glBindFramebuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindFramebufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindFramebufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
glBindImageTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindImageTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindImageTextures | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindLightParameterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindMaterialParameterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindMultiTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindParameterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindProgramARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBindProgramNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBindProgramPipeline | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindProgramPipelineEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glBindRenderbuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindRenderbufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindRenderbufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
glBindSampler | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindSamplers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindTexGenParameterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindTextures | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindTextureUnit | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindTextureUnitParameterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBindVertexArray | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindVertexArrayAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glBindVertexArrayOES | Graphics.Rendering.OpenGL.Raw.Functions |
glBindVertexBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindVertexBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiBind, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBindVertexShaderEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBindVideoCaptureStreamBufferNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBindVideoCaptureStreamTextureNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBinormal3bEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3bvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3sEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormal3svEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBinormalPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
GLbitfield | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBitmap | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBitmapxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glBlendBarrierKHR | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
glBlendBarrierNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBlendColor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBlendColorEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBlendColorxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glBlendEquation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBlendEquationEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBlendEquationi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBlendEquationiARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBlendEquationiEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glBlendEquationIndexedAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glBlendEquationiOES | Graphics.Rendering.OpenGL.Raw.Functions |
glBlendEquationOES | Graphics.Rendering.OpenGL.Raw.Functions |
glBlendEquationSeparate | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBlendEquationSeparateEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBlendEquationSeparatei | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBlendEquationSeparateiARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBlendEquationSeparateiEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glBlendEquationSeparateIndexedAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glBlendEquationSeparateiOES | Graphics.Rendering.OpenGL.Raw.Functions |
glBlendEquationSeparateOES | Graphics.Rendering.OpenGL.Raw.Functions |
glBlendFunc | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBlendFunci | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBlendFunciARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBlendFunciEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glBlendFuncIndexedAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glBlendFunciOES | Graphics.Rendering.OpenGL.Raw.Functions |
glBlendFuncSeparate | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBlendFuncSeparateEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBlendFuncSeparatei | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBlendFuncSeparateiARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBlendFuncSeparateiEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glBlendFuncSeparateIndexedAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glBlendFuncSeparateINGR | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INGR.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
glBlendFuncSeparateiOES | Graphics.Rendering.OpenGL.Raw.Functions |
glBlendFuncSeparateOES | Graphics.Rendering.OpenGL.Raw.Functions |
glBlendParameteriNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBlitFramebuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBlitFramebufferANGLE | Graphics.Rendering.OpenGL.Raw.Functions |
glBlitFramebufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glBlitFramebufferNV | Graphics.Rendering.OpenGL.Raw.Functions |
glBlitNamedFramebuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLboolean | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBufferAddressRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glBufferData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBufferDataARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBufferPageCommitmentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glBufferParameteriAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glBufferStorage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBufferStorageEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glBufferSubDataARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
GLbyte | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCallCommandListNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCallList | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCallLists | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLchar | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLcharARB | Graphics.Rendering.OpenGL.Raw.Types |
glCheckFramebufferStatus | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCheckFramebufferStatusEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCheckFramebufferStatusOES | Graphics.Rendering.OpenGL.Raw.Functions |
glCheckNamedFramebufferStatus | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCheckNamedFramebufferStatusEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glClampColor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClampColorARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
GLclampd | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLclampf | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLclampx | Graphics.Rendering.OpenGL.Raw.Types |
glClear | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearAccum | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearAccumxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glClearBufferData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearBufferfi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearBufferfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearBufferiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearBufferuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearColor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearColorIiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glClearColorIuiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glClearColorx | Graphics.Rendering.OpenGL.Raw.Functions |
glClearColorxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glClearDepth | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearDepthdNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glClearDepthf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearDepthfOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glClearDepthx | Graphics.Rendering.OpenGL.Raw.Functions |
glClearDepthxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glClearIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearNamedBufferData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearNamedBufferDataEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glClearNamedBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearNamedBufferSubDataEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glClearNamedFramebufferfi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearNamedFramebufferfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearNamedFramebufferiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearNamedFramebufferuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearStencil | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearTexImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClearTexSubImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClientActiveTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClientActiveTextureARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glClientActiveVertexStreamATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glClientAttribDefaultEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glClientWaitSync | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClientWaitSyncAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
glClipControl | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClipPlane | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glClipPlanef | Graphics.Rendering.OpenGL.Raw.Functions |
glClipPlanefIMG | Graphics.Rendering.OpenGL.Raw.Functions |
glClipPlanefOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glClipPlanex | Graphics.Rendering.OpenGL.Raw.Functions |
glClipPlanexIMG | Graphics.Rendering.OpenGL.Raw.Functions |
glClipPlanexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glColor3b | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3bv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glColor3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glColor3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glColor3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glColor3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3ub | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3ubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3us | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3usv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor3xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glColor3xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glColor4b | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4bv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4fNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glColor4fNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glColor4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glColor4hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glColor4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4ub | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4ubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4ubVertex2fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glColor4ubVertex2fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glColor4ubVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glColor4ubVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glColor4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4us | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4usv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColor4x | Graphics.Rendering.OpenGL.Raw.Functions |
glColor4xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glColor4xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glColorFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glColorFragmentOp1ATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glColorFragmentOp2ATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glColorFragmentOp3ATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glColorMask | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColorMaski | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColorMaskiEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glColorMaskIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glColorMaskiOES | Graphics.Rendering.OpenGL.Raw.Functions |
glColorMaterial | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColorP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColorP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColorP4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColorP4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColorPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glColorPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glColorPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
glColorPointervINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glColorSubTable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColorSubTableEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glColorTable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColorTableEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glColorTableParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColorTableParameterfvSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
glColorTableParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glColorTableParameterivSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
glColorTableSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
glCombinerInputNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCombinerOutputNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCombinerParameterfNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCombinerParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCombinerParameteriNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCombinerParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCombinerStageParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCommandListSegmentsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCompileCommandListNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCompileShader | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCompileShaderARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCompileShaderIncludeARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCompressedMultiTexImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedMultiTexImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedMultiTexImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedMultiTexSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedMultiTexSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedMultiTexSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedTexImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCompressedTexImage1DARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCompressedTexImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCompressedTexImage2DARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCompressedTexImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCompressedTexImage3DARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCompressedTexImage3DOES | Graphics.Rendering.OpenGL.Raw.Functions |
glCompressedTexSubImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCompressedTexSubImage1DARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCompressedTexSubImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCompressedTexSubImage2DARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCompressedTexSubImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCompressedTexSubImage3DARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCompressedTexSubImage3DOES | Graphics.Rendering.OpenGL.Raw.Functions |
glCompressedTextureImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureSubImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureSubImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureSubImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCompressedTextureSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glConvolutionFilter1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glConvolutionFilter1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glConvolutionFilter2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glConvolutionFilter2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameterf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameterfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameterxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glConvolutionParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glCopyBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCopyBufferSubDataNV | Graphics.Rendering.OpenGL.Raw.Functions |
glCopyColorSubTable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCopyColorSubTableEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyColorTable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCopyColorTableSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
glCopyConvolutionFilter1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCopyConvolutionFilter1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyConvolutionFilter2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCopyConvolutionFilter2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyImageSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.CopyImage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCopyImageSubDataEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glCopyImageSubDataNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CopyImage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCopyImageSubDataOES | Graphics.Rendering.OpenGL.Raw.Functions |
glCopyMultiTexImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyMultiTexImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyMultiTexSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyMultiTexSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyMultiTexSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyNamedBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCopyPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCopyPixels | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCopyTexImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCopyTexImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTexImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCopyTexImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTexSubImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCopyTexSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTexSubImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCopyTexSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTexSubImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCopyTexSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTexSubImage3DOES | Graphics.Rendering.OpenGL.Raw.Functions |
glCopyTextureImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTextureImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTextureLevelsAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
glCopyTextureSubImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCopyTextureSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTextureSubImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCopyTextureSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCopyTextureSubImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCopyTextureSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCoverageMaskNV | Graphics.Rendering.OpenGL.Raw.Functions |
glCoverageModulationNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCoverageModulationTableNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCoverageOperationNV | Graphics.Rendering.OpenGL.Raw.Functions |
glCoverFillPathInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCoverFillPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCoverStrokePathInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCoverStrokePathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCreateBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCreateCommandListsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCreateFramebuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCreatePerfQueryINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glCreateProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCreateProgramObjectARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCreateProgramPipelines | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCreateQueries | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCreateRenderbuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCreateSamplers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCreateShader | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCreateShaderObjectARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCreateShaderProgramEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCreateShaderProgramv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCreateShaderProgramvEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glCreateStatesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glCreateSyncFromCLeventARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.CLEvent, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCreateTextures | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCreateTransformFeedbacks | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCreateVertexArrays | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCullFace | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glCullParameterdvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCullParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glCurrentPaletteMatrixARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glCurrentPaletteMatrixOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDebugMessageCallback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDebugMessageCallbackAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glDebugMessageCallbackARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDebugMessageCallbackKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glDebugMessageControl | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDebugMessageControlARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDebugMessageControlKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glDebugMessageEnableAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glDebugMessageInsert | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDebugMessageInsertAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glDebugMessageInsertARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDebugMessageInsertKHR | Graphics.Rendering.OpenGL.Raw.Functions |
GLDEBUGPROC | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLDEBUGPROCAMD | Graphics.Rendering.OpenGL.Raw.Types |
GLDEBUGPROCAMDFunc | Graphics.Rendering.OpenGL.Raw.Types |
GLDEBUGPROCARB | Graphics.Rendering.OpenGL.Raw.Types |
GLDEBUGPROCARBFunc | Graphics.Rendering.OpenGL.Raw.Types |
GLDEBUGPROCFunc | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLDEBUGPROCKHR | Graphics.Rendering.OpenGL.Raw.Types |
GLDEBUGPROCKHRFunc | Graphics.Rendering.OpenGL.Raw.Types |
glDeformationMap3dSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glDeformationMap3fSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glDeformSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glDeleteAsyncMarkersSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glDeleteBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteBuffersARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDeleteCommandListsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDeleteFencesAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glDeleteFencesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDeleteFragmentShaderATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glDeleteFramebuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteFramebuffersEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDeleteFramebuffersOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDeleteLists | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteNamedStringARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDeleteNamesAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glDeleteObjectARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDeleteOcclusionQueriesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDeletePathsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDeletePerfMonitorsAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glDeletePerfQueryINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glDeleteProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteProgramPipelines | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteProgramPipelinesEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glDeleteProgramsARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDeleteProgramsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDeleteQueries | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteQueriesARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDeleteQueriesEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glDeleteRenderbuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteRenderbuffersEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDeleteRenderbuffersOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDeleteSamplers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteShader | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteStatesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDeleteSync | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteSyncAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
glDeleteTextures | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteTexturesEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDeleteTransformFeedbacks | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteTransformFeedbacksNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDeleteVertexArrays | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDeleteVertexArraysAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glDeleteVertexArraysOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDeleteVertexShaderEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDepthBoundsdNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDepthBoundsEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDepthFunc | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDepthMask | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDepthRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDepthRangeArrayfvNV | Graphics.Rendering.OpenGL.Raw.Functions |
glDepthRangeArrayv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDepthRangedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDepthRangef | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDepthRangefOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glDepthRangeIndexed | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDepthRangeIndexedfNV | Graphics.Rendering.OpenGL.Raw.Functions |
glDepthRangex | Graphics.Rendering.OpenGL.Raw.Functions |
glDepthRangexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glDetachObjectARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDetachShader | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDetailTexFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glDisable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDisableClientState | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDisableClientStateiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDisableClientStateIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDisableDriverControlQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glDisablei | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDisableiEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glDisableIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDisableiNV | Graphics.Rendering.OpenGL.Raw.Functions |
glDisableiOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDisableVariantClientStateEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDisableVertexArrayAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDisableVertexArrayAttribEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDisableVertexArrayEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDisableVertexAttribAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glDisableVertexAttribArray | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDisableVertexAttribArrayARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDiscardFramebufferEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glDispatchCompute | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDispatchComputeGroupSizeARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDispatchComputeIndirect | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLdouble | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawArrays | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawArraysEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDrawArraysIndirect | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawArraysInstanced | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawArraysInstancedANGLE | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawArraysInstancedARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDrawArraysInstancedBaseInstance | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawArraysInstancedBaseInstanceEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawArraysInstancedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDrawArraysInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawBuffersARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDrawBuffersATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glDrawBuffersEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawBuffersIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawBuffersNV | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawCommandsAddressNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDrawCommandsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDrawCommandsStatesAddressNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDrawCommandsStatesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDrawElementArrayAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glDrawElementArrayATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glDrawElements | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawElementsBaseVertex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawElementsBaseVertexEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawElementsBaseVertexOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawElementsIndirect | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawElementsInstanced | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawElementsInstancedANGLE | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawElementsInstancedARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glDrawElementsInstancedBaseInstance | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawElementsInstancedBaseInstanceEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawElementsInstancedBaseVertex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawElementsInstancedBaseVertexBaseInstance | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawElementsInstancedBaseVertexBaseInstanceEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawElementsInstancedBaseVertexEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawElementsInstancedBaseVertexOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawElementsInstancedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDrawElementsInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawMeshArraysSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.MeshArray, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glDrawPixels | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawRangeElementArrayAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glDrawRangeElementArrayATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glDrawRangeElements | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawRangeElementsBaseVertex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawRangeElementsBaseVertexEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawRangeElementsBaseVertexOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawRangeElementsEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glDrawTexfOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawTexfvOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawTexiOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawTexivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawTexsOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawTexsvOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawTextureNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.DrawTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDrawTexxOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawTexxvOES | Graphics.Rendering.OpenGL.Raw.Functions |
glDrawTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawTransformFeedbackInstanced | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glDrawTransformFeedbackStream | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glDrawTransformFeedbackStreamInstanced | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEdgeFlag | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEdgeFlagFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glEdgeFlagPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEdgeFlagPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glEdgeFlagPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
glEdgeFlagv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLeglImageOES | Graphics.Rendering.OpenGL.Raw.Types |
glEGLImageTargetRenderbufferStorageOES | Graphics.Rendering.OpenGL.Raw.Functions |
glEGLImageTargetTexture2DOES | Graphics.Rendering.OpenGL.Raw.Functions |
glElementPointerAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glElementPointerATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glEnable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEnableClientState | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEnableClientStateiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glEnableClientStateIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glEnableDriverControlQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glEnablei | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEnableiEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glEnableIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glEnableiNV | Graphics.Rendering.OpenGL.Raw.Functions |
glEnableiOES | Graphics.Rendering.OpenGL.Raw.Functions |
glEnableVariantClientStateEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glEnableVertexArrayAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEnableVertexArrayAttribEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glEnableVertexArrayEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glEnableVertexAttribAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glEnableVertexAttribArray | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEnableVertexAttribArrayARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEnd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEndConditionalRender | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEndConditionalRenderNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glEndConditionalRenderNVX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
glEndFragmentShaderATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glEndList | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEndOcclusionQueryNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glEndPerfMonitorAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glEndPerfQueryINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glEndQuery | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEndQueryARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glEndQueryEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glEndQueryIndexed | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEndTilingQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glEndTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEndTransformFeedbackEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glEndTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glEndVertexShaderEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glEndVideoCaptureNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
GLenum | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEvalCoord1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEvalCoord1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEvalCoord1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEvalCoord1fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEvalCoord1xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glEvalCoord1xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glEvalCoord2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEvalCoord2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEvalCoord2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEvalCoord2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEvalCoord2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glEvalCoord2xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glEvalMapsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glEvalMesh1 | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEvalMesh2 | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEvalPoint1 | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glEvalPoint2 | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glExecuteProgramNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glExtGetBufferPointervQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glExtGetBuffersQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glExtGetFramebuffersQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glExtGetProgramBinarySourceQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glExtGetProgramsQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glExtGetRenderbuffersQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glExtGetShadersQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glExtGetTexLevelParameterivQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glExtGetTexSubImageQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glExtGetTexturesQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glExtIsProgramBinaryQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glExtractComponentEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glExtTexObjectStateOverrideiQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glFeedbackBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFeedbackBufferxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glFenceSync | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFenceSyncAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
glFinalCombinerInputNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glFinish | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFinishAsyncSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFinishFenceAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glFinishFenceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glFinishObjectAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glFinishTextureSUNX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData, Graphics.Rendering.OpenGL.Raw.SUNX, Graphics.Rendering.OpenGL.Raw |
GLfixed | Graphics.Rendering.OpenGL.Raw.Types |
GLfloat | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFlush | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFlushMappedBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFlushMappedBufferRangeAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glFlushMappedBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glFlushMappedNamedBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFlushMappedNamedBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFlushPixelDataRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glFlushRasterSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFlushStaticDataIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.StaticData, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
glFlushVertexArrayRangeAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glFlushVertexArrayRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glFogCoordd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFogCoorddEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFogCoorddv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFogCoorddvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFogCoordf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFogCoordfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFogCoordFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glFogCoordfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFogCoordfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFogCoordhNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glFogCoordhvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glFogCoordPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFogCoordPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFogCoordPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
glFogf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFogFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glFogfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFogi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFogiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFogx | Graphics.Rendering.OpenGL.Raw.Functions |
glFogxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glFogxv | Graphics.Rendering.OpenGL.Raw.Functions |
glFogxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glFragmentColorMaterialSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFragmentCoverageColorNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glFragmentLightfSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFragmentLightfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFragmentLightiSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFragmentLightivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFragmentLightModelfSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFragmentLightModelfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFragmentLightModeliSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFragmentLightModelivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFragmentMaterialfSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFragmentMaterialfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFragmentMaterialiSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFragmentMaterialivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFramebufferDrawBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFramebufferDrawBuffersEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFramebufferParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFramebufferReadBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFramebufferRenderbuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFramebufferRenderbufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFramebufferRenderbufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
glFramebufferSampleLocationsfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glFramebufferTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFramebufferTexture1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFramebufferTexture1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFramebufferTexture2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFramebufferTexture2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFramebufferTexture2DMultisampleEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glFramebufferTexture2DMultisampleIMG | Graphics.Rendering.OpenGL.Raw.Functions |
glFramebufferTexture2DOES | Graphics.Rendering.OpenGL.Raw.Functions |
glFramebufferTexture3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFramebufferTexture3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glFramebufferTexture3DOES | Graphics.Rendering.OpenGL.Raw.Functions |
glFramebufferTextureARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFramebufferTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glFramebufferTextureFaceARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFramebufferTextureFaceEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glFramebufferTextureLayer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFramebufferTextureLayerARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glFramebufferTextureLayerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glFramebufferTextureMultiviewOVR | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OVR.Multiview, Graphics.Rendering.OpenGL.Raw.OVR, Graphics.Rendering.OpenGL.Raw |
glFramebufferTextureOES | Graphics.Rendering.OpenGL.Raw.Functions |
glFrameTerminatorGREMEDY | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.GREMEDY.FrameTerminator, Graphics.Rendering.OpenGL.Raw.GREMEDY, Graphics.Rendering.OpenGL.Raw |
glFrameZoomSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glFreeObjectBufferATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glFrontFace | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFrustum | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glFrustumf | Graphics.Rendering.OpenGL.Raw.Functions |
glFrustumfOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glFrustumx | Graphics.Rendering.OpenGL.Raw.Functions |
glFrustumxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGenAsyncMarkersSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glGenBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGenBuffersARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGenerateMipmap | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGenerateMipmapEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGenerateMipmapOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGenerateMultiTexMipmapEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGenerateTextureMipmap | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGenerateTextureMipmapEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGenFencesAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glGenFencesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGenFragmentShadersATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glGenFramebuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGenFramebuffersEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGenFramebuffersOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGenLists | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGenNamesAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glGenOcclusionQueriesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGenPathsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGenPerfMonitorsAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glGenProgramPipelines | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGenProgramPipelinesEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGenProgramsARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGenProgramsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGenQueries | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGenQueriesARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGenQueriesEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGenRenderbuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGenRenderbuffersEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGenRenderbuffersOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGenSamplers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGenSymbolsEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGenTextures | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGenTexturesEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGenTransformFeedbacks | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGenTransformFeedbacksNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGenVertexArrays | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGenVertexArraysAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glGenVertexArraysOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGenVertexShadersEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetActiveAtomicCounterBufferiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetActiveAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetActiveAttribARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetActiveSubroutineName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetActiveSubroutineUniformiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetActiveSubroutineUniformName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetActiveUniform | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetActiveUniformARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetActiveUniformBlockiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetActiveUniformBlockName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetActiveUniformName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetActiveUniformsiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetActiveVaryingNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetArrayObjectfvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glGetArrayObjectivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glGetAttachedObjectsARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetAttachedShaders | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetAttribLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetAttribLocationARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetBooleanIndexedvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetBooleani_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetBooleanv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetBufferParameteri64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetBufferParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetBufferParameterivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetBufferParameterui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetBufferPointerv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetBufferPointervARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetBufferPointervOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGetBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetBufferSubDataARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetClipPlane | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetClipPlanef | Graphics.Rendering.OpenGL.Raw.Functions |
glGetClipPlanefOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetClipPlanex | Graphics.Rendering.OpenGL.Raw.Functions |
glGetClipPlanexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetColorTable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetColorTableEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetColorTableParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetColorTableParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetColorTableParameterfvSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
glGetColorTableParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetColorTableParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetColorTableParameterivSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
glGetColorTableSGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
glGetCombinerInputParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetCombinerInputParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetCombinerOutputParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetCombinerOutputParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetCombinerStageParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetCommandHeaderNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetCompressedMultiTexImageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetCompressedTexImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetCompressedTexImageARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetCompressedTextureImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetCompressedTextureImageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetCompressedTextureSubImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetConvolutionFilter | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetConvolutionFilterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetConvolutionParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetConvolutionParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetConvolutionParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetConvolutionParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetConvolutionParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetCoverageModulationTableNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetDebugMessageLog | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetDebugMessageLogAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glGetDebugMessageLogARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetDebugMessageLogKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glGetDetailTexFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glGetDoubleIndexedvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetDoublei_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetDoublei_vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetDoublev | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetDriverControlsQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glGetDriverControlStringQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glGetError | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetFenceivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetFinalCombinerInputParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetFinalCombinerInputParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetFirstPerfQueryIdINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glGetFixedv | Graphics.Rendering.OpenGL.Raw.Functions |
glGetFixedvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetFloatIndexedvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetFloati_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetFloati_vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetFloati_vNV | Graphics.Rendering.OpenGL.Raw.Functions |
glGetFloatv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetFogFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glGetFragDataIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetFragDataLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetFragDataLocationEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetFragmentLightfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glGetFragmentLightivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glGetFragmentMaterialfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glGetFragmentMaterialivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glGetFramebufferAttachmentParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetFramebufferAttachmentParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetFramebufferAttachmentParameterivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGetFramebufferParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetFramebufferParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetGraphicsResetStatus | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetGraphicsResetStatusARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetGraphicsResetStatusEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGetGraphicsResetStatusKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glGetHandleARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetHistogram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetHistogramEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetHistogramParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetHistogramParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetHistogramParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetHistogramParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetHistogramParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetImageHandleARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetImageHandleNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetImageTransformParameterfvHP | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
glGetImageTransformParameterivHP | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
glGetInfoLogARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetInstrumentsSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glGetInteger64i_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetInteger64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetInteger64vAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
glGetIntegerIndexedvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetIntegeri_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetIntegeri_vEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGetIntegerui64i_vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetIntegerui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetIntegerv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetInternalformati64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetInternalformativ | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetInternalformatSampleivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetInvariantBooleanvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetInvariantFloatvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetInvariantIntegervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetLightfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetLightiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetLightxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetLightxv | Graphics.Rendering.OpenGL.Raw.Functions |
glGetLightxvOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGetListParameterfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glGetListParameterivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glGetLocalConstantBooleanvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetLocalConstantFloatvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetLocalConstantIntegervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMapAttribParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetMapAttribParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetMapControlPointsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetMapdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetMapfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetMapiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetMapParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetMapParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetMapxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetMaterialfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetMaterialiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetMaterialxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetMaterialxv | Graphics.Rendering.OpenGL.Raw.Functions |
glGetMaterialxvOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGetMinmax | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetMinmaxEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMinmaxParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetMinmaxParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMinmaxParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetMinmaxParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultisamplefv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetMultisamplefvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexEnvfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexEnvivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexGendvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexGenfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexGenivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexImageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexLevelParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexLevelParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetMultiTexParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedBufferParameteri64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetNamedBufferParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetNamedBufferParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedBufferParameterui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetNamedBufferPointerv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetNamedBufferPointervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetNamedBufferSubDataEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedFramebufferAttachmentParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetNamedFramebufferAttachmentParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedFramebufferParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetNamedFramebufferParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedProgramivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedProgramLocalParameterdvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedProgramLocalParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedProgramLocalParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedProgramLocalParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedProgramStringEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedRenderbufferParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetNamedRenderbufferParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetNamedStringARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetNamedStringivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnColorTable | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnColorTableARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnCompressedTexImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnCompressedTexImageARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnConvolutionFilter | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnConvolutionFilterARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetNextPerfQueryIdINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glGetnHistogram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnHistogramARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnMapdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnMapdvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnMapfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnMapfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnMapiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnMapivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnMinmax | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnMinmaxARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnPixelMapfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnPixelMapfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnPixelMapuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnPixelMapuivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnPixelMapusv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnPixelMapusvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnPolygonStipple | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnPolygonStippleARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnSeparableFilter | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnSeparableFilterARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnTexImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnTexImageARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnUniformdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnUniformdvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnUniformfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnUniformfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnUniformfvEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGetnUniformfvKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glGetnUniformiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnUniformivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnUniformivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGetnUniformivKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glGetnUniformuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetnUniformuivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetnUniformuivKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glGetObjectBufferfvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glGetObjectBufferivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glGetObjectLabel | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetObjectLabelEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetObjectLabelKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glGetObjectParameterfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetObjectParameterivAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glGetObjectParameterivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetObjectPtrLabel | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetObjectPtrLabelKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glGetOcclusionQueryivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetOcclusionQueryuivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathColorGenfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathColorGenivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathCommandsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathCoordsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathDashArrayNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathLengthNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathMetricRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathMetricsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathSpacingNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathTexGenfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPathTexGenivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetPerfCounterInfoINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glGetPerfMonitorCounterDataAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glGetPerfMonitorCounterInfoAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glGetPerfMonitorCountersAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glGetPerfMonitorCounterStringAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glGetPerfMonitorGroupsAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glGetPerfMonitorGroupStringAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glGetPerfQueryDataINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glGetPerfQueryIdByNameINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glGetPerfQueryInfoINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glGetPixelMapfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetPixelMapuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetPixelMapusv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetPixelMapxv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetPixelTexGenParameterfvSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glGetPixelTexGenParameterivSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glGetPixelTransformParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetPixelTransformParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetPointerIndexedvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetPointeri_vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetPointerv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetPointervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetPointervKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glGetPolygonStipple | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramBinary | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramBinaryOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGetProgramEnvParameterdvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetProgramEnvParameterfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetProgramEnvParameterIivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetProgramEnvParameterIuivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetProgramInfoLog | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramInterfaceiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetProgramivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetProgramLocalParameterdvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetProgramLocalParameterfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetProgramLocalParameterIivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetProgramLocalParameterIuivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetProgramNamedParameterdvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetProgramNamedParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetProgramParameterdvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetProgramParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetProgramPipelineInfoLog | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramPipelineInfoLogEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGetProgramPipelineiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramPipelineivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGetProgramResourcefvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetProgramResourceIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramResourceiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramResourceLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramResourceLocationIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramResourceName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramStageiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetProgramStringARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetProgramStringNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetProgramSubroutineParameteruivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetQueryBufferObjecti64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetQueryBufferObjectiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetQueryBufferObjectui64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetQueryBufferObjectuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetQueryIndexediv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetQueryiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetQueryivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetQueryivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGetQueryObjecti64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetQueryObjecti64vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetQueryObjectiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetQueryObjectivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetQueryObjectivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGetQueryObjectui64v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetQueryObjectui64vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetQueryObjectuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetQueryObjectuivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetQueryObjectuivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGetRenderbufferParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetRenderbufferParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetRenderbufferParameterivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGetSamplerParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetSamplerParameterIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetSamplerParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGetSamplerParameterIivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGetSamplerParameterIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetSamplerParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glGetSamplerParameterIuivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGetSamplerParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetSeparableFilter | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetSeparableFilterEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetShaderInfoLog | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetShaderiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetShaderPrecisionFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetShaderSource | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetShaderSourceARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetSharpenTexFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glGetStageIndexNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetString | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetStringi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetSubroutineIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetSubroutineUniformLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetSynciv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetSyncivAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
glGetTexBumpParameterfvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glGetTexBumpParameterivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glGetTexEnvfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTexEnviv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTexEnvxv | Graphics.Rendering.OpenGL.Raw.Functions |
glGetTexEnvxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetTexFilterFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glGetTexGendv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTexGenfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTexGenfvOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGetTexGeniv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTexGenivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGetTexGenxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetTexImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTexLevelParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTexLevelParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTexLevelParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetTexParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTexParameterIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTexParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTexParameterIivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGetTexParameterIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTexParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTexParameterIuivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glGetTexParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTexParameterPointervAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glGetTexParameterxv | Graphics.Rendering.OpenGL.Raw.Functions |
glGetTexParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glGetTextureHandleARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetTextureHandleNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetTextureImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTextureImageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureLevelParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTextureLevelParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureLevelParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTextureLevelParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTextureParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureParameterIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTextureParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureParameterIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTextureParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTextureParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTextureSamplerHandleARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetTextureSamplerHandleNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetTextureSubImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTrackMatrixivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetTransformFeedbacki64_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTransformFeedbackiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTransformFeedbacki_v | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTransformFeedbackVarying | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetTransformFeedbackVaryingEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetTransformFeedbackVaryingNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetTranslatedShaderSourceANGLE | Graphics.Rendering.OpenGL.Raw.Functions |
glGetUniformBlockIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetUniformBufferSizeEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetUniformdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetUniformfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetUniformfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetUniformi64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetUniformIndices | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetUniformiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetUniformivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetUniformLocation | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetUniformLocationARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetUniformOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetUniformSubroutineuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetUniformui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetUniformuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetUniformuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVariantArrayObjectfvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glGetVariantArrayObjectivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glGetVariantBooleanvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVariantFloatvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVariantIntegervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVariantPointervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVaryingLocationNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVertexArrayIndexed64iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetVertexArrayIndexediv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetVertexArrayIntegeri_vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVertexArrayIntegervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVertexArrayiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetVertexArrayPointeri_vEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVertexArrayPointervEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribArrayObjectfvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribArrayObjectivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribdvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribdvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribLdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribLdvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribLi64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribLui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribLui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribPointerv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribPointervARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glGetVertexAttribPointervNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVideoCaptureivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVideoCaptureStreamdvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVideoCaptureStreamfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVideoCaptureStreamivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVideoi64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVideoivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVideoui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGetVideouivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glGlobalAlphaFactorbSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glGlobalAlphaFactordSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glGlobalAlphaFactorfSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glGlobalAlphaFactoriSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glGlobalAlphaFactorsSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glGlobalAlphaFactorubSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glGlobalAlphaFactoruiSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glGlobalAlphaFactorusSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
GLhalf | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLhalfARB | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
GLhalfNV | Graphics.Rendering.OpenGL.Raw.Types |
GLhandleARB | Graphics.Rendering.OpenGL.Raw.Types |
glHint | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glHintPGI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
glHistogram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glHistogramEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIglooInterfaceSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glImageTransformParameterfHP | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
glImageTransformParameterfvHP | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
glImageTransformParameteriHP | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
glImageTransformParameterivHP | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
glImportSyncEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIndexd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIndexdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIndexf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIndexFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIndexFuncEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIndexfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIndexi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIndexiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIndexMask | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIndexMaterialEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIndexPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIndexPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIndexPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
glIndexs | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIndexsv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIndexub | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIndexubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIndexxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glIndexxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glInitNames | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glInsertComponentEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glInsertEventMarkerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glInstrumentsBufferSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
GLint | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLint64 | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLint64EXT | Graphics.Rendering.OpenGL.Raw.Types |
glInterleavedArrays | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glInterpolatePathsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
GLintptr | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLintptrARB | Graphics.Rendering.OpenGL.Raw.Types |
glInvalidateBufferData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glInvalidateBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glInvalidateFramebuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glInvalidateNamedFramebufferData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glInvalidateNamedFramebufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glInvalidateSubFramebuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glInvalidateTexImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glInvalidateTexSubImage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsAsyncMarkerSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glIsBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsBufferARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIsBufferResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsCommandListNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsEnabled | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsEnabledi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsEnablediEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glIsEnabledIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIsEnablediNV | Graphics.Rendering.OpenGL.Raw.Functions |
glIsEnablediOES | Graphics.Rendering.OpenGL.Raw.Functions |
glIsFenceAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glIsFenceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsFramebuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsFramebufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIsFramebufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
glIsImageHandleResidentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIsImageHandleResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsList | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsNameAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glIsNamedBufferResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsNamedStringARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIsObjectBufferATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glIsOcclusionQueryNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsPointInFillPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsPointInStrokePathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsProgramARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIsProgramNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsProgramPipeline | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsProgramPipelineEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glIsQuery | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsQueryARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIsQueryEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glIsRenderbuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsRenderbufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIsRenderbufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
glIsSampler | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsShader | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsStateNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsSync | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsSyncAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
glIsTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIsTextureHandleResidentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glIsTextureHandleResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glIsVariantEnabledEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glIsVertexArray | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glIsVertexArrayAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glIsVertexArrayOES | Graphics.Rendering.OpenGL.Raw.Functions |
glIsVertexAttribEnabledAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glLabelObjectEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glLightEnviSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glLightf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLightfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLighti | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLightiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLightModelf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLightModelfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLightModeli | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLightModeliv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLightModelx | Graphics.Rendering.OpenGL.Raw.Functions |
glLightModelxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glLightModelxv | Graphics.Rendering.OpenGL.Raw.Functions |
glLightModelxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glLightx | Graphics.Rendering.OpenGL.Raw.Functions |
glLightxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glLightxv | Graphics.Rendering.OpenGL.Raw.Functions |
glLightxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glLineStipple | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLineWidth | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLineWidthx | Graphics.Rendering.OpenGL.Raw.Functions |
glLineWidthxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glLinkProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLinkProgramARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glListBase | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glListDrawCommandsStatesClientNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glListParameterfSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glListParameterfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glListParameteriSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glListParameterivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glLoadIdentity | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLoadIdentityDeformationMapSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glLoadMatrixd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLoadMatrixf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLoadMatrixx | Graphics.Rendering.OpenGL.Raw.Functions |
glLoadMatrixxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glLoadName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLoadPaletteFromModelViewMatrixOES | Graphics.Rendering.OpenGL.Raw.Functions |
glLoadProgramNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glLoadTransposeMatrixd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLoadTransposeMatrixdARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLoadTransposeMatrixf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glLoadTransposeMatrixfARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glLoadTransposeMatrixxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glLockArraysEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glLogicOp | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMakeBufferNonResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMakeBufferResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMakeImageHandleNonResidentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMakeImageHandleNonResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMakeImageHandleResidentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMakeImageHandleResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMakeNamedBufferNonResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMakeNamedBufferResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMakeTextureHandleNonResidentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMakeTextureHandleNonResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMakeTextureHandleResidentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMakeTextureHandleResidentNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMap1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMap1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMap1xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMap2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMap2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMap2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMapBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMapBufferARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMapBufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
glMapBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMapBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glMapControlPointsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMapGrid1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMapGrid1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMapGrid1xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMapGrid2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMapGrid2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMapGrid2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMapNamedBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMapNamedBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMapNamedBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMapNamedBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMapObjectBufferATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glMapParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMapParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMapTexture2DINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glMapVertexAttrib1dAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glMapVertexAttrib1fAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glMapVertexAttrib2dAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glMapVertexAttrib2fAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glMaterialf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMaterialfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMateriali | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMaterialiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMaterialx | Graphics.Rendering.OpenGL.Raw.Functions |
glMaterialxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMaterialxv | Graphics.Rendering.OpenGL.Raw.Functions |
glMaterialxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMatrixFrustumEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixIndexPointerARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMatrixIndexPointerOES | Graphics.Rendering.OpenGL.Raw.Functions |
glMatrixIndexubvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMatrixIndexuivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMatrixIndexusvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMatrixLoad3x2fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMatrixLoad3x3fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMatrixLoaddEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixLoadfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixLoadIdentityEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixLoadTranspose3x3fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMatrixLoadTransposedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixLoadTransposefEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixMode | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMatrixMult3x2fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMatrixMult3x3fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMatrixMultdEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixMultfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixMultTranspose3x3fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMatrixMultTransposedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixMultTransposefEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixOrthoEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixPopEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixPushEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixRotatedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixRotatefEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixScaledEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixScalefEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixTranslatedEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMatrixTranslatefEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMemoryBarrier | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMemoryBarrierByRegion | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMemoryBarrierEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMinmax | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMinmaxEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMinSampleShading | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMinSampleShadingARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMinSampleShadingOES | Graphics.Rendering.OpenGL.Raw.Functions |
glMultiDrawArrays | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiDrawArraysEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiDrawArraysIndirect | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiDrawArraysIndirectAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glMultiDrawArraysIndirectBindlessCountNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMultiDrawArraysIndirectBindlessNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMultiDrawArraysIndirectCountARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiDrawArraysIndirectEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glMultiDrawElementArrayAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glMultiDrawElements | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiDrawElementsBaseVertex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiDrawElementsBaseVertexEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glMultiDrawElementsBaseVertexOES | Graphics.Rendering.OpenGL.Raw.Functions |
glMultiDrawElementsEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiDrawElementsIndirect | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiDrawElementsIndirectAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glMultiDrawElementsIndirectBindlessCountNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMultiDrawElementsIndirectBindlessNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMultiDrawElementsIndirectCountARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiDrawElementsIndirectEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glMultiDrawRangeElementArrayAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glMultiModeDrawArraysIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
glMultiModeDrawElementsIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
glMultiTexBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord1xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord2xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord3xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4x | Graphics.Rendering.OpenGL.Raw.Functions |
glMultiTexCoord4xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoord4xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoordP1ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoordP1uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoordP2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoordP2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoordP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoordP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoordP4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoordP4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultiTexCoordPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexEnvfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexEnvfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexEnviEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexEnvivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexGendEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexGendvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexGenfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexGenfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexGeniEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexGenivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexParameterfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexRenderbufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultiTexSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glMultMatrixd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultMatrixf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultMatrixx | Graphics.Rendering.OpenGL.Raw.Functions |
glMultMatrixxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glMultTransposeMatrixd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultTransposeMatrixdARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultTransposeMatrixf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glMultTransposeMatrixfARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glMultTransposeMatrixxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glNamedBufferData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNamedBufferDataEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedBufferPageCommitmentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNamedBufferPageCommitmentEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNamedBufferStorage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNamedBufferStorageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedBufferSubData | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNamedBufferSubDataEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedCopyBufferSubDataEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferDrawBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferDrawBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferReadBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferRenderbuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferRenderbufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferSampleLocationsfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTexture | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTexture1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTexture2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTexture3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTextureEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTextureFaceEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTextureLayer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNamedFramebufferTextureLayerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameter4dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameter4dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameter4fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameter4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameterI4iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameterI4ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameterI4uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameterI4uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParameters4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParametersI4ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramLocalParametersI4uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedProgramStringEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedRenderbufferStorage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNamedRenderbufferStorageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedRenderbufferStorageMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNamedRenderbufferStorageMultisampleCoverageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedRenderbufferStorageMultisampleEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNamedStringARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glNewList | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNewObjectBufferATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glNormal3b | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormal3bv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormal3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormal3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormal3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormal3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glNormal3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glNormal3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glNormal3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormal3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormal3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormal3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormal3x | Graphics.Rendering.OpenGL.Raw.Functions |
glNormal3xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glNormal3xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glNormalFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glNormalP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormalP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormalPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glNormalPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glNormalPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
glNormalPointervINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glNormalStream3bATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glNormalStream3bvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glNormalStream3dATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glNormalStream3dvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glNormalStream3fATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glNormalStream3fvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glNormalStream3iATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glNormalStream3ivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glNormalStream3sATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glNormalStream3svATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glObjectLabel | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glObjectLabelKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glObjectPtrLabel | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glObjectPtrLabelKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glObjectPurgeableAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glObjectUnpurgeableAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glOrtho | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glOrthof | Graphics.Rendering.OpenGL.Raw.Functions |
glOrthofOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glOrthox | Graphics.Rendering.OpenGL.Raw.Functions |
glOrthoxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glPassTexCoordATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glPassThrough | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPassThroughxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glPatchParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPatchParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPatchParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glPatchParameteriOES | Graphics.Rendering.OpenGL.Raw.Functions |
glPathColorGenNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathCommandsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathCoordsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathCoverDepthFuncNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathDashArrayNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathFogGenNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathGlyphIndexArrayNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathGlyphIndexRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathGlyphRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathGlyphsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathMemoryGlyphIndexArrayNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathParameterfNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathParameteriNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathStencilDepthOffsetNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathStencilFuncNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathStringNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathSubCommandsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathSubCoordsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPathTexGenNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPauseTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPauseTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPixelDataRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPixelMapfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPixelMapuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPixelMapusv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPixelMapx | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glPixelStoref | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPixelStorei | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPixelStorex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glPixelTexGenParameterfSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glPixelTexGenParameterfvSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glPixelTexGenParameteriSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glPixelTexGenParameterivSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glPixelTexGenSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glPixelTransferf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPixelTransferi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPixelTransferxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glPixelTransformParameterfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPixelTransformParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPixelTransformParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPixelTransformParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPixelZoom | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPixelZoomxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glPNTrianglesfATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glPNTrianglesiATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glPointAlongPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPointParameterf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPointParameterfARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPointParameterfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPointParameterfSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glPointParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPointParameterfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glPointParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPointParameterfvSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glPointParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPointParameteriNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPointParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPointParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPointParameterx | Graphics.Rendering.OpenGL.Raw.Functions |
glPointParameterxOES | Graphics.Rendering.OpenGL.Raw.Functions |
glPointParameterxv | Graphics.Rendering.OpenGL.Raw.Functions |
glPointParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glPointSize | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPointSizePointerOES | Graphics.Rendering.OpenGL.Raw.Functions |
glPointSizex | Graphics.Rendering.OpenGL.Raw.Functions |
glPointSizexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glPollAsyncSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glPollInstrumentsSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glPolygonMode | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPolygonModeNV | Graphics.Rendering.OpenGL.Raw.Functions |
glPolygonOffset | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPolygonOffsetClampEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPolygonOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPolygonOffsetx | Graphics.Rendering.OpenGL.Raw.Functions |
glPolygonOffsetxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glPolygonStipple | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPopAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPopClientAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPopDebugGroup | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPopDebugGroupKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glPopGroupMarkerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPopMatrix | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPopName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPresentFrameDualFillNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPresentFrameKeyedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPrimitiveBoundingBoxEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glPrimitiveBoundingBoxOES | Graphics.Rendering.OpenGL.Raw.Functions |
glPrimitiveRestartIndex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPrimitiveRestartIndexNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPrimitiveRestartNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glPrioritizeTextures | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPrioritizeTexturesEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPrioritizeTexturesxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glProgramBinary | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramBinaryOES | Graphics.Rendering.OpenGL.Raw.Functions |
glProgramBufferParametersfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramBufferParametersIivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramBufferParametersIuivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameter4dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameter4dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameter4fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameter4fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameterI4iNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameterI4ivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameterI4uiNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameterI4uivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParameters4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParametersI4ivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramEnvParametersI4uivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameter4dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameter4dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameter4fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameter4fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameterI4iNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameterI4ivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameterI4uiNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameterI4uivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParameters4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUProgramParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParametersI4ivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramLocalParametersI4uivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramNamedParameter4dNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramNamedParameter4dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramNamedParameter4fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramNamedParameter4fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramParameter4dNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramParameter4dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramParameter4fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramParameter4fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramParameteriARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramParameters4dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramParameters4fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramPathFragmentInputGenNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramStringARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramSubroutineParametersuivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform1uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform2uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform3uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniform4uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformHandleui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramUniformHandleui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniformHandleui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glProgramUniformHandleui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2x3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2x3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2x3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2x3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2x4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2x4dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2x4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix2x4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3x2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3x2dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3x2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3x2fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3x4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3x4dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3x4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix3x4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4x2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4x2dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4x2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4x2fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4x3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4x3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4x3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProgramUniformMatrix4x3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glProgramUniformui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramUniformui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProgramVertexLimitNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glProvokingVertex | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glProvokingVertexEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPushAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPushClientAttrib | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPushClientAttribDefaultEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPushDebugGroup | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPushDebugGroupKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glPushGroupMarkerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DebugMarker, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glPushMatrix | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glPushName | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glQueryCounter | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glQueryCounterEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glQueryMatrixxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glQueryObjectParameteruiAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glRasterPos2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos2s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos2sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glRasterPos2xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glRasterPos3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos3xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glRasterPos3xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glRasterPos4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos4s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRasterPos4xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glRasterPos4xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glRasterSamplesEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glReadBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glReadBufferIndexedEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glReadBufferNV | Graphics.Rendering.OpenGL.Raw.Functions |
glReadInstrumentsSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glReadnPixels | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glReadnPixelsARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glReadnPixelsEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glReadnPixelsKHR | Graphics.Rendering.OpenGL.Raw.Functions |
glReadPixels | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRectd | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRectdv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRectf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRectfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRecti | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRectiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRects | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRectsv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRectxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glRectxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glReferencePlaneSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glReleaseShaderCompiler | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRenderbufferStorage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRenderbufferStorageEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glRenderbufferStorageMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRenderbufferStorageMultisampleANGLE | Graphics.Rendering.OpenGL.Raw.Functions |
glRenderbufferStorageMultisampleAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
glRenderbufferStorageMultisampleCoverageNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glRenderbufferStorageMultisampleEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glRenderbufferStorageMultisampleIMG | Graphics.Rendering.OpenGL.Raw.Functions |
glRenderbufferStorageMultisampleNV | Graphics.Rendering.OpenGL.Raw.Functions |
glRenderbufferStorageOES | Graphics.Rendering.OpenGL.Raw.Functions |
glRenderMode | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glReplacementCodePointerSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeubSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeubvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiColor3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiColor3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiColor4fNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiColor4ubVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiColor4ubVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiTexCoord2fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiTexCoord2fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuiVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeuivSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeusSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glReplacementCodeusvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glRequestResidentProgramsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glResetHistogram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glResetHistogramEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glResetMinmax | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glResetMinmaxEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glResizeBuffersMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glResolveDepthValuesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glResolveMultisampleFramebufferAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
glResumeTransformFeedback | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glResumeTransformFeedbackNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glRotated | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRotatef | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glRotatex | Graphics.Rendering.OpenGL.Raw.Functions |
glRotatexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glSampleCoverage | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSampleCoverageARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSampleCoveragex | Graphics.Rendering.OpenGL.Raw.Functions |
glSampleCoveragexOES | Graphics.Rendering.OpenGL.Raw.Functions |
glSampleMapATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glSampleMaskEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSampleMaski | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSampleMaskIndexedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glSampleMaskSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glSamplePatternEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSamplePatternSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glSamplerParameterf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSamplerParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSamplerParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSamplerParameterIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSamplerParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glSamplerParameterIivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glSamplerParameterIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSamplerParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glSamplerParameterIuivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glSamplerParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glScaled | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glScalef | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glScalex | Graphics.Rendering.OpenGL.Raw.Functions |
glScalexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glScissor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glScissorArrayv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glScissorArrayvNV | Graphics.Rendering.OpenGL.Raw.Functions |
glScissorIndexed | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glScissorIndexedNV | Graphics.Rendering.OpenGL.Raw.Functions |
glScissorIndexedv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glScissorIndexedvNV | Graphics.Rendering.OpenGL.Raw.Functions |
glSecondaryColor3b | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3bEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3bv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3bvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3sEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3svEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3ub | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3ubEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3ubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3ubvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3us | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3usEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3usv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColor3usvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColorFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glSecondaryColorP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColorP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColorPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSecondaryColorPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSecondaryColorPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
glSelectBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSelectPerfMonitorCountersAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glSeparableFilter2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glSeparableFilter2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSetFenceAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glSetFenceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glSetFragmentShaderConstantATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glSetInvariantEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSetLocalConstantEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glSetMultisamplefvAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glShadeModel | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glShaderBinary | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glShaderOp1EXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glShaderOp2EXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glShaderOp3EXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glShaderSource | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glShaderSourceARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glShaderStorageBlockBinding | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSharpenTexFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
GLshort | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLsizei | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLsizeiptr | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLsizeiptrARB | Graphics.Rendering.OpenGL.Raw.Types |
glSpriteParameterfSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glSpriteParameterfvSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glSpriteParameteriSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glSpriteParameterivSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glStartInstrumentsSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glStartTilingQCOM | Graphics.Rendering.OpenGL.Raw.Functions |
glStateCaptureNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glStencilClearTagEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glStencilFillPathInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glStencilFillPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glStencilFunc | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glStencilFuncSeparate | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glStencilFuncSeparateATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glStencilMask | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glStencilMaskSeparate | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glStencilOp | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glStencilOpSeparate | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glStencilOpSeparateATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glStencilOpValueAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glStencilStrokePathInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glStencilStrokePathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glStencilThenCoverFillPathInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glStencilThenCoverFillPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glStencilThenCoverStrokePathInstancedNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glStencilThenCoverStrokePathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glStopInstrumentsSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glStringMarkerGREMEDY | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.GREMEDY.StringMarker, Graphics.Rendering.OpenGL.Raw.GREMEDY, Graphics.Rendering.OpenGL.Raw |
glSubpixelPrecisionBiasNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glSwizzleEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
GLsync | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glSyncTextureINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glTagSampleBufferSGIX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
glTangent3bEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3bvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3fEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3fvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3sEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangent3svEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTangentPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTbufferMask3DFX | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
glTessellationFactorAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glTessellationModeAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glTestFenceAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glTestFenceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTestObjectAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glTexBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexBufferARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTexBufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
glTexBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glTexBufferRangeOES | Graphics.Rendering.OpenGL.Raw.Functions |
glTexBumpParameterfvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glTexBumpParameterivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glTexCoord1bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord1bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord1fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord1hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTexCoord1hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTexCoord1i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord1iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord1s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord1sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord1xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord1xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord2bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord2bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord2fColor3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord2fColor3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord2fColor4fNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord2fColor4fNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord2fColor4ubVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord2fColor4ubVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord2fNormal3fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord2fNormal3fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord2fVertex3fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord2fVertex3fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord2hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTexCoord2hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTexCoord2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord2s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord2sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord2xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord3bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord3bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTexCoord3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTexCoord3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord3xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord3xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord4bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord4bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord4fColor4fNormal3fVertex4fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord4fColor4fNormal3fVertex4fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord4fVertex4fSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord4fVertex4fvSUN | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SUN.Vertex, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
glTexCoord4hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTexCoord4hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTexCoord4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord4s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoord4xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoord4xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexCoordFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTexCoordP1ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoordP1uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoordP2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoordP2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoordP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoordP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoordP4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoordP4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoordPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexCoordPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTexCoordPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
glTexCoordPointervINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glTexEnvf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexEnvfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexEnvi | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexEnviv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexEnvx | Graphics.Rendering.OpenGL.Raw.Functions |
glTexEnvxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexEnvxv | Graphics.Rendering.OpenGL.Raw.Functions |
glTexEnvxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexFilterFuncSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glTexGend | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexGendv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexGenf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexGenfOES | Graphics.Rendering.OpenGL.Raw.Functions |
glTexGenfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexGenfvOES | Graphics.Rendering.OpenGL.Raw.Functions |
glTexGeni | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexGeniOES | Graphics.Rendering.OpenGL.Raw.Functions |
glTexGeniv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexGenivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glTexGenxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexGenxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexImage2DMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexImage2DMultisampleCoverageNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTexImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTexImage3DMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexImage3DMultisampleCoverageNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTexImage3DOES | Graphics.Rendering.OpenGL.Raw.Functions |
glTexImage4DSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glTexPageCommitmentARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glTexPageCommitmentEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glTexParameterf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexParameterIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTexParameterIivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glTexParameterIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTexParameterIuivOES | Graphics.Rendering.OpenGL.Raw.Functions |
glTexParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexParameterx | Graphics.Rendering.OpenGL.Raw.Functions |
glTexParameterxOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexParameterxv | Graphics.Rendering.OpenGL.Raw.Functions |
glTexParameterxvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glTexRenderbufferNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTexStorage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexStorage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glTexStorage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexStorage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glTexStorage2DMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexStorage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexStorage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glTexStorage3DMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexStorage3DMultisampleOES | Graphics.Rendering.OpenGL.Raw.Functions |
glTexStorageSparseAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glTexSubImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTexSubImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Subtexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTexSubImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTexSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTexSubImage3DOES | Graphics.Rendering.OpenGL.Raw.Functions |
glTexSubImage4DSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glTextureBarrier | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureBarrierNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTextureBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureBufferRangeEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureColorMaskSGIS | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
glTextureImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureImage2DMultisampleCoverageNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTextureImage2DMultisampleNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTextureImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureImage3DMultisampleCoverageNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTextureImage3DMultisampleNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTextureLightEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureMaterialEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureNormalEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTexturePageCommitmentEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureParameterf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureParameterfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureParameterfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureParameterfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureParameteri | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureParameteriEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureParameterIiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureParameterIivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureParameterIuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureParameterIuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureParameteriv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureParameterivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureRangeAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glTextureRenderbufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureStorage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureStorage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureStorage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureStorage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureStorage2DMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureStorage2DMultisampleEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureStorage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureStorage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureStorage3DMultisample | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureStorage3DMultisampleEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureStorageSparseAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glTextureSubImage1D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureSubImage1DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureSubImage2D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureSubImage2DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureSubImage3D | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureSubImage3DEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTextureView | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTextureViewEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glTextureViewOES | Graphics.Rendering.OpenGL.Raw.Functions |
glTrackMatrixNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTransformFeedbackAttribsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTransformFeedbackBufferBase | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTransformFeedbackBufferRange | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTransformFeedbackStreamAttribsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTransformFeedbackVaryings | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTransformFeedbackVaryingsEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glTransformFeedbackVaryingsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTransformPathNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glTranslated | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTranslatef | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glTranslatex | Graphics.Rendering.OpenGL.Raw.Functions |
glTranslatexOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
GLubyte | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLuint | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLuint64 | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
GLuint64EXT | Graphics.Rendering.OpenGL.Raw.Types |
glUniform1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform1fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform1fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform1fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform1i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform1i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform1i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform1iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform1iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform1ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform1ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform1ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform1ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform1uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUniform1uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform1uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUniform2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform2fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform2fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform2i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform2i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform2iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform2ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform2ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform2ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform2uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUniform2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform2uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUniform3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform3fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform3fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform3i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform3i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform3iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform3ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform3ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform3ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform3uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUniform3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform3uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUniform4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform4fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform4fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform4i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform4i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform4iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform4ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniform4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform4ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform4ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniform4uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUniform4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniform4uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUniformBlockBinding | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUniformHandleui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniformHandleui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniformHandleui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniformHandleui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix2fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix2x3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix2x3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix2x3fvNV | Graphics.Rendering.OpenGL.Raw.Functions |
glUniformMatrix2x4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix2x4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix2x4fvNV | Graphics.Rendering.OpenGL.Raw.Functions |
glUniformMatrix3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix3fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix3x2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix3x2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix3x2fvNV | Graphics.Rendering.OpenGL.Raw.Functions |
glUniformMatrix3x4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix3x4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix3x4fvNV | Graphics.Rendering.OpenGL.Raw.Functions |
glUniformMatrix4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix4fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix4x2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix4x2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix4x2fvNV | Graphics.Rendering.OpenGL.Raw.Functions |
glUniformMatrix4x3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix4x3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformMatrix4x3fvNV | Graphics.Rendering.OpenGL.Raw.Functions |
glUniformSubroutinesuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUniformui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUniformui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glUnlockArraysEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUnmapBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUnmapBufferARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUnmapBufferOES | Graphics.Rendering.OpenGL.Raw.Functions |
glUnmapNamedBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUnmapNamedBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glUnmapObjectBufferATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glUnmapTexture2DINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glUpdateObjectBufferATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glUseProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUseProgramObjectARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glUseProgramStages | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glUseProgramStagesEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glUseShaderProgramEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
GLushort | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glValidateProgram | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glValidateProgramARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glValidateProgramPipeline | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glValidateProgramPipelineEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glVariantArrayObjectATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVariantbvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantdvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantsvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantubvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantuivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVariantusvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVDPAUFiniNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVDPAUGetSurfaceivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVDPAUInitNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVDPAUIsSurfaceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVDPAUMapSurfacesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVDPAURegisterOutputSurfaceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVDPAURegisterVideoSurfaceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVDPAUSurfaceAccessNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
GLvdpauSurfaceNV | Graphics.Rendering.OpenGL.Raw.Types |
glVDPAUUnmapSurfacesNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVDPAUUnregisterSurfaceNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertex2bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glVertex2bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glVertex2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex2hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertex2hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertex2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex2s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex2sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex2xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glVertex2xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glVertex3bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glVertex3bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glVertex3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertex3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertex3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex3xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glVertex3xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glVertex4bOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glVertex4bvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glVertex4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex4hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertex4hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertex4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex4s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertex4xOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glVertex4xvOES | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
glVertexArrayAttribBinding | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexArrayAttribFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexArrayAttribIFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexArrayAttribLFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexArrayBindingDivisor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexArrayBindVertexBufferEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayColorOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayEdgeFlagOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayElementBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexArrayFogCoordOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayIndexOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayMultiTexCoordOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayNormalOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayParameteriAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glVertexArrayRangeAPPLE | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
glVertexArrayRangeNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexArraySecondaryColorOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayTexCoordOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayVertexAttribBindingEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayVertexAttribDivisorEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayVertexAttribFormatEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayVertexAttribIFormatEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayVertexAttribIOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayVertexAttribLFormatEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayVertexAttribLOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayVertexAttribOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayVertexBindingDivisorEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexArrayVertexBuffer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexArrayVertexBuffers | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexArrayVertexOffsetEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1dNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1sNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib1svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2dNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2sNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib2svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3dNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3sNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib3svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4bv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4bvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4dNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4fNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4hNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Nbv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4NbvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Niv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4NivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Nsv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4NsvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Nub | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4NubARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Nubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4NubvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Nuiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4NuivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4Nusv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4NusvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4sNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4ubNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4ubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4ubvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4ubvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4uivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4usv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttrib4usvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttribArrayObjectATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexAttribBinding | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribDivisor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribDivisorANGLE | Graphics.Rendering.OpenGL.Raw.Functions |
glVertexAttribDivisorARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttribDivisorEXT | Graphics.Rendering.OpenGL.Raw.Functions |
glVertexAttribDivisorNV | Graphics.Rendering.OpenGL.Raw.Functions |
glVertexAttribFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI1i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI1iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI1iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI1ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI1ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI1uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI1uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI1uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI2iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI2ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI2uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI2uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI3iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI3ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI3uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI3uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4bv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4bvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4iEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4ivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4svEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4ubv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4ubvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4uiEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4uivEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4usv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribI4usvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribIFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribIFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribIPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribIPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL1d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL1dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL1dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL1dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL1i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL1i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL1ui64ARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL1ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL1ui64vARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL1ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL2dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL2dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL2i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL2i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL2ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL2ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL3dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL3dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL3i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL3i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL3ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL3ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL4d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL4dEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL4dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL4dvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL4i64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL4i64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL4ui64NV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribL4ui64vNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribLFormat | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribLFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribLPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribLPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexAttribP1ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribP1uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribP2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribP2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribP4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribP4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribParameteriAMD | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
glVertexAttribPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexAttribPointerARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexAttribPointerNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs1dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs1fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs1hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs1svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs2dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs2fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs2hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs2svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs3dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs3fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs3hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs3svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs4dvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs4fvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs4hvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs4svNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexAttribs4ubvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexBindingDivisor | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexBlendARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glVertexBlendEnvfATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexBlendEnviATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexFormatNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexP2ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexP2uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexP3ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexP3uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexP4ui | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexP4uiv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexPointer | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glVertexPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexPointerListIBM | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
glVertexPointervINTEL | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
glVertexStream1dATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream1dvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream1fATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream1fvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream1iATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream1ivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream1sATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream1svATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream2dATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream2dvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream2fATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream2fvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream2iATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream2ivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream2sATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream2svATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream3dATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream3dvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream3fATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream3fvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream3iATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream3ivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream3sATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream3svATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream4dATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream4dvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream4fATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream4fvATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream4iATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream4ivATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream4sATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexStream4svATI | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
glVertexWeightfEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexWeightfvEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVertexWeighthNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexWeighthvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVertexWeightPointerEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
glVideoCaptureNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVideoCaptureStreamParameterdvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVideoCaptureStreamParameterfvNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glVideoCaptureStreamParameterivNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glViewport | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glViewportArrayv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glViewportArrayvNV | Graphics.Rendering.OpenGL.Raw.Functions |
glViewportIndexedf | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glViewportIndexedfNV | Graphics.Rendering.OpenGL.Raw.Functions |
glViewportIndexedfv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glViewportIndexedfvNV | Graphics.Rendering.OpenGL.Raw.Functions |
GLvoid | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWaitSync | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWaitSyncAPPLE | Graphics.Rendering.OpenGL.Raw.Functions |
glWeightbvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightdvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightfvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightPathsNV | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
glWeightPointerARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightPointerOES | Graphics.Rendering.OpenGL.Raw.Functions |
glWeightsvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightubvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightuivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWeightusvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos2dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2dMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos2dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos2dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2dvMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos2f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos2fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2fMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos2fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos2fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2fvMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos2i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos2iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2iMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos2iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos2ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2ivMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos2s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos2sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2sMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos2sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos2svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos2svMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos3d | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos3dARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3dMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos3dv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos3dvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3dvMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos3f | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos3fARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3fMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos3fv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos3fvARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3fvMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos3i | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos3iARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3iMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos3iv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos3ivARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3ivMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos3s | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos3sARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3sMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos3sv | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
glWindowPos3svARB | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.ARB.WindowPos, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
glWindowPos3svMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos4dMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos4dvMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos4fMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos4fvMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos4iMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos4ivMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos4sMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWindowPos4svMESA | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.MESA.WindowPos, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
glWriteMaskEXT | Graphics.Rendering.OpenGL.Raw.Functions, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_1PASS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_1PASS_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_2PASS_0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_2PASS_0_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_2PASS_1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_2PASS_1_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_2X_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_2_BYTES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_2_BYTES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_3DC_XY_AMD | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_3DC_X_AMD | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_3D_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_3D_COLOR_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_3_BYTES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_3_BYTES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_422_AVERAGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_422_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_422_REV_AVERAGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_422_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_4D_COLOR_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_4PASS_0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_4PASS_0_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_4PASS_1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_4PASS_1_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_4PASS_2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_4PASS_2_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_4PASS_3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_4PASS_3_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_4X_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_4_BYTES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_4_BYTES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_8X_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_ABGR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ABGR, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_ADJACENT_PAIRS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_ALPHA_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_BLUE_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_GREEN_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACCUM_RED_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_ATTRIBUTES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_ATTRIBUTE_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_PROGRAM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_PROGRAM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_RESOURCES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_STENCIL_FACE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_SUBROUTINE_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_SUBROUTINE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_TEXTURE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_UNIFORM_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_VARIABLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_VARYINGS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_VARYING_MAX_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ACTIVE_VERTEX_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ADD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ADD_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_ADD_BLEND_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ADD_SIGNED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ADD_SIGNED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ADD_SIGNED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ADJACENT_PAIRS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_AFFINE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_AFFINE_3D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ALIASED_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALIASED_POINT_SIZE_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALLOW_DRAW_FRG_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_ALLOW_DRAW_MEM_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_ALLOW_DRAW_OBJ_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_ALLOW_DRAW_WIN_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_ALL_ATTRIB_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALL_BARRIER_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALL_BARRIER_BITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALL_COMPLETED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ALL_SHADER_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALL_SHADER_BITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ALL_STATIC_DATA_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.StaticData, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA16F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ALPHA16I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA16UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA32F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ALPHA32I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA32UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA8I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA8UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ALPHA8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_FLOAT16_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_FLOAT16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_FLOAT32_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_FLOAT32_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_MAX_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_MAX_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_MIN_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_MIN_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_REF_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_TEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_TEST_FUNC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_TEST_FUNC_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ALPHA_TEST_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ALPHA_TEST_REF | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALPHA_TEST_REF_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ALREADY_SIGNALED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALREADY_SIGNALED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ALWAYS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ALWAYS_FAST_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_ALWAYS_SOFT_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_AMBIENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_AMBIENT_AND_DIFFUSE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_AND | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_AND_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_AND_REVERSE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ANY_SAMPLES_PASSED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ANY_SAMPLES_PASSED_CONSERVATIVE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ANY_SAMPLES_PASSED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_ELEMENT_LOCK_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_ELEMENT_LOCK_FIRST_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_OBJECT_BUFFER_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_OBJECT_OFFSET_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ASYNC_DRAW_PIXELS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_ASYNC_HISTOGRAM_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_ASYNC_MARKER_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Async, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_ASYNC_READ_PIXELS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_ASYNC_TEX_IMAGE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_ATC_RGBA_EXPLICIT_ALPHA_AMD | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ATC_RGBA_INTERPOLATED_ALPHA_AMD | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ATC_RGB_AMD | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ATOMIC_COUNTER_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATOMIC_COUNTER_BUFFER_START | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATTACHED_SHADERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ATTENUATION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ATTRIBUTE_ADDRESS_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ATTRIB_ARRAY_POINTER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ATTRIB_ARRAY_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ATTRIB_ARRAY_STRIDE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ATTRIB_ARRAY_TYPE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_AUTO_GENERATE_MIPMAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_AUTO_NORMAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_AUX0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_AUX1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_AUX2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_AUX3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_AUX_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_AUX_DEPTH_STENCIL_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_AVERAGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_AVERAGE_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_BACK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BACK_LEFT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BACK_NORMALS_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_BACK_PRIMARY_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BACK_RIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BACK_SECONDARY_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BEVEL_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BGRA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA, Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BGRA8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BGRA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BGRA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BGRA_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BGRA_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BGRA_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BGR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BGRA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BGR_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BGR_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BIAS_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_BIAS_BY_NEGATIVE_ONE_HALF_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BINNING_CONTROL_HINT_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BINORMAL_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BINORMAL_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BINORMAL_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BINORMAL_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BITMAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BITMAP_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLEND | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_ADVANCED_COHERENT_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_ADVANCED_COHERENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_COLOR_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_DST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_DST_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_DST_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_DST_ALPHA_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BLEND_DST_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_DST_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_DST_RGB_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BLEND_EQUATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_EQUATION_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_EQUATION_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_EQUATION_ALPHA_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BLEND_EQUATION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_EQUATION_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BLEND_EQUATION_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_EQUATION_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_EQUATION_RGB_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BLEND_OVERLAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_PREMULTIPLIED_SRC_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_SRC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_SRC_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_SRC_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_SRC_ALPHA_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BLEND_SRC_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_SRC_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BLEND_SRC_RGB_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BLOCK_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_MAX_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_MIN_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BLUE_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BOLD_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BOOL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BOOL_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BOOL_VEC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BOOL_VEC2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BOOL_VEC3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BOOL_VEC3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BOOL_VEC4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BOOL_VEC4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BOUNDING_BOX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BOUNDING_BOX_OF_BOUNDING_BOXES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BROWSER_DEFAULT_WEBGL | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_ACCESS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_ACCESS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_ACCESS_FLAGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_ACCESS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_DATA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_FLUSHING_UNMAP_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_GPU_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_IMMUTABLE_STORAGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_IMMUTABLE_STORAGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BUFFER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BUFFER_MAPPED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_MAPPED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_MAPPED_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BUFFER_MAP_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_MAP_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_MAP_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_MAP_POINTER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_MAP_POINTER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BUFFER_OBJECT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_OBJECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_SERIALIZED_MODIFY_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_STORAGE_FLAGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_STORAGE_FLAGS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_BUFFER_UPDATE_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_UPDATE_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_USAGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_USAGE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_BUFFER_VARIABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_BUMP_ENVMAP_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_BUMP_NUM_TEX_UNITS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_BUMP_ROT_MATRIX_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_BUMP_ROT_MATRIX_SIZE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_BUMP_TARGET_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_BUMP_TEX_UNITS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_BYTE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_C3F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_C4F_N3F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_C4UB_V2F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_C4UB_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CALLIGRAPHIC_FRAGMENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_CAVEAT_SUPPORT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CCW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CIRCULAR_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CIRCULAR_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CIRCULAR_TANGENT_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_FRAGMENT_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_FRAGMENT_COLOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_READ_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_READ_COLOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_TO_BORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_TO_BORDER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_TO_BORDER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLAMP_TO_BORDER_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLAMP_TO_BORDER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLAMP_TO_BORDER_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_TO_EDGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_TO_EDGE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_VERTEX_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLAMP_VERTEX_COLOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLEAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLEAR_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLEAR_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_ACTIVE_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_ACTIVE_TEXTURE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_ALL_ATTRIB_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIENT_PIXEL_STORE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_STORAGE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIENT_STORAGE_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIENT_VERTEX_ARRAY_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIPPING_INPUT_PRIMITIVES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIPPING_OUTPUT_PRIMITIVES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DEPTH_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE0_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_DISTANCE1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE1_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_DISTANCE2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE2_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_DISTANCE3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE3_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_DISTANCE4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE4_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_DISTANCE5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE5_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_DISTANCE6 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE6_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_DISTANCE7 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_DISTANCE7_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_DISTANCE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_FAR_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_NEAR_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_ORIGIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE0_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_PLANE1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE1_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_PLANE2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE2_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_PLANE3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE3_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_PLANE4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE4_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_PLANE5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CLIP_PLANE5_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CLIP_VOLUME_CLIPPING_HINT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CLOSE_PATH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CMYKA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CMYK_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CND0_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CND_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_COEFF | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR3_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR4_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_COLORBURN_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COLORBURN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COLORDODGE_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COLORDODGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ALPHA_PAIRING_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT0_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT0_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT10 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT10_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT10_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT11 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT11_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT11_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT12_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT13 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT13_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT13_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT14 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT14_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT14_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT15 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT15_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT15_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT1_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT2_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT3_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT4_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT5_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT6 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT6_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT6_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT7 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT7_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT7_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT8_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT9 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT9_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ATTACHMENT9_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_ATTACHMENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_BUFFER_BIT0_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_BUFFER_BIT1_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_BUFFER_BIT2_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_BUFFER_BIT3_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_BUFFER_BIT4_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_BUFFER_BIT5_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_BUFFER_BIT6_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_BUFFER_BIT7_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_ENCODING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COLOR_FLOAT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEX8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_INDEXES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_LOGIC_OP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_MATERIAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_MATERIAL_FACE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_MATERIAL_PARAMETER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_MATRIX_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_MATRIX_STACK_DEPTH_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_RENDERABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_SUM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_SUM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_SUM_CLAMP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_SUM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_ALPHA_SIZE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_BIAS_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_BLUE_SIZE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_FORMAT_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_GREEN_SIZE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_INTENSITY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_INTENSITY_SIZE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_LUMINANCE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_LUMINANCE_SIZE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_RED_SIZE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_SCALE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_TABLE_WIDTH_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_COLOR_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER0_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER5_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER6_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER7_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER_AB_DOT_PRODUCT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER_AB_OUTPUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER_CD_DOT_PRODUCT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER_CD_OUTPUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER_COMPONENT_USAGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER_INPUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER_MAPPING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER_MUX_SUM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINER_SUM_OUTPUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMBINE_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMMAND_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMMAND_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPARE_REF_TO_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPARE_REF_TO_TEXTURE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPARE_R_TO_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPARE_R_TO_TEXTURE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPATIBLE_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPILE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPILE_AND_EXECUTE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPILE_STATUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_INTENSITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_INTENSITY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_LUMINANCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_LUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_LUMINANCE_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_LUMINANCE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_LUMINANCE_LATC1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_R11_EAC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_R11_EAC_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RED_GREEN_RGTC2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RED_RGTC1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RED_RGTC1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RG | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RG11_EAC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RG11_EAC_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGB8_ETC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGB8_ETC2_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA8_ETC2_EAC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA8_ETC2_EAC_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_10x10_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_10x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_10x6_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_10x8_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_12x10_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_12x12_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_3x3x3_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_ASTC_4x3x3_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_ASTC_4x4x3_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_ASTC_4x4x4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_ASTC_4x4_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_5x4x4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_ASTC_5x4_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_5x5x4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_ASTC_5x5x5_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_ASTC_5x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_6x5x5_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_ASTC_6x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_6x6x5_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_ASTC_6x6x6_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_ASTC_6x6_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_8x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_8x6_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_ASTC_8x8_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_BPTC_UNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_BPTC_UNORM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_FXT1_3DFX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_S3TC_DXT1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_S3TC_DXT3_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_S3TC_DXT3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGBA_S3TC_DXT5_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGBA_S3TC_DXT5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGB_FXT1_3DFX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RGB_PVRTC_2BPPV1_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGB_PVRTC_4BPPV1_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_RGB_S3TC_DXT1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_RG_RGTC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SIGNED_R11_EAC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SIGNED_R11_EAC_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SIGNED_RED_RGTC1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SIGNED_RED_RGTC1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SIGNED_RG11_EAC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SIGNED_RG11_EAC_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SIGNED_RG_RGTC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SLUMINANCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SLUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SLUMINANCE_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SLUMINANCE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR, Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB8_ETC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_ETC2_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_SRGB_S3TC_DXT1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_SRGB_S3TC_DXT1_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPRESSED_TEXTURE_FORMATS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPUTE_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COMPUTE_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPUTE_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPUTE_SHADER_INVOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COMPUTE_SUBROUTINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPUTE_SUBROUTINE_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPUTE_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMPUTE_WORK_GROUP_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COMP_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CONDITION_SATISFIED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONDITION_SATISFIED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CONFORMANT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CONIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CONJOINT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CONSERVATIVE_RASTERIZATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CONSERVE_MEMORY_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_ATTENUATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_BORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_BORDER_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_COLOR0_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_COLOR1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CONSTANT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CONST_EYE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_COMPATIBILITY_PROFILE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_CORE_PROFILE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_FLAGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_FLAG_DEBUG_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_FLAG_DEBUG_BIT_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_LOST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_LOST_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CONTEXT_LOST_WEBGL | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CONTEXT_PROFILE_MASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_RELEASE_BEHAVIOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CONTEXT_RELEASE_BEHAVIOR_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CONTEXT_ROBUST_ACCESS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_CONTEXT_ROBUST_ACCESS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CONTEXT_ROBUST_ACCESS_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CONTINUOUS_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_CONTRAST_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CONVEX_HULL_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_BORDER_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_BORDER_COLOR_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_BORDER_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_BORDER_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_FILTER_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_FILTER_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_FILTER_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_FILTER_SCALE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_HEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_HINT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CONVOLUTION_WIDTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CON_0_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_10_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_11_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_12_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_13_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_14_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_15_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_17_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_18_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_19_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_1_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_20_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_21_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_22_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_23_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_24_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_25_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_26_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_27_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_28_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_29_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_2_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_30_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_31_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_3_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_4_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_5_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_6_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_7_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_8_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_CON_9_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_COORD_REPLACE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COORD_REPLACE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_COORD_REPLACE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COORD_REPLACE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COPY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COPY_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COPY_PIXEL_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COPY_READ_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COPY_READ_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COPY_READ_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COPY_WRITE_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COPY_WRITE_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_COPY_WRITE_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COUNTER_RANGE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_COUNTER_TYPE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_COUNT_DOWN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COUNT_UP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COVERAGE_ALL_FRAGMENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COVERAGE_ATTACHMENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COVERAGE_AUTOMATIC_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COVERAGE_BUFFERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COVERAGE_BUFFER_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COVERAGE_COMPONENT4_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COVERAGE_COMPONENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COVERAGE_EDGE_FRAGMENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_COVERAGE_MODULATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COVERAGE_MODULATION_TABLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COVERAGE_MODULATION_TABLE_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_COVERAGE_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CPU_OPTIMIZED_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CUBIC_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CUBIC_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_CULL_FACE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CULL_FACE_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CULL_FRAGMENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CULL_MODES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CULL_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CULL_VERTEX_EYE_POSITION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CULL_VERTEX_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.CullVertex, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_CULL_VERTEX_OBJECT_POSITION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CullVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_ATTRIB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_BINORMAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_FOG_COORD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_FOG_COORDINATE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_FOG_COORDINATE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_MATRIX_INDEX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_MATRIX_STACK_DEPTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_MATRIX_STACK_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_NORMAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_OCCLUSION_QUERY_ID_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_PALETTE_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_PALETTE_MATRIX_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CURRENT_PROGRAM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_QUERY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_QUERY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_QUERY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_CURRENT_RASTER_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_DISTANCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_NORMAL_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_POSITION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_POSITION_VALID | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_SECONDARY_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_RASTER_TEXTURE_COORDS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_SECONDARY_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_SECONDARY_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_TANGENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_TEXTURE_COORDS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_TIME_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_VERTEX_ATTRIB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_VERTEX_ATTRIB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_VERTEX_WEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_CURRENT_WEIGHT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_CW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DARKEN_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_DARKEN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DATA_BUFFER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_ASSERT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_CALLBACK_FUNCTION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_CALLBACK_FUNCTION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_CALLBACK_FUNCTION_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_CALLBACK_USER_PARAM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_CALLBACK_USER_PARAM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_CALLBACK_USER_PARAM_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_CATEGORY_API_ERROR_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_CATEGORY_APPLICATION_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_CATEGORY_DEPRECATION_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_CATEGORY_OTHER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_CATEGORY_PERFORMANCE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_GROUP_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_GROUP_STACK_DEPTH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_LOGGED_MESSAGES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_LOGGED_MESSAGES_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_LOGGED_MESSAGES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_LOGGED_MESSAGES_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_OBJECT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_OUTPUT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_OUTPUT_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_OUTPUT_SYNCHRONOUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_OUTPUT_SYNCHRONOUS_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_PRINT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_SEVERITY_HIGH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SEVERITY_HIGH_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SEVERITY_HIGH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SEVERITY_HIGH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_SEVERITY_LOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SEVERITY_LOW_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SEVERITY_LOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SEVERITY_LOW_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_SEVERITY_MEDIUM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SEVERITY_MEDIUM_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SEVERITY_MEDIUM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SEVERITY_MEDIUM_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_SEVERITY_NOTIFICATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SEVERITY_NOTIFICATION_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_SOURCE_API | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SOURCE_API_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SOURCE_API_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_SOURCE_APPLICATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SOURCE_APPLICATION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SOURCE_APPLICATION_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_SOURCE_OTHER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SOURCE_OTHER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SOURCE_OTHER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_SOURCE_SHADER_COMPILER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SOURCE_SHADER_COMPILER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SOURCE_SHADER_COMPILER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_SOURCE_THIRD_PARTY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SOURCE_THIRD_PARTY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SOURCE_THIRD_PARTY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_SOURCE_WINDOW_SYSTEM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_SOURCE_WINDOW_SYSTEM_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_TYPE_ERROR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_ERROR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_ERROR_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_TYPE_MARKER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_MARKER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_TYPE_OTHER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_OTHER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_OTHER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_TYPE_PERFORMANCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_PERFORMANCE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_PERFORMANCE_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_TYPE_POP_GROUP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_POP_GROUP_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_TYPE_PORTABILITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_PORTABILITY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_PORTABILITY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_TYPE_PUSH_GROUP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_PUSH_GROUP_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DECAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DECODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DECR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DECR_WRAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DECR_WRAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DECR_WRAP_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEFORMATIONS_MASK_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_DELETE_STATUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPENDENT_AR_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPENDENT_GB_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPENDENT_HILO_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPENDENT_RGB_TEXTURE_3D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH24_STENCIL8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH24_STENCIL8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH24_STENCIL8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH32F_STENCIL8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH32F_STENCIL8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_ATTACHMENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_ATTACHMENT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_BOUNDS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_BOUNDS_TEST_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_BUFFER_BIT0_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_BUFFER_BIT1_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_BUFFER_BIT2_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_BUFFER_BIT3_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_BUFFER_BIT4_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_BUFFER_BIT5_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_BUFFER_BIT6_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_BUFFER_BIT7_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_BUFFER_FLOAT_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_CLAMP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_CLAMP_FAR_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_CLAMP_NEAR_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_CLAMP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DepthClamp, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT16_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT16_NONLINEAR_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_COMPONENT16_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_COMPONENT16_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT24 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT24_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT24_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_COMPONENT24_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT32 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT32F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT32F_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT32_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENT32_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_COMPONENT32_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_FUNC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_PASS_INSTRUMENT_MAX_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_PASS_INSTRUMENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_RENDERABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_STENCIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_STENCIL_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_STENCIL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_STENCIL_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_STENCIL_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_STENCIL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DEPTH_STENCIL_TEXTURE_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_STENCIL_TO_BGRA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_STENCIL_TO_RGBA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_TEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_TEXTURE_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_TEXTURE_MODE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DEPTH_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DETAIL_TEXTURE_2D_BINDING_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DETAIL_TEXTURE_2D_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DETAIL_TEXTURE_LEVEL_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DETAIL_TEXTURE_MODE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DIFFERENCE_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_DIFFERENCE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DIFFUSE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DISCARD_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DISCARD_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DISCRETE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_DISJOINT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DISPATCH_INDIRECT_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DISPATCH_INDIRECT_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DISPLAY_LIST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DISTANCE_ATTENUATION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DISTANCE_ATTENUATION_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DITHER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DMP_PROGRAM_BINARY_DMP | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DOMAIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DONT_CARE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOT2_ADD_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DOT3_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DOT3_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOT3_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOT3_RGBA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DOT3_RGBA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOT3_RGBA_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DOT3_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DOT3_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOT4_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DOT_PRODUCT_DEPTH_REPLACE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DOT_PRODUCT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DOT_PRODUCT_PASS_THROUGH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DOT_PRODUCT_TEXTURE_1D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DOT_PRODUCT_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DOT_PRODUCT_TEXTURE_3D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLEBUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DOUBLE_MAT2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT2x3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT2x3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT2x4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT2x4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT3x2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT3x2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT3x4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT3x4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT4x2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT4x2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT4x3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT4x3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_MAT4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_VEC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_VEC2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_VEC3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_VEC3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_VEC4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DOUBLE_VEC4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_ARRAYS_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_ARRAYS_INSTANCED_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_ARRAYS_STRIP_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER0_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER0_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER0_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER10 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER10_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER10_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER10_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER10_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER11 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER11_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER11_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER11_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER11_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER12_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER12_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER12_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER13 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER13_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER13_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER13_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER13_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER14 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER14_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER14_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER14_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER14_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER15 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER15_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER15_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER15_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER15_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER1_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER1_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER1_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER2_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER2_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER3_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER3_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER4_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER4_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER5_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER5_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER5_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER6 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER6_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER6_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER6_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER6_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER7 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER7_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER7_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER7_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER7_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER8_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER8_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER8_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER9 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER9_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER9_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_BUFFER9_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER9_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_ELEMENTS_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_ELEMENTS_INSTANCED_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_ELEMENTS_STRIP_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_FRAMEBUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_FRAMEBUFFER_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_FRAMEBUFFER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_FRAMEBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_FRAMEBUFFER_BINDING_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_FRAMEBUFFER_BINDING_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_FRAMEBUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_FRAMEBUFFER_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_FRAMEBUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_FRAMEBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_DRAW_INDIRECT_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_INDIRECT_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_INDIRECT_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_INDIRECT_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_INDIRECT_UNIFIED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_PIXELS_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_DRAW_PIXEL_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DSDT8_MAG8_INTENSITY8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DSDT8_MAG8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DSDT8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DSDT_MAG_INTENSITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DSDT_MAG_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DSDT_MAG_VIB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DSDT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DST_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DST_ATOP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DST_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DST_IN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DST_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DST_OUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DST_OVER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DS_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DS_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DT_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DT_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DU8DV8_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_ALPHA12_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_ALPHA16_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_ALPHA4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_ALPHA8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_INTENSITY12_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_INTENSITY16_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_INTENSITY4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_INTENSITY8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_LUMINANCE12_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_LUMINANCE16_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_LUMINANCE4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_LUMINANCE8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_LUMINANCE_ALPHA4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_LUMINANCE_ALPHA8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUAL_TEXTURE_SELECT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_DUDV_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DUP_FIRST_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DUP_LAST_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_DYNAMIC_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_DYNAMIC_COPY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DYNAMIC_COPY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DYNAMIC_DRAW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DYNAMIC_DRAW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DYNAMIC_READ | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DYNAMIC_READ_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_DYNAMIC_STORAGE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_DYNAMIC_STORAGE_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_EDGEFLAG_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EDGE_FLAG_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_EFFECTIVE_RASTER_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EIGHTH_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ADDRESS_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_POINTER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_POINTER_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_TYPE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_TYPE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.ElementArray, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_ELEMENT_ARRAY_UNIFIED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EMBOSS_CONSTANT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EMBOSS_LIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EMBOSS_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EMISSION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ENABLE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EQUAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EQUIV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ETC1_RGB8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ETC1_SRGB8_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_EVAL_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_FRACTIONAL_TESSELLATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_TRIANGULAR_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB0_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB10_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB11_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB12_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB13_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB14_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB15_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB5_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB6_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB7_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EVAL_VERTEX_ATTRIB9_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EXCLUSION_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_EXCLUSION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EXP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EXP2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EXPAND_NEGATE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EXPAND_NORMAL_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EXTENSIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_EYE_DISTANCE_TO_LINE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_EYE_DISTANCE_TO_POINT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_EYE_LINEAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EYE_LINEAR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EYE_LINE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_EYE_PLANE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_EYE_PLANE_ABSOLUTE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_EYE_POINT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_EYE_RADIAL_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_E_TIMES_F_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FACTOR_ALPHA_MODULATE_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FACTOR_MAX_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_FACTOR_MIN_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_FAILURE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FALSE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FASTEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FEEDBACK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FEEDBACK_BUFFER_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FEEDBACK_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FEEDBACK_BUFFER_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FENCE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.Fence, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_FENCE_CONDITION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FENCE_STATUS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Fence, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FETCH_PER_SAMPLE_ARM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FIELDS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FIELD_LOWER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FIELD_UPPER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FILE_NAME_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FILL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FILL_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FILL_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FillRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FILTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FILTER4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_FIRST_TO_REST_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FIRST_VERTEX_CONVENTION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FIRST_VERTEX_CONVENTION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FIRST_VERTEX_CONVENTION_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FIXED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FIXED_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.FixedPoint, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_FIXED_ONLY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FIXED_ONLY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FLAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT16_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT16_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT16_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_32_UNSIGNED_INT_24_8_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_CLEAR_COLOR_VALUE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT2x3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT2x3_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FLOAT_MAT2x4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT2x4_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FLOAT_MAT2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT3x2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT3x2_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FLOAT_MAT3x4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT3x4_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FLOAT_MAT3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT4x2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT4x2_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FLOAT_MAT4x3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_MAT4x3_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FLOAT_MAT4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_R16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_R32_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_RG16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_RG32_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_RGB16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_RGB32_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_RGBA16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_RGBA32_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_RGBA_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_RGBA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_RGB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_RG_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_R_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_VEC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_VEC2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_VEC3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_VEC3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_VEC4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FLOAT_VEC4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_SOURCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORDINATE_SOURCE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_COORD_SRC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_DENSITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_DISTANCE_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FogDistance, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FOG_END | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_FUNC_POINTS_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_FOG_FUNC_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_FOG_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FOG_OFFSET_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FOG_OFFSET_VALUE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FOG_SPECULAR_TEXTURE_WIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog, Graphics.Rendering.OpenGL.Raw.WIN, Graphics.Rendering.OpenGL.Raw |
gl_FOG_START | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FONT_ASCENDER_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_DESCENDER_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_GLYPHS_AVAILABLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_HAS_KERNING_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_HEIGHT_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_MAX_ADVANCE_HEIGHT_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_MAX_ADVANCE_WIDTH_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_NUM_GLYPH_INDICES_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_TARGET_UNAVAILABLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_UNAVAILABLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_UNDERLINE_POSITION_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_UNDERLINE_THICKNESS_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_UNINTELLIGIBLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_UNITS_PER_EM_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_X_MAX_BOUNDS_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_X_MIN_BOUNDS_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_Y_MAX_BOUNDS_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FONT_Y_MIN_BOUNDS_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FORCE_BLUE_TO_ONE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FORMAT_SUBSAMPLE_244_244_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Subsample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
gl_FORMAT_SUBSAMPLE_24_24_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Subsample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
gl_FRACTIONAL_EVEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRACTIONAL_EVEN_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRACTIONAL_EVEN_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRACTIONAL_ODD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRACTIONAL_ODD_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRACTIONAL_ODD_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENTS_INSTRUMENT_MAX_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENTS_INSTRUMENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENT_ALPHA_MODULATE_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENT_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_COLOR_MATERIAL_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_COVERAGE_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_COVERAGE_TO_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FogCoord, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_INPUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENT_LIGHT0_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT1_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT2_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT3_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT4_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT5_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT6_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT7_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHTING_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_MATERIAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_NORMAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_PROGRAM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_PROGRAM_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENT_PROGRAM_CALLBACK_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_PROGRAM_POSITION_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_SHADER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_SHADER_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_SHADER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENT_SHADER_DERIVATIVE_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_SHADER_DERIVATIVE_HINT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAGMENT_SHADER_INVOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_SUBROUTINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_SUBROUTINE_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAGMENT_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_LAYERED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_LAYERED_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OVR.Multiview, Graphics.Rendering.OpenGL.Raw.OVR, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OVR.Multiview, Graphics.Rendering.OpenGL.Raw.OVR, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_BINDING_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_BLEND | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_COMPLETE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_COMPLETE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_COMPLETE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_DEFAULT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_DEFAULT_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_DEFAULT_LAYERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_DEFAULT_LAYERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_DEFAULT_LAYERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_DEFAULT_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_DEFAULT_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_FORMATS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_RENDERABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_RENDERABLE_LAYERED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_SRGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_SRGB_CAPABLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_SRGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_UNDEFINED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_UNDEFINED_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEBUFFER_UNSUPPORTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_UNSUPPORTED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEBUFFER_UNSUPPORTED_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FRAMEZOOM_FACTOR_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAMEZOOM_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_FRAME_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRONT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRONT_AND_BACK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRONT_FACE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRONT_FACE_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_FRONT_LEFT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FRONT_RIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FULL_RANGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FULL_STIPPLE_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_FULL_SUPPORT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FUNC_ADD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FUNC_ADD_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FUNC_ADD_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FUNC_REVERSE_SUBTRACT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FUNC_REVERSE_SUBTRACT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FUNC_REVERSE_SUBTRACT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_FUNC_SUBTRACT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_FUNC_SUBTRACT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_FUNC_SUBTRACT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GCCSO_SHADER_BINARY_FJ | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GENERATE_MIPMAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GENERATE_MIPMAP_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GENERATE_MIPMAP_HINT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_GENERATE_MIPMAP_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_GENERIC_ATTRIB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_DEFORMATION_BIT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_DEFORMATION_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_INPUT_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_INPUT_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_INPUT_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_LINKED_INPUT_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GEOMETRY_LINKED_INPUT_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GEOMETRY_LINKED_OUTPUT_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GEOMETRY_LINKED_OUTPUT_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GEOMETRY_LINKED_VERTICES_OUT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GEOMETRY_LINKED_VERTICES_OUT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GEOMETRY_OUTPUT_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_OUTPUT_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_OUTPUT_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_SHADER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_SHADER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GEOMETRY_SHADER_BIT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GEOMETRY_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_SHADER_INVOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_SHADER_INVOCATIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GEOMETRY_SHADER_INVOCATIONS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GEOMETRY_SHADER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_SUBROUTINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_SUBROUTINE_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_VERTICES_OUT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_VERTICES_OUT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_GEOMETRY_VERTICES_OUT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GEQUAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GET_TEXTURE_IMAGE_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GET_TEXTURE_IMAGE_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GLOBAL_ALPHA_FACTOR_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_GLOBAL_ALPHA_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_GLYPH_HAS_KERNING_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GLYPH_HEIGHT_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GLYPH_HORIZONTAL_BEARING_X_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GLYPH_VERTICAL_BEARING_X_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GLYPH_VERTICAL_BEARING_Y_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GLYPH_WIDTH_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GPU_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GPU_DISJOINT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
gl_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
gl_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
gl_GPU_MEMORY_INFO_EVICTION_COUNT_NVX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
gl_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo, Graphics.Rendering.OpenGL.Raw.NVX, Graphics.Rendering.OpenGL.Raw |
gl_GPU_OPTIMIZED_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GREATER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GREEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_MAX_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_MIN_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_GREEN_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GUILTY_CONTEXT_RESET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_GUILTY_CONTEXT_RESET_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_GUILTY_CONTEXT_RESET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_GUILTY_CONTEXT_RESET_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_HALF_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_HALF_BIAS_NEGATE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HALF_BIAS_NORMAL_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HALF_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_HALF_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_HALF_FLOAT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HALF_FLOAT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.HalfFloat, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HALF_FLOAT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_HARDLIGHT_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_HARDLIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HARDMIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HIGH_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_HIGH_INT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_HILO16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HILO8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HILO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HINT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_ALPHA_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_BLUE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_GREEN_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_LUMINANCE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_LUMINANCE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_RED_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_SINK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_SINK_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_HISTOGRAM_WIDTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_HI_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HI_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HORIZONTAL_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HSL_COLOR_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_HSL_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HSL_HUE_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_HSL_HUE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HSL_LUMINOSITY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_HSL_LUMINOSITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_HSL_SATURATION_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_HSL_SATURATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_IDENTITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_IGNORE_BORDER_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_2D_MULTISAMPLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_2D_RECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_2D_RECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BINDING_ACCESS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BINDING_ACCESS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BINDING_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BINDING_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BINDING_LAYER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BINDING_LAYERED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BINDING_LAYERED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BINDING_LAYER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BINDING_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BINDING_LEVEL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BINDING_NAME | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BINDING_NAME_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_IMAGE_CLASS_10_10_10_2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CLASS_11_11_10 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CLASS_1_X_16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CLASS_1_X_32 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CLASS_1_X_8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CLASS_2_X_16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CLASS_2_X_32 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CLASS_2_X_8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CLASS_4_X_16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CLASS_4_X_32 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CLASS_4_X_8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_COMPATIBILITY_CLASS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CUBE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CUBE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_IMAGE_CUBIC_WEIGHT_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_FORMAT_COMPATIBILITY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_MAG_FILTER_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_MIN_FILTER_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_PIXEL_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_PIXEL_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_ROTATE_ANGLE_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_ROTATE_ORIGIN_X_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_ROTATE_ORIGIN_Y_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_SCALE_X_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_SCALE_Y_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_TEXEL_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_TRANSFORM_2D_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_TRANSLATE_X_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_IMAGE_TRANSLATE_Y_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_IMPLEMENTATION_COLOR_READ_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.ReadFormat, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_IMPLEMENTATION_COLOR_READ_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IMPLEMENTATION_COLOR_READ_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.ReadFormat, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_INCR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INCR_WRAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INCR_WRAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INCR_WRAP_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_LOGIC_OP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_MATERIAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_MATERIAL_FACE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_MATERIAL_PARAMETER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_SHIFT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_TEST_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_TEST_FUNC_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_TEST_REF_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INDEX_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INFO_LOG_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INNOCENT_CONTEXT_RESET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INNOCENT_CONTEXT_RESET_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INNOCENT_CONTEXT_RESET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_INNOCENT_CONTEXT_RESET_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_INSTRUMENT_BUFFER_POINTER_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_INSTRUMENT_MEASUREMENTS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Instruments, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_INT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INT16_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INT16_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INT16_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INT64_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INT64_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INT64_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INT64_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INT8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INT8_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INT8_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INT8_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY16F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY16I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY16UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY32F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY32I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY32UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY8I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY8UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY_FLOAT16_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY_FLOAT16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY_FLOAT32_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY_FLOAT32_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_INTENSITY_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTERLACE_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Interlace, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
gl_INTERLACE_READ_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
gl_INTERLACE_READ_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Interlace, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
gl_INTERLACE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Interlace, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_INTERLEAVED_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERLEAVED_ATTRIBS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INTERLEAVED_ATTRIBS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_ALPHA_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_BLUE_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_DEPTH_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_GREEN_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_PREFERRED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_RED_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_SHARED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_STENCIL_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERNALFORMAT_SUPPORTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERPOLATE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INTERPOLATE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INTERPOLATE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_10_10_10_2_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_INT_2_10_10_10_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_2D_MULTISAMPLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_2D_RECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_2D_RECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_INT_IMAGE_CUBE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_CUBE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_IMAGE_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_INT_SAMPLER_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_INT_SAMPLER_2D_RECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_2D_RECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_BUFFER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_INT_SAMPLER_CUBE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_CUBE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INT_SAMPLER_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_INT_SAMPLER_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_INT_SAMPLER_RENDERBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INT_VEC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_VEC2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INT_VEC3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_VEC3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INT_VEC4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INT_VEC4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_INVALID_ENUM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INVALID_FRAMEBUFFER_OPERATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INVALID_FRAMEBUFFER_OPERATION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INVALID_FRAMEBUFFER_OPERATION_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_INVALID_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INVALID_OPERATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INVALID_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INVARIANT_DATATYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INVARIANT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INVARIANT_VALUE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_INVERSE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INVERSE_TRANSPOSE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INVERT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_INVERTED_SCREEN_W_REND | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates, Graphics.Rendering.OpenGL.Raw.REND, Graphics.Rendering.OpenGL.Raw |
gl_INVERT_OVG_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_INVERT_RGB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_IR_INSTRUMENT1_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_ISOLINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ISOLINES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_ISOLINES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_IS_PER_PATCH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_IS_PER_PATCH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_IS_PER_PATCH_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_IS_ROW_MAJOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ITALIC_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_IUI_N3F_V2F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IUI_N3F_V3F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IUI_V2F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_IUI_V3F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_KEEP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LARGE_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LARGE_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LAST_VERTEX_CONVENTION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LAST_VERTEX_CONVENTION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LAST_VERTEX_CONVENTION_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LAST_VIDEO_CAPTURE_STATUS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LAYER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LAYER_PROVOKING_VERTEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LAYER_PROVOKING_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LAYER_PROVOKING_VERTEX_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LAYOUT_DEFAULT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_LAYOUT_LINEAR_CPU_CACHED_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_LAYOUT_LINEAR_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_LEFT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LEQUAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LERP_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_LESS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT6 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT7 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHTEN_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_LIGHTEN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LIGHTING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHTING_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT_ENV_MODE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT_MODEL_AMBIENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT_MODEL_COLOR_CONTROL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT_MODEL_COLOR_CONTROL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT_MODEL_LOCAL_VIEWER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_LIGHT_MODEL_TWO_SIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINEARBURN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LINEARDODGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LINEARLIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_ATTENUATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_CLIPMAP_LINEAR_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_CLIPMAP_NEAREST_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_DETAIL_ALPHA_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_DETAIL_COLOR_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_DETAIL_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_MIPMAP_LINEAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_MIPMAP_NEAREST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_SHARPEN_ALPHA_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_SHARPEN_COLOR_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_LINEAR_SHARPEN_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_LINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINES_ADJACENCY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINES_ADJACENCY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LINES_ADJACENCY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LINES_ADJACENCY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LINE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_LOOP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LINE_QUALITY_HINT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LINE_RESET_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_SMOOTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_SMOOTH_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STIPPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STIPPLE_PATTERN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STIPPLE_REPEAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STRIP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STRIP_ADJACENCY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STRIP_ADJACENCY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STRIP_ADJACENCY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LINE_STRIP_ADJACENCY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LINE_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LINE_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_WIDTH_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LINE_WIDTH_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LINK_STATUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIST_BASE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIST_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIST_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIST_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LIST_PRIORITY_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_LOAD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LOCAL_CONSTANT_DATATYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LOCAL_CONSTANT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LOCAL_CONSTANT_VALUE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LOCAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LOCATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LOCATION_COMPONENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LOCATION_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LOGIC_OP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LOGIC_OP_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LOSE_CONTEXT_ON_RESET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LOSE_CONTEXT_ON_RESET_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LOSE_CONTEXT_ON_RESET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LOSE_CONTEXT_ON_RESET_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LOWER_LEFT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LOW_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LOW_INT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LO_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LO_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE12_ALPHA12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE12_ALPHA12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE12_ALPHA4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE12_ALPHA4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LUMINANCE16I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16_ALPHA16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16_ALPHA16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16_ALPHA16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE32F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LUMINANCE32I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE32UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE4_ALPHA4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE4_ALPHA4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE4_ALPHA4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LUMINANCE4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE6_ALPHA2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE6_ALPHA2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE8I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE8UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE8_ALPHA8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE8_ALPHA8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LUMINANCE8_ALPHA8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LUMINANCE8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA16F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LUMINANCE_ALPHA16I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA16UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA32F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_LUMINANCE_ALPHA32I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA32UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA8I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA8UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA_FLOAT16_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA_FLOAT16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA_FLOAT32_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA_FLOAT32_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_ALPHA_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_FLOAT16_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_FLOAT16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_FLOAT32_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_FLOAT32_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_LUMINANCE_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAD_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_MAGNITUDE_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAGNITUDE_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAJOR_VERSION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MALI_PROGRAM_BINARY_ARM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MALI_SHADER_BINARY_ARM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MANUAL_GENERATE_MIPMAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_BINORMAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_COLOR_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_GRID_DOMAIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_GRID_SEGMENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_NORMAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_TANGENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_TEXTURE_COORD_1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_TEXTURE_COORD_2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_TEXTURE_COORD_3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_TEXTURE_COORD_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB0_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB10_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB11_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB12_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB13_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB14_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB15_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB1_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB2_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB3_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB4_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB5_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB6_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB7_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB8_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP1_VERTEX_ATTRIB9_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_BINORMAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_COLOR_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_GRID_DOMAIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_GRID_SEGMENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_NORMAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_TANGENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_TEXTURE_COORD_1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_TEXTURE_COORD_2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_TEXTURE_COORD_3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_TEXTURE_COORD_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB0_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB10_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB11_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB12_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB13_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB14_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB15_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB1_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB2_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB3_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB4_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB5_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB6_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB7_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB8_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP2_VERTEX_ATTRIB9_4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP_ATTRIB_U_ORDER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP_ATTRIB_V_ORDER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP_COHERENT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP_COHERENT_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAP_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP_FLUSH_EXPLICIT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP_FLUSH_EXPLICIT_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAP_INVALIDATE_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP_INVALIDATE_BUFFER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAP_INVALIDATE_RANGE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP_INVALIDATE_RANGE_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAP_PERSISTENT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP_PERSISTENT_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAP_READ_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP_READ_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAP_STENCIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP_TESSELLATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAP_UNSYNCHRONIZED_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP_UNSYNCHRONIZED_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAP_WRITE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAP_WRITE_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MATERIAL_SIDE_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX0_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX0_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX10_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX11_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX12_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX13_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX14_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX15_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX16_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX17_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX18_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX19_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX1_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX20_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX21_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX22_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX23_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX24_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX25_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX26_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX27_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX28_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX29_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX30_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX31_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX5_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX5_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX6_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX6_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX7_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX7_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX8_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX9_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_INDEX_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MATRIX_INDEX_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MATRIX_INDEX_ARRAY_POINTER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_INDEX_ARRAY_POINTER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MATRIX_INDEX_ARRAY_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_INDEX_ARRAY_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MATRIX_INDEX_ARRAY_STRIDE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_INDEX_ARRAY_STRIDE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MATRIX_INDEX_ARRAY_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_INDEX_ARRAY_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MATRIX_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_PALETTE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MATRIX_PALETTE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MATRIX_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_MAT_AMBIENT_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_MAT_COLOR_INDEXES_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_MAT_DIFFUSE_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_MAT_EMISSION_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_MAT_SHININESS_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_MAT_SPECULAR_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_MAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_3D_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_3D_TEXTURE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_3D_TEXTURE_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_4D_TEXTURE_SIZE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ACTIVE_LIGHTS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ARRAY_TEXTURE_LAYERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ARRAY_TEXTURE_LAYERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ASYNC_DRAW_PIXELS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ASYNC_HISTOGRAM_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ASYNC_READ_PIXELS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ASYNC_TEX_IMAGE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_BINDABLE_UNIFORM_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CLIENT_ATTRIB_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CLIPMAP_DEPTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CLIP_DISTANCES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CLIP_DISTANCES_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_CLIP_PLANES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CLIP_PLANES_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_COLOR_ATTACHMENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COLOR_ATTACHMENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COLOR_ATTACHMENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_COLOR_MATRIX_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COLOR_TEXTURE_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_CLIP_AND_CULL_DISTANCES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CullDistance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_DIMENSIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_COMBINED_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_SHADER_OUTPUT_RESOURCES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_SHARED_MEMORY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_WORK_GROUP_COUNT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_COMPUTE_WORK_GROUP_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CONVOLUTION_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CONVOLUTION_HEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CONVOLUTION_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CONVOLUTION_WIDTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CUBE_MAP_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_CUBE_MAP_TEXTURE_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_CULL_DISTANCES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CullDistance, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DEBUG_GROUP_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DEBUG_GROUP_STACK_DEPTH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_DEBUG_LOGGED_MESSAGES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DEBUG_LOGGED_MESSAGES_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DEBUG_LOGGED_MESSAGES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DEBUG_LOGGED_MESSAGES_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_DEBUG_MESSAGE_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DEBUG_MESSAGE_LENGTH_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DEBUG_MESSAGE_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DEBUG_MESSAGE_LENGTH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_DEEP_3D_TEXTURE_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DEFORMATION_ORDER_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DEPTH_TEXTURE_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DRAW_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DRAW_BUFFERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DRAW_BUFFERS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_MAX_DRAW_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_DRAW_BUFFERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_DUAL_SOURCE_DRAW_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ELEMENTS_INDICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ELEMENTS_INDICES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ELEMENTS_VERTICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ELEMENTS_VERTICES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_ELEMENT_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_EVAL_ORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FOG_FUNC_POINTS_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_INPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_FRAGMENT_LIGHTS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAGMENT_UNIFORM_VECTORS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAMEBUFFER_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAMEBUFFER_LAYERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAMEBUFFER_LAYERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_FRAMEBUFFER_LAYERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_FRAMEBUFFER_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAMEBUFFER_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_FRAMEZOOM_FACTOR_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GENERAL_COMBINERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_ATOMIC_COUNTERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_IMAGE_UNIFORMS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_INPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_INPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_INPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_OUTPUT_VERTICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_OUTPUT_VERTICES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_SHADER_INVOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_SHADER_INVOCATIONS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_UNIFORM_BLOCKS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_IMAGE_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_IMAGE_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_IMAGE_UNITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_INTEGER_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_LABEL_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_LABEL_LENGTH_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_LAYERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_LIGHTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_LIST_NESTING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_MAP_TESSELLATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_MODELVIEW_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_MULTIVIEW_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_NAME_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_NUM_ACTIVE_VARIABLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_NUM_COMPATIBLE_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PALETTE_MATRICES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PALETTE_MATRICES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_PATCH_VERTICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PATCH_VERTICES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_PATCH_VERTICES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_PIXEL_MAP_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_ATTRIBS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_CALL_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_ENV_PARAMETERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_GENERIC_RESULTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_IF_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_LOOP_COUNT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_LOOP_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_MATRICES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_OUTPUT_VERTICES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_PARAMETERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_PATCH_ATTRIBS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_RESULT_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_SUBROUTINE_NUM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEMPORARIES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEXEL_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEXEL_OFFSET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEXEL_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_PROJECTION_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_RASTER_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_RATIONAL_EVAL_ORDER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.Evaluators, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_RECTANGLE_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_RECTANGLE_TEXTURE_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_RENDERBUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_RENDERBUFFER_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_RENDERBUFFER_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SAMPLES_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_SAMPLES_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SAMPLES_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_SAMPLE_MASK_WORDS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SAMPLE_MASK_WORDS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SERVER_WAIT_TIMEOUT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SERVER_WAIT_TIMEOUT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_SHADER_BUFFER_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_SHADER_STORAGE_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SHADER_STORAGE_BUFFER_BINDINGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SHININESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SPARSE_3D_TEXTURE_SIZE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SPARSE_3D_TEXTURE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SPARSE_3D_TEXTURE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_SPARSE_TEXTURE_SIZE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SPARSE_TEXTURE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SPARSE_TEXTURE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_SPOT_EXPONENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_GEN_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_GEN_LEVEL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_GEN_LEVEL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_PATCH_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TESS_PATCH_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TESS_PATCH_COMPONENTS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TEXTURE_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_BUFFER_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_BUFFER_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_BUFFER_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_TEXTURE_COORDS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_COORDS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_COORDS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_IMAGE_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_IMAGE_UNITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_LOD_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_LOD_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TEXTURE_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRACK_MATRICES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_UNIFORM_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_UNIFORM_BUFFER_BINDINGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_UNIFORM_LOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VARYING_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VARYING_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VARYING_FLOATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VARYING_FLOATS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VARYING_VECTORS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_ATOMIC_COUNTERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_ATTRIBS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_ATTRIB_BINDINGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_ATTRIB_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_IMAGE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_OUTPUT_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_SHADER_INVARIANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_SHADER_LOCALS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_SHADER_STORAGE_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_SHADER_VARIANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_STREAMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_STREAMS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_UNIFORM_BLOCKS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_UNIFORM_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_UNIFORM_VECTORS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_UNITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_UNITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_VERTEX_VARYING_COMPONENTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VERTEX_VARYING_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VIEWPORTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VIEWPORTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MAX_VIEWPORT_DIMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MAX_VIEWS_OVR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OVR.Multiview, Graphics.Rendering.OpenGL.Raw.OVR, Graphics.Rendering.OpenGL.Raw |
gl_MAX_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MEDIUM_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MEDIUM_INT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MINMAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MINMAX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MINMAX_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MINMAX_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MINMAX_SINK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MINMAX_SINK_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MINOR_VERSION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MINUS_CLAMPED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MINUS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MIN_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MIN_LOD_WARNING_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_MIN_MAP_BUFFER_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MIN_PROGRAM_TEXEL_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MIN_PROGRAM_TEXEL_OFFSET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MIN_PROGRAM_TEXEL_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureGather, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MIN_SAMPLE_SHADING_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MIN_SAMPLE_SHADING_VALUE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MIN_SAMPLE_SHADING_VALUE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MIN_SPARSE_LEVEL_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_MIPMAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MIRRORED_REPEAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MIRRORED_REPEAT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MIRRORED_REPEAT_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_MIRRORED_REPEAT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MIRROR_CLAMP_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_MIRROR_CLAMP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MIRROR_CLAMP_TO_BORDER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MIRROR_CLAMP_TO_EDGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MIRROR_CLAMP_TO_EDGE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_MIRROR_CLAMP_TO_EDGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MITER_REVERT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MITER_TRUNCATE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MIXED_DEPTH_SAMPLES_SUPPORTED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MIXED_STENCIL_SAMPLES_SUPPORTED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW0_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW0_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW0_STACK_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW10_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW11_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW12_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW13_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW14_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW15_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW16_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW17_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW18_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW19_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW1_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW1_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW1_STACK_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW20_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW21_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW22_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW23_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW24_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW25_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW26_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW27_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW28_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW29_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW30_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW31_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW5_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW6_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW7_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW8_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW9_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MODELVIEW_PROJECTION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MODELVIEW_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MODULATE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MODULATE_ADD_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_MODULATE_COLOR_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MODULATE_SIGNED_ADD_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_MODULATE_SUBTRACT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_MOVE_TO_CONTINUES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MOVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MOVE_TO_RESETS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MOV_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_MULT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MULTIPLY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_MULTIPLY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE_3DFX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE_BIT_3DFX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE_BIT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE_BUFFER_BIT0_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MULTISAMPLE_BUFFER_BIT1_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MULTISAMPLE_BUFFER_BIT2_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MULTISAMPLE_BUFFER_BIT3_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MULTISAMPLE_BUFFER_BIT4_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MULTISAMPLE_BUFFER_BIT5_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MULTISAMPLE_BUFFER_BIT6_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MULTISAMPLE_BUFFER_BIT7_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MULTISAMPLE_COVERAGE_MODES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE_FILTER_HINT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_MULTISAMPLE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_MULTIVIEW_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_MUL_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_MVP_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_N3F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NAMED_STRING_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NAMED_STRING_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NAME_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NAND | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_NATIVE_GRAPHICS_END_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_NATIVE_GRAPHICS_HANDLE_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_NEAREST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NEAREST_CLIPMAP_LINEAR_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_NEAREST_CLIPMAP_NEAREST_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_NEAREST_MIPMAP_LINEAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NEAREST_MIPMAP_NEAREST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NEGATE_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_NEGATIVE_ONE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NEGATIVE_ONE_TO_ONE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NEGATIVE_W_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NEGATIVE_X_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NEGATIVE_Y_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NEGATIVE_Z_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NEVER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NEXT_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_NICEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NONE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NONE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_NOOP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NOP_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_NOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NORMALIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NORMALIZED_RANGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_MAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_MAP_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_MAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_NORMAL_MAP_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_NOTEQUAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NO_ERROR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NO_RESET_NOTIFICATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NO_RESET_NOTIFICATION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NO_RESET_NOTIFICATION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_NO_RESET_NOTIFICATION_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_NUM_ACTIVE_VARIABLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NUM_COMPATIBLE_SUBROUTINES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NUM_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NUM_EXTENSIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NUM_FILL_STREAMS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_NUM_FRAGMENT_CONSTANTS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_NUM_FRAGMENT_REGISTERS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_NUM_GENERAL_COMBINERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_NUM_INSTRUCTIONS_PER_PASS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_NUM_INSTRUCTIONS_TOTAL_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_NUM_LOOPBACK_COMPONENTS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_NUM_PASSES_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_NUM_PROGRAM_BINARY_FORMATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NUM_PROGRAM_BINARY_FORMATS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_NUM_SAMPLE_COUNTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NUM_SHADER_BINARY_FORMATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NUM_SHADING_LANGUAGE_VERSIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_NUM_SPARSE_LEVELS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NUM_SPARSE_LEVELS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_NUM_VIDEO_CAPTURE_STREAMS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_NUM_VIRTUAL_PAGE_SIZES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_NUM_VIRTUAL_PAGE_SIZES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_OBJECT_ACTIVE_ATTRIBUTES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_ACTIVE_UNIFORMS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_ATTACHED_OBJECTS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_BUFFER_SIZE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_BUFFER_USAGE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_COMPILE_STATUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_DELETE_STATUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_DISTANCE_TO_LINE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_DISTANCE_TO_POINT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_INFO_LOG_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_LINEAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_LINEAR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_LINE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_LINK_STATUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_PLANE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_POINT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_SHADER_SOURCE_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_SUBTYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_TYPE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_OBJECT_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OBJECT_VALIDATE_STATUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OCCLUSION_QUERY_EVENT_MASK_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_OCCLUSION_TEST_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_OCCLUSION_TEST_RESULT_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_HILO_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_TEXTURE_2D_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_TEXTURE_2D_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_TEXTURE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_TEXTURE_2D_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_TEXTURE_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_TEXTURE_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OFFSET_TEXTURE_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ONE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ONE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_CONSTANT_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_CONSTANT_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_CONSTANT_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_CONSTANT_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BlendColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_DST_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_DST_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_SRC1_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_SRC1_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_SRC_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ONE_MINUS_SRC_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND0_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND0_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND0_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND0_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND0_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND0_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND1_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND1_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND1_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND1_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND1_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND1_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND2_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND2_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND2_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND2_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND2_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND2_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND3_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OPERAND3_RGB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_OP_ADD_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_CLAMP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_CROSS_PRODUCT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_DOT3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_DOT4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_EXP_BASE_2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_FLOOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_FRAC_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_INDEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_LOG_BASE_2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_MADD_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_MAX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_MIN_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_MOV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_MULTIPLY_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_MUL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_NEGATE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_POWER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_RECIP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_RECIP_SQRT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_ROUND_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_SET_GE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_SET_LT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OP_SUB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OR_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OR_REVERSE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_COLOR0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_COLOR1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_FOG_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD0_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD10_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD11_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD13_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD14_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD15_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD17_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD18_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD19_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD20_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD21_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD22_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD23_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD24_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD25_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD26_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD27_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD28_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD29_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD30_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD31_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD6_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD7_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_TEXTURE_COORD9_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUTPUT_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_OUT_OF_MEMORY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_OVERLAY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_OVERLAY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PACK_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PACK_CMYK_HINT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PACK_COMPRESSED_BLOCK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PACK_COMPRESSED_BLOCK_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PACK_COMPRESSED_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PACK_COMPRESSED_BLOCK_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PACK_COMPRESSED_SIZE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PACK_IMAGE_DEPTH_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_PACK_IMAGE_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PACK_IMAGE_HEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PACK_INVERT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESA.PackInvert, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
gl_PACK_LSB_FIRST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PACK_MAX_COMPRESSED_SIZE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PACK_RESAMPLE_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
gl_PACK_RESAMPLE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Resample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PACK_REVERSE_ROW_ORDER_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PACK_ROW_BYTES_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_PACK_ROW_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PACK_SKIP_IMAGES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PACK_SKIP_IMAGES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PACK_SKIP_PIXELS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PACK_SKIP_ROWS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PACK_SKIP_VOLUMES_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_PACK_SUBSAMPLE_RATE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Subsample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PACK_SWAP_BYTES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PALETTE4_R5_G6_B5_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_PALETTE4_RGB5_A1_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_PALETTE4_RGB8_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_PALETTE4_RGBA4_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_PALETTE4_RGBA8_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_PALETTE8_R5_G6_B5_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_PALETTE8_RGB5_A1_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_PALETTE8_RGB8_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_PALETTE8_RGBA4_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_PALETTE8_RGBA8_OES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture, Graphics.Rendering.OpenGL.Raw.OES, Graphics.Rendering.OpenGL.Raw |
gl_PARALLEL_ARRAYS_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PARAMETER_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PARAMETER_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PARTIAL_SUCCESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PASS_THROUGH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PASS_THROUGH_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PATCHES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PATCHES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PATCHES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PATCH_DEFAULT_INNER_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PATCH_DEFAULT_INNER_LEVEL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PATCH_DEFAULT_OUTER_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PATCH_DEFAULT_OUTER_LEVEL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PATCH_VERTICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PATCH_VERTICES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PATCH_VERTICES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PATH_CLIENT_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_COMMAND_COUNT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_COMPUTED_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_COORD_COUNT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_COVER_DEPTH_FUNC_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_DASH_ARRAY_COUNT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_DASH_CAPS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_DASH_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_DASH_OFFSET_RESET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_END_CAPS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_ERROR_POSITION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_FILL_BOUNDING_BOX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_FILL_COVER_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_FILL_MASK_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_FILL_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_FOG_GEN_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_FORMAT_PS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_FORMAT_SVG_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_GEN_COEFF_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_GEN_COLOR_FORMAT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_GEN_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_GEN_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_INITIAL_DASH_CAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_INITIAL_END_CAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_JOIN_STYLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_MAX_MODELVIEW_STACK_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_MAX_PROJECTION_STACK_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_MITER_LIMIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_MODELVIEW_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_MODELVIEW_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_MODELVIEW_STACK_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_OBJECT_BOUNDING_BOX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_PROJECTION_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_PROJECTION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_PROJECTION_STACK_DEPTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_STENCIL_FUNC_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_STENCIL_REF_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_STENCIL_VALUE_MASK_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_STROKE_BOUNDING_BOX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_STROKE_COVER_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_STROKE_MASK_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_STROKE_WIDTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_TERMINAL_DASH_CAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_TERMINAL_END_CAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PATH_TRANSPOSE_PROJECTION_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PERCENTAGE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_PERFMON_GLOBAL_MODE_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PERFMON_RESULT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_PERFMON_RESULT_AVAILABLE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_PERFMON_RESULT_SIZE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_PERFORMANCE_MONITOR_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_DATA_BOOL32_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_DATA_FLOAT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_DATA_UINT32_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_DATA_UINT64_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_DURATION_NORM_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_DURATION_RAW_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_EVENT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_RAW_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_THROUGHPUT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_COUNTER_TIMESTAMP_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_DONOT_FLUSH_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_FLUSH_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_GLOBAL_CONTEXT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_SINGLE_CONTEXT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERFQUERY_WAIT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_PERSPECTIVE_CORRECTION_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PERTURB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PER_STAGE_CONSTANTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PHONG_HINT_WIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.WIN.PhongShading, Graphics.Rendering.OpenGL.Raw.WIN, Graphics.Rendering.OpenGL.Raw |
gl_PHONG_WIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.WIN.PhongShading, Graphics.Rendering.OpenGL.Raw.WIN, Graphics.Rendering.OpenGL.Raw |
gl_PINLIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_BUFFER_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_BUFFER_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_COUNTER_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_COUNT_AVAILABLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_COUNT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_CUBIC_WEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_GROUP_COLOR_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAG_FILTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_A_TO_A | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_A_TO_A_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_B_TO_B | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_B_TO_B_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_G_TO_G | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_G_TO_G_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_A | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_A_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_B | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_B_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_G | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_G_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_I_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_R | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_I_TO_R_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_R_TO_R | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_R_TO_R_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_S_TO_S | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MAP_S_TO_S_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MIN_FILTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_MODE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_PACK_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_PACK_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_PACK_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_PACK_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_PACK_BUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_PACK_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_SUBSAMPLE_2424_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Subsample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_SUBSAMPLE_4242_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Subsample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_SUBSAMPLE_4444_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Subsample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TEXTURE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TEX_GEN_ALPHA_LS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PIXEL_TEX_GEN_ALPHA_MS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PIXEL_TEX_GEN_MODE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TEX_GEN_Q_CEILING_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PIXEL_TEX_GEN_Q_FLOOR_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PIXEL_TEX_GEN_Q_ROUND_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PIXEL_TEX_GEN_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TILE_CACHE_INCREMENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TILE_CACHE_SIZE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TILE_GRID_DEPTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TILE_GRID_HEIGHT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TILE_GRID_WIDTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TILE_HEIGHT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TILE_WIDTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TRANSFORM_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TRANSFORM_2D_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_UNPACK_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_UNPACK_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_UNPACK_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_UNPACK_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_UNPACK_BUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PIXEL_UNPACK_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PLUS_CLAMPED_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PLUS_CLAMPED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PLUS_DARKER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PLUS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PN_TRIANGLES_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_PN_TRIANGLES_NORMAL_MODE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_PN_TRIANGLES_POINT_MODE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_POINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_DISTANCE_ATTENUATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_DISTANCE_ATTENUATION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POINT_FADE_THRESHOLD_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_FADE_THRESHOLD_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POINT_FADE_THRESHOLD_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POINT_FADE_THRESHOLD_SIZE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_POINT_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_POINT_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_ARRAY_BUFFER_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_POINT_SIZE_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_POINT_SIZE_ARRAY_POINTER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_POINT_SIZE_ARRAY_STRIDE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_POINT_SIZE_ARRAY_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_POINT_SIZE_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_MAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_MAX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_MAX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_MAX_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_MIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_MIN_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PointParameters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_MIN_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PointParameters, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_MIN_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SIZE_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SMOOTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SMOOTH_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SPRITE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SPRITE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PointSprite, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SPRITE_COORD_ORIGIN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SPRITE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_POINT_SPRITE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_POINT_SPRITE_R_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PointSprite, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_POINT_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_POLYGON_OFFSET_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_CLAMP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_FACTOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_FACTOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_FILL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_LINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_LINE_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_POLYGON_OFFSET_POINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_OFFSET_POINT_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_POLYGON_OFFSET_UNITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_SMOOTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_SMOOTH_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_STIPPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_STIPPLE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POLYGON_TOKEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POSITION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_ALPHA_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_ALPHA_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_BLUE_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_BLUE_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_GREEN_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_GREEN_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_RED_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_RED_BIAS_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_RED_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_COLOR_MATRIX_RED_SCALE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_ALPHA_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_ALPHA_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_ALPHA_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_ALPHA_SCALE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_BLUE_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_BLUE_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_BLUE_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_BLUE_SCALE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_GREEN_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_GREEN_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_GREEN_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_GREEN_SCALE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_RED_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_RED_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_RED_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_POST_CONVOLUTION_RED_SCALE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_POST_TEXTURE_FILTER_BIAS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_POST_TEXTURE_FILTER_SCALE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_PREFER_DOUBLEBUFFER_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_PRESENT_DURATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PRESENT_TIME_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PresentVideo, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PRESERVE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_PREVIOUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PREVIOUS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PREVIOUS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PREVIOUS_TEXTURE_INPUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PRIMARY_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PRIMARY_COLOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PRIMARY_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PRIMARY_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVES_GENERATED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVES_GENERATED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVES_GENERATED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVES_GENERATED_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PRIMITIVES_SUBMITTED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVE_BOUNDING_BOX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PRIMITIVE_BOUNDING_BOX_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PRIMITIVE_ID_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVE_RESTART | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVE_RESTART_FIXED_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PRIMITIVE_RESTART_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVE_RESTART_INDEX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PRIMITIVE_RESTART_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAMMABLE_SAMPLE_LOCATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ADDRESS_REGISTERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ALU_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ATTRIBS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ATTRIB_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_BINARY_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PROGRAM_BINARY_FORMATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_BINARY_FORMATS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PROGRAM_BINARY_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_BINARY_LENGTH_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PROGRAM_BINARY_RETRIEVABLE_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ERROR_POSITION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ERROR_POSITION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ERROR_STRING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_ERROR_STRING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_FORMAT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_FORMAT_ASCII_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_INPUT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PROGRAM_LENGTH_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_MATRIX_STACK_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_ATTRIBS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_PARAMETERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_TEMPORARIES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_OBJECT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_OBJECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_OUTPUT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_PARAMETERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_PARAMETER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_PIPELINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_PIPELINE_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_PIPELINE_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PROGRAM_PIPELINE_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PROGRAM_PIPELINE_OBJECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_POINT_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_POINT_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_POINT_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_RESIDENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_RESULT_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.GPUProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_SEPARABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_SEPARABLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PROGRAM_STRING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_STRING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_TARGET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_TEMPORARIES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_TEX_INDIRECTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_TEX_INSTRUCTIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROJECTION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROJECTION_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_PROJECTION_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROVOKING_VERTEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROVOKING_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_HISTOGRAM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_HISTOGRAM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.ColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ImageTransform, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_1D_STACK_MESAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_2D_STACK_MESAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_4D_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_CUBE_MAP_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_CUBE_MAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_RECTANGLE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_PROXY_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_PURGEABLE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_Q | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUADRATIC_ATTENUATION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUADRATIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_QUADS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUADS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_QUADS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_QUAD_ALPHA4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_QUAD_ALPHA8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_QUAD_INTENSITY4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_QUAD_INTENSITY8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_QUAD_LUMINANCE4_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_QUAD_LUMINANCE8_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_QUAD_MESH_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.MeshArray, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_QUAD_STRIP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUAD_TEXTURE_SELECT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_QUARTER_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_QUERY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_ALL_EVENT_BITS_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BUFFER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BUFFER_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BUFFER_BINDING_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BY_REGION_NO_WAIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BY_REGION_NO_WAIT_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BY_REGION_NO_WAIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BY_REGION_WAIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BY_REGION_WAIT_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_BY_REGION_WAIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_COUNTER_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_COUNTER_BITS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_COUNTER_BITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_DEPTH_FAIL_EVENT_BIT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_DEPTH_PASS_EVENT_BIT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_QUERY_NO_WAIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_NO_WAIT_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_NO_WAIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_OBJECT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_OBJECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_RESULT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_RESULT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_RESULT_AVAILABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_RESULT_AVAILABLE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_RESULT_AVAILABLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_QUERY_RESULT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_QUERY_RESULT_NO_WAIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_RESULT_NO_WAIT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_STENCIL_FAIL_EVENT_BIT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_TARGET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_WAIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_WAIT_INVERTED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_QUERY_WAIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_R | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R11F_G11F_B10F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R11F_G11F_B10F_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_R11F_G11F_B10F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_R16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R16F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_R16I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R16UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_R16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R16_SNORM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_R1UI_C3F_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_R1UI_C4F_N3F_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_R1UI_C4UB_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_R1UI_N3F_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_R1UI_T2F_C4F_N3F_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_R1UI_T2F_N3F_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_R1UI_T2F_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_R1UI_V3F_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_R32F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_R32I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R32UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R3_G3_B2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R8I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R8UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_R8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_R8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RASTERIZER_DISCARD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RASTERIZER_DISCARD_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RASTERIZER_DISCARD_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RASTER_FIXED_SAMPLE_LOCATIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RASTER_MULTISAMPLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RASTER_POSITION_UNCLIPPED_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_RASTER_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_READ_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_READ_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_READ_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_READ_FRAMEBUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_READ_FRAMEBUFFER_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_READ_FRAMEBUFFER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_READ_FRAMEBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_READ_FRAMEBUFFER_BINDING_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_READ_FRAMEBUFFER_BINDING_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_READ_FRAMEBUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_READ_FRAMEBUFFER_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_READ_FRAMEBUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_READ_FRAMEBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_READ_ONLY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_READ_ONLY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_READ_PIXELS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_READ_PIXELS_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_READ_PIXELS_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_READ_PIXEL_DATA_RANGE_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_READ_PIXEL_DATA_RANGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_READ_PIXEL_DATA_RANGE_POINTER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_READ_WRITE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_READ_WRITE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RECIP_ADD_SIGNED_ALPHA_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RECLAIM_MEMORY_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_RECT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_REDUCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_REDUCE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RED_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RED_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RED_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_RED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RED_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RED_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RED_MAX_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
gl_RED_MIN_CLAMP_INGR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp, Graphics.Rendering.OpenGL.Raw.INGR, Graphics.Rendering.OpenGL.Raw |
gl_RED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RED_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RED_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_REFERENCED_BY_COMPUTE_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_REFERENCED_BY_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_REFERENCED_BY_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_REFERENCED_BY_GEOMETRY_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_REFERENCED_BY_GEOMETRY_SHADER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_REFERENCED_BY_TESS_CONTROL_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_REFERENCED_BY_TESS_CONTROL_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_REFERENCED_BY_TESS_CONTROL_SHADER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_REFERENCED_BY_TESS_EVALUATION_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_REFERENCED_BY_TESS_EVALUATION_SHADER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_REFERENCED_BY_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_REFERENCE_PLANE_EQUATION_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_REFERENCE_PLANE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_REFLECTION_MAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_REFLECTION_MAP_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_REFLECTION_MAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_REFLECTION_MAP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_REFLECTION_MAP_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_REGISTER_COMBINERS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_REG_0_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_10_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_11_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_12_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_13_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_14_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_15_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_17_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_18_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_19_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_1_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_20_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_21_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_22_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_23_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_24_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_25_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_26_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_27_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_28_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_29_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_2_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_30_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_31_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_3_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_4_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_5_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_6_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_7_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_8_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_REG_9_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_CONIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_HORIZONTAL_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_LARGE_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_LARGE_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_MOVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_QUADRATIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_RECT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_ROUNDED_RECT2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_ROUNDED_RECT4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_ROUNDED_RECT8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_ROUNDED_RECT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_SMALL_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_SMALL_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELATIVE_VERTICAL_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RELEASED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_RENDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_ALPHA_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_ALPHA_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_BINDING_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_BLUE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_BLUE_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_COLOR_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_COVERAGE_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_DEPTH_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_DEPTH_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_FREE_MEMORY_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.Meminfo, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_GREEN_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_GREEN_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_HEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_HEIGHT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_INTERNAL_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_INTERNAL_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_INTERNAL_FORMAT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_RED_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_RED_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_SAMPLES_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_SAMPLES_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_SAMPLES_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_STENCIL_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_STENCIL_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERBUFFER_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_WIDTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RENDERBUFFER_WIDTH_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDERER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RENDER_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_REPEAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_REPLACE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_REPLACEMENT_CODE_ARRAY_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_REPLACEMENT_CODE_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_REPLACE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_REPLACE_MIDDLE_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_REPLACE_OLDEST_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_REPLACE_VALUE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_REPLICATE_BORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_REPLICATE_BORDER_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_REQUIRED_TEXTURE_IMAGE_UNITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RESAMPLE_AVERAGE_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
gl_RESAMPLE_DECIMATE_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
gl_RESAMPLE_DECIMATE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Resample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_RESAMPLE_REPLICATE_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
gl_RESAMPLE_REPLICATE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Resample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_RESAMPLE_ZERO_FILL_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
gl_RESAMPLE_ZERO_FILL_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Resample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_RESCALE_NORMAL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RESCALE_NORMAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RESET_NOTIFICATION_STRATEGY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RESET_NOTIFICATION_STRATEGY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RESET_NOTIFICATION_STRATEGY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RESET_NOTIFICATION_STRATEGY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RESTART_PATH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RESTART_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_RETAINED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_RETURN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG16F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RG16I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG16UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RG16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG16_SNORM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RG32F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RG32I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG32UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG8I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG8UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RG8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB10 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB10_A2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB10_A2UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB10_A2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB10_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB16F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB16F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RGB16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RGB16I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB16I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB16UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB16UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB16_SNORM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RGB2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB32F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB32F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RGB32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RGB32I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB32I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB32UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB32UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB4_S3TC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
gl_RGB5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB565 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB565_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RGB5_A1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB5_A1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB5_A1_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RGB5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB8I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB8I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB8UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB8UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RGB8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB9_E5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB9_E5_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RGB9_E5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA12_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RGBA16I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA16_SNORM_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RGBA2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA32F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA32F_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RGBA32F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RGBA32I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA32I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA32UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA32UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA4_DXT5_S3TC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
gl_RGBA4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RGBA4_S3TC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
gl_RGBA8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA8I | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA8I_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA8UI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA8UI_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RGBA8_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_DXT5_S3TC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_FLOAT16_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_FLOAT16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_FLOAT32_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_FLOAT32_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_FLOAT_MODE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_FLOAT_MODE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_INTEGER_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_S3TC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_SIGNED_COMPONENTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_RGB_422_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_RGB_FLOAT16_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_RGB_FLOAT16_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_RGB_FLOAT32_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_RGB_FLOAT32_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_RGB_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB_RAW_422_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_RGB_S3TC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.S3.S3TC, Graphics.Rendering.OpenGL.Raw.S3, Graphics.Rendering.OpenGL.Raw |
gl_RGB_SCALE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RGB_SCALE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_RGB_SCALE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RGB_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RG_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_RG_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRG, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_RG_SNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_RIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ROUNDED_RECT2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ROUNDED_RECT4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ROUNDED_RECT8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ROUNDED_RECT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ROUND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_S | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_1D_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_1D_ARRAY_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_1D_ARRAY_SHADOW_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_1D_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_1D_SHADOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_ARRAY_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_ARRAY_SHADOW_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_ARRAY_SHADOW_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_MULTISAMPLE_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_2D_RECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_RECT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_RECT_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_RECT_SHADOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_SHADOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_2D_SHADOW_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_3D_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_3D_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_BUFFER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_CUBE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_CUBE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_CUBE_MAP_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_CUBE_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_CUBE_SHADOW_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_CUBE_SHADOW_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_EXTERNAL_2D_Y2Y_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_EXTERNAL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SAMPLER_OBJECT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLER_RENDERBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLES_3DFX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLES_PASSED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLES_PASSED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLES_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_ALPHA_TO_COVERAGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_ALPHA_TO_COVERAGE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_ALPHA_TO_MASK_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_ALPHA_TO_MASK_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_ALPHA_TO_ONE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_ALPHA_TO_ONE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_ALPHA_TO_ONE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_ALPHA_TO_ONE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_BUFFERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_BUFFERS_3DFX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample, Graphics.Rendering.OpenGL.Raw.ThreeDFX, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_BUFFERS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_BUFFERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_BUFFERS_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_COVERAGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_COVERAGE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_COVERAGE_INVERT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_COVERAGE_INVERT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_COVERAGE_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_COVERAGE_VALUE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_LOCATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_LOCATION_SUBPIXEL_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.SampleLocations, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK_INVERT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK_INVERT_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK_VALUE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK_VALUE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_MASK_VALUE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_PATTERN_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Multisample, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_PATTERN_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Multisample, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_POSITION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_POSITION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_SHADING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_SHADING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SampleShading, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SAMPLE_SHADING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SATURATE_BIT_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_SCALAR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SCALEBIAS_HINT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_SCALED_RESOLVE_FASTEST_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SCALED_RESOLVE_NICEST_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SCALE_BY_FOUR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SCALE_BY_ONE_HALF_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SCALE_BY_TWO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SCISSOR_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SCISSOR_BOX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SCISSOR_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SCISSOR_TEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SCREEN_COORDINATES_REND | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates, Graphics.Rendering.OpenGL.Raw.REND, Graphics.Rendering.OpenGL.Raw |
gl_SCREEN_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_SCREEN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SECONDARY_INTERPOLATOR_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_SELECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SELECTION_BUFFER_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SELECTION_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SEPARABLE_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SEPARABLE_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Convolution, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SEPARATE_ATTRIBS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SEPARATE_ATTRIBS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SEPARATE_ATTRIBS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SEPARATE_SPECULAR_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SEPARATE_SPECULAR_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SET_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_SGX_BINARY_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SGX_PROGRAM_BINARY_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_BINARY_DMP | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SHADER_BINARY_FORMATS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_BINARY_VIV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SHADER_COMPILER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_CONSISTENT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_IMAGE_ATOMIC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_IMAGE_LOAD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_IMAGE_STORE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_INCLUDE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SHADER_OBJECT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_OBJECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_OPERATION_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_PIXEL_LOCAL_STORAGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SHADER_SOURCE_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_STORAGE_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_STORAGE_BLOCK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_STORAGE_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_STORAGE_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_STORAGE_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_STORAGE_BUFFER_START | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADER_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADE_MODEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADING_LANGUAGE_VERSION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHADING_LANGUAGE_VERSION_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SHADOW_AMBIENT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_SHADOW_ATTENUATION_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SHARED_EDGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SHARED_TEXTURE_PALETTE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_SHININESS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SHORT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SIGNALED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SIGNALED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SIGNED_ALPHA8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_HILO16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_HILO8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader3, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_HILO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_IDENTITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_INTENSITY8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_INTENSITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_LUMINANCE8_ALPHA8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_LUMINANCE8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_LUMINANCE_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_LUMINANCE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_NEGATE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_NORMALIZED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_RGB8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_RGBA8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_RGBA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_RGB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIGNED_RGB_UNSIGNED_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SINGLE_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SINGLE_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SKIP_COMPONENTS1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SKIP_COMPONENTS2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SKIP_COMPONENTS3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SKIP_COMPONENTS4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SKIP_DECODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SKIP_MISSING_GLYPH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SLICE_ACCUM_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_SLIM10U_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SLIM12S_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SLIM8U_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SLUMINANCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SLUMINANCE8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SLUMINANCE8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SLUMINANCE8_ALPHA8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SLUMINANCE8_ALPHA8_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SLUMINANCE8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SLUMINANCE8_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SLUMINANCE_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SLUMINANCE_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SLUMINANCE_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SLUMINANCE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SLUMINANCE_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SMALL_CCW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SMALL_CW_ARC_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SMAPHS30_PROGRAM_BINARY_DMP | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SMAPHS_PROGRAM_BINARY_DMP | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SMOOTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SMOOTH_CUBIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SMOOTH_LINE_WIDTH_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SMOOTH_LINE_WIDTH_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SMOOTH_POINT_SIZE_GRANULARITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SMOOTH_POINT_SIZE_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SMOOTH_QUADRATIC_CURVE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SM_COUNT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SOFTLIGHT_KHR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw |
gl_SOFTLIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE0_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE0_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE0_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE0_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE0_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE0_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE1_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE1_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE1_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE1_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE1_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE1_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE2_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE2_ALPHA_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE2_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE2_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE2_RGB_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE2_RGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE3_ALPHA_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SOURCE3_RGB_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SPARE0_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SPARE0_PLUS_SECONDARY_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SPARE1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SPARSE_BUFFER_PAGE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SPARSE_STORAGE_BIT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SPECULAR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SPHERE_MAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SPOT_CUTOFF | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SPOT_DIRECTION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SPOT_EXPONENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SPRITE_AXIAL_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_SPRITE_AXIS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_SPRITE_EYE_ALIGNED_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_SPRITE_MODE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_SPRITE_OBJECT_ALIGNED_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_SPRITE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_SPRITE_TRANSLATION_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Sprite, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_SQUARE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SR8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SRC0_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRC0_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRC1_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRC1_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRC1_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRC2_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRC2_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRC_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRC_ALPHA_SATURATE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRC_ATOP_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SRC_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRC_IN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SRC_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SRC_OUT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SRC_OVER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SRG8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SRGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRGB8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRGB8_ALPHA8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRGB8_ALPHA8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SRGB8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SRGB8_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SRGB_ALPHA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRGB_ALPHA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SRGB_DECODE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SRGB_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SRGB_READ | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SRGB_WRITE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STACK_OVERFLOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STACK_OVERFLOW_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STACK_UNDERFLOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STACK_UNDERFLOW_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STANDARD_FONT_FORMAT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_STANDARD_FONT_NAME_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_STATE_RESTORE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STATIC_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_STATIC_COPY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STATIC_COPY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_STATIC_DRAW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STATIC_DRAW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_STATIC_READ | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STATIC_READ_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_STATIC_VERTEX_ARRAY_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.StaticData, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_ATTACHMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_ATTACHMENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_ATTACHMENT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_BACK_FAIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_FAIL_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_FUNC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_FUNC_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_OP_VALUE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_PASS_DEPTH_FAIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_PASS_DEPTH_PASS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_REF | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_VALUE_MASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BACK_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BUFFER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_BUFFER_BIT0_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_BUFFER_BIT1_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_BUFFER_BIT2_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_BUFFER_BIT3_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_BUFFER_BIT4_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_BUFFER_BIT5_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_BUFFER_BIT6_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_BUFFER_BIT7_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_CLEAR_TAG_VALUE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_CLEAR_VALUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_FAIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_FUNC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX16_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX1_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_INDEX4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX4_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_INDEX8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_INDEX8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_INDEX_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_STENCIL_OP_VALUE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_PASS_DEPTH_FAIL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_PASS_DEPTH_PASS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_REF | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_REF_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_RENDERABLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_TAG_BITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_TEST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_TEST_TWO_SIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_VALUE_MASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STENCIL_WRITEMASK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STEREO | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STORAGE_CACHED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_STORAGE_CLIENT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_STORAGE_PRIVATE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_STORAGE_SHARED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_STREAM_COPY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STREAM_COPY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_STREAM_DRAW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STREAM_DRAW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_STREAM_RASTERIZATION_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_STREAM_READ | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_STREAM_READ_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_STRICT_DEPTHFUNC_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_STRICT_LIGHTING_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_STRICT_SCISSOR_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_SUBPIXEL_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SUBPIXEL_PRECISION_BIAS_X_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SUBSAMPLE_DISTANCE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_SUBTRACT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SUBTRACT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SUB_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_SUCCESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SUPERSAMPLE_SCALE_X_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SUPERSAMPLE_SCALE_Y_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SURFACE_MAPPED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SURFACE_REGISTERED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SURFACE_STATE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_SWIZZLE_STQ_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_SWIZZLE_STQ_DQ_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_SWIZZLE_STRQ_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_SWIZZLE_STRQ_DQ_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_SWIZZLE_STR_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_SWIZZLE_STR_DR_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_SYNC_CL_EVENT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CLEvent, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SYNC_CL_EVENT_COMPLETE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CLEvent, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_SYNC_CONDITION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SYNC_CONDITION_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SYNC_FENCE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SYNC_FENCE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SYNC_FLAGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SYNC_FLAGS_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SYNC_FLUSH_COMMANDS_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SYNC_FLUSH_COMMANDS_BIT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SYNC_GPU_COMMANDS_COMPLETE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SYNC_GPU_COMMANDS_COMPLETE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SYNC_OBJECT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SYNC_STATUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_SYNC_STATUS_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_SYNC_X11_FENCE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_SYSTEM_FONT_NAME_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_T | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_T2F_C3F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_T2F_C4F_N3F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_T2F_C4UB_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_T2F_IUI_N3F_V2F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_T2F_IUI_N3F_V3F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_T2F_IUI_V2F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_T2F_IUI_V3F_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_T2F_N3F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_T2F_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_T4F_C4F_N3F_V4F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_T4F_V4F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TABLE_TOO_LARGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TABLE_TOO_LARGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Histogram, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TANGENT_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TANGENT_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TANGENT_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TANGENT_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TERMINATE_SEQUENCE_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TESSELLATION_FACTOR_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_TESSELLATION_MODE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_TESS_CONTROL_OUTPUT_VERTICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_CONTROL_OUTPUT_VERTICES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_CONTROL_OUTPUT_VERTICES_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_CONTROL_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TESS_CONTROL_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_CONTROL_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_CONTROL_SHADER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_CONTROL_SHADER_BIT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_CONTROL_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_CONTROL_SHADER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_CONTROL_SHADER_PATCHES_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TESS_CONTROL_SUBROUTINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_CONTROL_SUBROUTINE_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_CONTROL_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_EVALUATION_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TESS_EVALUATION_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_EVALUATION_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_EVALUATION_SHADER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_EVALUATION_SHADER_BIT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_EVALUATION_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_EVALUATION_SHADER_INVOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TESS_EVALUATION_SHADER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_EVALUATION_SUBROUTINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_EVALUATION_SUBROUTINE_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_EVALUATION_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_GEN_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_GEN_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_GEN_MODE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_GEN_POINT_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_GEN_POINT_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_GEN_POINT_MODE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_GEN_SPACING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_GEN_SPACING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_GEN_SPACING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_GEN_VERTEX_ORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TESS_GEN_VERTEX_ORDER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TESS_GEN_VERTEX_ORDER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXCOORD1_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_TEXCOORD2_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_TEXCOORD3_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_TEXCOORD4_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE0 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE0_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE10 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE10_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE11 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE11_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE12 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE12_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE13 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE13_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE14 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE14_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE15 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE15_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE16 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE16_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE17 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE17_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE18 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE18_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE19 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE19_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE1_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE20 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE20_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE21 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE21_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE22 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE22_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE23 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE23_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE24 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE24_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE25 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE25_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE26 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE26_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE27 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE27_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE28 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE28_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE29 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE29_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE2_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE30 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE30_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE31 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE31_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE3_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE4_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE5_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE6 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE6_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE7 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE7_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE8_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE9 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE9_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Multitexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_1D_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_1D_STACK_BINDING_MESAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_1D_STACK_MESAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_2D_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_2D_MULTISAMPLE_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_2D_STACK_BINDING_MESAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_2D_STACK_MESAX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack, Graphics.Rendering.OpenGL.Raw.MESAX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_3D_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_3D_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_3D_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_4DSIZE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_4D_BINDING_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_4D_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ALPHA_MODULATE_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_ALPHA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ALPHA_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ALPHA_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ALPHA_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_APPLICATION_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BASE_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BASE_LEVEL_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BINDING_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_3D_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BINDING_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BINDING_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_CUBE_MAP_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BINDING_CUBE_MAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_CUBE_MAP_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BINDING_EXTERNAL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BINDING_RECTANGLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_RECTANGLE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BINDING_RENDERBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BLUE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BLUE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BLUE_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BLUE_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BORDER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BORDER_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BORDER_COLOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BORDER_COLOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BORDER_COLOR_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BORDER_VALUES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BUFFER_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BUFFER_DATA_STORE_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_DATA_STORE_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_FORMAT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BUFFER_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BUFFER_OFFSET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BUFFER_OFFSET_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_BUFFER_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_BUFFER_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_CLIPMAP_CENTER_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CLIPMAP_DEPTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CLIPMAP_FRAME_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CLIPMAP_OFFSET_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COLOR_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COLOR_TABLE_SGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable, Graphics.Rendering.OpenGL.Raw.SGI, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COLOR_WRITEMASK_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPARE_FAIL_VALUE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPARE_FUNC | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPARE_FUNC_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPARE_FUNC_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_COMPARE_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPARE_MODE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Shadow, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPARE_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_COMPARE_OPERATOR_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Shadow, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPARE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Shadow, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPONENTS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPRESSED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPRESSED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPRESSED_BLOCK_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPRESSED_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPRESSED_BLOCK_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPRESSED_IMAGE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPRESSION_HINT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COMPRESSION_HINT_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CONSTANT_DATA_SUNX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData, Graphics.Rendering.OpenGL.Raw.SUNX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COORD_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_COVERAGE_SAMPLES_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CROP_RECT_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_CUBE_MAP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_CUBE_MAP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_X | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_X_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_CUBE_MAP_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_CUBE_MAP_POSITIVE_X | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_POSITIVE_X_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_CUBE_MAP_POSITIVE_Y | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_POSITIVE_Y_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_CUBE_MAP_POSITIVE_Z | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_CUBE_MAP_POSITIVE_Z_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_CUBE_MAP_SEAMLESS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap, Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture, Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DEFORMATION_BIT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DEFORMATION_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DEPTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DEPTH_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_DEPTH_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DEPTH_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DEPTH_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DEPTH_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DS_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_DT_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ENV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ENV_BIAS_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ENV_COLOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_ENV_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_EXTERNAL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_FETCH_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_FETCH_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_FILTER4_SIZE_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_FILTER_CONTROL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_FILTER_CONTROL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_FIXED_SAMPLE_LOCATIONS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_FLOAT_COMPONENTS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_FORMAT_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_FREE_MEMORY_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.Meminfo, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GATHER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GATHER_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GEN_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GEN_MODE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_GEN_Q | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GEN_R | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GEN_S | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GEN_STR_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_GEN_T | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GEQUAL_R_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Shadow, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GREEN_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GREEN_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GREEN_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_GREEN_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_HEIGHT_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_HI_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_IMAGE_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_IMAGE_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_IMAGE_VALID_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_IMMUTABLE_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_IMMUTABLE_FORMAT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_IMMUTABLE_LEVELS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_INDEX_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_INTENSITY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_INTENSITY_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_INTENSITY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_INTENSITY_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_INTERNAL_FORMAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_INTERNAL_FORMAT_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_LEQUAL_R_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Shadow, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LIGHTING_MODE_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.TextureLighting, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LOD_BIAS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LOD_BIAS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LOD_BIAS_R_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LOD_BIAS_S_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LOD_BIAS_T_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LO_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LUMINANCE_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LUMINANCE_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LUMINANCE_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_LUMINANCE_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAG_FILTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAG_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MATERIAL_FACE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MATERIAL_PARAMETER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.LightTexture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_MAX_ANISOTROPY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAX_CLAMP_R_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAX_CLAMP_S_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAX_CLAMP_T_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAX_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAX_LEVEL_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_MAX_LEVEL_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAX_LOD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MAX_LOD_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MEMORY_LAYOUT_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MIN_FILTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MIN_LOD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MIN_LOD_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_MULTI_BUFFER_HINT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_NORMAL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_NUM_LEVELS_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_OBJECT_VALID_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_POST_SPECULAR_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.TextureLighting, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_PRE_SPECULAR_HP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.HP.TextureLighting, Graphics.Rendering.OpenGL.Raw.HP, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_PRIORITY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_PRIORITY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RANGE_LENGTH_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RANGE_POINTER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RECTANGLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RECTANGLE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RECTANGLE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RED_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RED_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RED_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RENDERBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RESIDENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_RESIDENT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureObject, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SAMPLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SAMPLES_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_SHADER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SHADOW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SHARED_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SHARED_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SPARSE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SPARSE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_SRGB_DECODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_STACK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_STENCIL_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_STENCIL_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_STORAGE_HINT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_STORAGE_SPARSE_BIT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_A | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_A_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_B | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_B_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_G | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_G_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_R | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_RGBA_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_SWIZZLE_R_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_TARGET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_TARGET_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_TOO_LARGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_TYPE_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_UNSIGNED_REMAP_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_UPDATE_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_UPDATE_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_USAGE_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_VIEW | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_VIEW_MIN_LAYER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_VIEW_MIN_LAYER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_VIEW_MIN_LAYER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_VIEW_MIN_LEVEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_VIEW_MIN_LEVEL_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_VIEW_MIN_LEVEL_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_VIEW_NUM_LAYERS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_VIEW_NUM_LAYERS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_VIEW_NUM_LAYERS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_VIEW_NUM_LEVELS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureView, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_VIEW_NUM_LEVELS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_VIEW_NUM_LEVELS_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_WIDTH_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_WRAP_Q_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_WRAP_R | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_WRAP_R_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_WRAP_R_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TEXTURE_WRAP_S | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXTURE_WRAP_T | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TEXT_FRAGMENT_SHADER_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_TIMEOUT_EXPIRED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TIMEOUT_EXPIRED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TIMEOUT_IGNORED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TIMEOUT_IGNORED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TIMESTAMP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TIMESTAMP_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TIME_ELAPSED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TIME_ELAPSED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TOP_LEVEL_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TOP_LEVEL_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRACE_ALL_BITS_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TRACE_ARRAYS_BIT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TRACE_ERRORS_BIT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TRACE_MASK_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TRACE_NAME_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TRACE_OPERATIONS_BIT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TRACE_PIXELS_BIT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TRACE_PRIMITIVES_BIT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TRACE_TEXTURES_BIT_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TRACK_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRACK_MATRIX_TRANSFORM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_ACTIVE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_ATTRIBS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_MODE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_START | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_START_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_BUFFER_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_OVERFLOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_PAUSED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_RECORD_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_VARYING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_VARYINGS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_VARYINGS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_VARYINGS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRANSFORM_HINT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TRANSLATE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSLATE_3D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSLATE_X_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSLATE_Y_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_AFFINE_2D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_AFFINE_3D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_COLOR_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_COLOR_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_CURRENT_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_MODELVIEW_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_MODELVIEW_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_PROGRAM_MATRIX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_PROJECTION_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_PROJECTION_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_TEXTURE_MATRIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRANSPOSE_TEXTURE_MATRIX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLES_ADJACENCY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLES_ADJACENCY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLES_ADJACENCY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLES_ADJACENCY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TRIANGLE_FAN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLE_LIST_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.TriangleList, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLE_MESH_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.MeshArray, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLE_STRIP | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLE_STRIP_ADJACENCY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLE_STRIP_ADJACENCY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLE_STRIP_ADJACENCY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRIANGLE_STRIP_ADJACENCY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_TRIANGULAR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_TRUE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNCORRELATED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNDEFINED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_UNDEFINED_VERTEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNDEFINED_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNDEFINED_VERTEX_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_ADDRESS_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_DATA_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_INDEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_START | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_BUFFER_UNIFIED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_IS_ROW_MAJOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_MATRIX_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_NAME_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNIFORM_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNKNOWN_CONTEXT_RESET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.Robustness, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNKNOWN_CONTEXT_RESET_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_UNKNOWN_CONTEXT_RESET_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNKNOWN_CONTEXT_RESET_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNPACK_ALIGNMENT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_CLIENT_STORAGE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_CMYK_HINT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.CMYKA, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_COLORSPACE_CONVERSION_WEBGL | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNPACK_COMPRESSED_BLOCK_DEPTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_COMPRESSED_BLOCK_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_COMPRESSED_BLOCK_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_COMPRESSED_BLOCK_WIDTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_COMPRESSED_SIZE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNPACK_CONSTANT_DATA_SUNX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData, Graphics.Rendering.OpenGL.Raw.SUNX, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_FLIP_Y_WEBGL | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNPACK_IMAGE_DEPTH_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_IMAGE_HEIGHT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_IMAGE_HEIGHT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_LSB_FIRST | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_PREMULTIPLY_ALPHA_WEBGL | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNPACK_RESAMPLE_OML | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.OML.Resample, Graphics.Rendering.OpenGL.Raw.OML, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_RESAMPLE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Resample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_ROW_BYTES_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_ROW_LENGTH | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_ROW_LENGTH_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNPACK_SKIP_IMAGES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_SKIP_IMAGES_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.Texture3D, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_SKIP_PIXELS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_SKIP_PIXELS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNPACK_SKIP_ROWS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_SKIP_ROWS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNPACK_SKIP_VOLUMES_SGIS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D, Graphics.Rendering.OpenGL.Raw.SGIS, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_SUBSAMPLE_RATE_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.Subsample, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_UNPACK_SWAP_BYTES | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNALED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNALED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_BYTE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_BYTE_2_3_3_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_BYTE_2_3_3_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_BYTE_3_3_2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_BYTE_3_3_2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_IDENTITY_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT16_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT16_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT16_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT64_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT64_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT64_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT64_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT64_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT64_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT8_VEC2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT8_VEC3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT8_VEC4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw.NV.GPUShader5, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_10F_11F_11F_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_10F_11F_11F_REV_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_10F_11F_11F_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_10_10_10_2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_10_10_10_2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_10_10_10_2_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_24_8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_24_8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_24_8_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_24_8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_24_8_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_2_10_10_10_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_2_10_10_10_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_5_9_9_9_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_5_9_9_9_REV_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_5_9_9_9_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_8_24_REV_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_8_8_8_8 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_8_8_8_8_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_8_8_8_8_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_8_8_8_8_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_8_8_S8_S8_REV_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_ATOMIC_COUNTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_2D_RECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_IMAGE_CUBE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_CUBE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_S8_S8_8_8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_1D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_1D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_2D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_2D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_SAMPLER_2D_RECT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_3D | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_3D_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_BUFFER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_SAMPLER_CUBE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_CUBE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_VEC2 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_VEC2_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_VEC3 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_VEC3_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_VEC4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INT_VEC4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_INVERT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_NORMALIZED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility, Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_NORMALIZED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_NORMALIZED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_SHORT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_15_1_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_SHORT_1_15_REV_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_SHORT_1_5_5_5_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_1_5_5_5_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_SHORT_4_4_4_4 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_4_4_4_4_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_4_4_4_4_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_4_4_4_4_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_SHORT_4_4_4_4_REV_IMG | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_SHORT_5_5_5_1 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_5_5_5_1_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_5_6_5 | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_5_6_5_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_SHORT_5_6_5_REV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_5_6_5_REV_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_UNSIGNED_SHORT_8_8_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_8_8_MESA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_8_8_REV_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.RGB422, Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_UNSIGNED_SHORT_8_8_REV_MESA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
gl_UPPER_LEFT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_USE_MISSING_GLYPH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UTF16_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_UTF8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_V2F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_V3F | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VALIDATE_STATUS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VARIABLE_A_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VARIABLE_B_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VARIABLE_C_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VARIABLE_D_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VARIABLE_E_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VARIABLE_F_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VARIABLE_G_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_DATATYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VARIANT_VALUE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VBO_FREE_MEMORY_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.Meminfo, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_VECTOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VENDOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERSION | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERSION_ES_CL_1_0 | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERSION_ES_CL_1_1 | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERSION_ES_CM_1_1 | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERTEX23_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX4_BIT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility, Graphics.Rendering.OpenGL.Raw.KHR.DebugCore, Graphics.Rendering.OpenGL.Raw.KHR, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_BINDING_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERTEX_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_COUNT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_KHR | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERTEX_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_LIST_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_LIST_STRIDE_IBM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists, Graphics.Rendering.OpenGL.Raw.IBM, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_OBJECT_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_OBJECT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.DebugLabel, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.INTEL.ParallelArrays, Graphics.Rendering.OpenGL.Raw.INTEL, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_RANGE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_RANGE_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_RANGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_RANGE_POINTER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_RANGE_POINTER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_RANGE_VALID_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_STORAGE_HINT_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayRange, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexArray, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY0_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY10_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY11_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY12_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY13_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY14_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY15_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY1_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY2_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY3_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY4_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY5_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY6_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY7_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY8_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY9_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_DIVISOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERTEX_ATTRIB_ARRAY_DIVISOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERTEX_ATTRIB_ARRAY_ENABLED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_INTEGER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_INTEGER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.GPUShader4, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_LONG | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_POINTER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_TYPE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_MAP1_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_MAP2_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ATTRIB_RELATIVE_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_BINDING_BUFFER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_BINDING_DIVISOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_BINDING_OFFSET | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_BINDING_STRIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_BLEND_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_CONSISTENT_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_DATA_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.VertexHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ELEMENT_SWIZZLE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ID_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_ID_SWIZZLE_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PRECLIP_HINT_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PRECLIP_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM_CALLBACK_DATA_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERTEX_PROGRAM_CALLBACK_FUNC_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERTEX_PROGRAM_CALLBACK_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERTEX_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM_POINT_SIZE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM_POINT_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM_POINT_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM_POSITION_MESA | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERTEX_PROGRAM_TWO_SIDE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM_TWO_SIDE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_PROGRAM_TWO_SIDE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexShader, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_BINDING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_BIT_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VERTEX_SHADER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_INSTRUCTIONS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_INVARIANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_INVOCATIONS_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_LOCALS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_OPTIMIZED_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SHADER_VARIANTS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SOURCE_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_STATE_PROGRAM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VertexProgram, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_STREAM0_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_STREAM1_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_STREAM2_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_STREAM3_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_STREAM4_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_STREAM5_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_STREAM6_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_STREAM7_ATI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams, Graphics.Rendering.OpenGL.Raw.ATI, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SUBROUTINE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_SUBROUTINE_UNIFORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_TEXTURE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_WEIGHTING_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_WEIGHT_ARRAY_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_VERTICAL_LINE_TO_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility, Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCore, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VERTICES_SUBMITTED_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VIBRANCE_BIAS_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIBRANCE_SCALE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.TextureShader, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_BUFFER_BINDING_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_BUFFER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_BUFFER_PITCH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_CAPTURE_FRAME_WIDTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_COLOR_CONVERSION_MATRIX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_COLOR_CONVERSION_MAX_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_COLOR_CONVERSION_MIN_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIDEO_COLOR_CONVERSION_OFFSET_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIEWPORT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEWPORT_BIT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEWPORT_BOUNDS_RANGE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEWPORT_BOUNDS_RANGE_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VIEWPORT_BOUNDS_RANGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VIEWPORT_COMMAND_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.CommandList, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VIEWPORT_INDEX_PROVOKING_VERTEX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VIEWPORT_INDEX_PROVOKING_VERTEX_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VIEWPORT_SUBPIXEL_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEWPORT_SUBPIXEL_BITS_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VIEWPORT_SUBPIXEL_BITS_NV | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VIEW_CLASS_128_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_16_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_24_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_32_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_48_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_64_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_8_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_96_BITS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_BPTC_FLOAT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_BPTC_UNORM | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_RGTC1_RED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_RGTC2_RG | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_S3TC_DXT1_RGB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_S3TC_DXT1_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_S3TC_DXT3_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_CLASS_S3TC_DXT5_RGBA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIEW_COMPATIBILITY_CLASS | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_VIRTUAL_PAGE_SIZE_INDEX_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VIRTUAL_PAGE_SIZE_INDEX_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VIRTUAL_PAGE_SIZE_X_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_VIRTUAL_PAGE_SIZE_X_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VIRTUAL_PAGE_SIZE_X_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VIRTUAL_PAGE_SIZE_Y_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_VIRTUAL_PAGE_SIZE_Y_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VIRTUAL_PAGE_SIZE_Y_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VIRTUAL_PAGE_SIZE_Z_AMD | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture, Graphics.Rendering.OpenGL.Raw.AMD, Graphics.Rendering.OpenGL.Raw |
gl_VIRTUAL_PAGE_SIZE_Z_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_VIRTUAL_PAGE_SIZE_Z_EXT | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_VIVIDLIGHT_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_VOLATILE_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_WAIT_FAILED | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.Sync, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_WAIT_FAILED_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_WARPS_PER_SM_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_WARP_SIZE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_BUFFER_BINDING | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_BUFFER_BINDING_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_WEIGHT_ARRAY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_WEIGHT_ARRAY_POINTER_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_POINTER_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_WEIGHT_ARRAY_SIZE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_SIZE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_WEIGHT_ARRAY_STRIDE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_STRIDE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_WEIGHT_ARRAY_TYPE_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WEIGHT_ARRAY_TYPE_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_WEIGHT_SUM_UNITY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WIDE_LINE_HINT_PGI | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.PGI.MiscHints, Graphics.Rendering.OpenGL.Raw.PGI, Graphics.Rendering.OpenGL.Raw |
gl_WRAP_BORDER_SUN | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes, Graphics.Rendering.OpenGL.Raw.SUN, Graphics.Rendering.OpenGL.Raw |
gl_WRITEONLY_RENDERING_QCOM | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_WRITE_DISCARD_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_WRITE_ONLY | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_WRITE_ONLY_ARB | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw |
gl_WRITE_ONLY_OES | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_WRITE_PIXEL_DATA_RANGE_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_W_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_XOR | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_XOR_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_X_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_YCBAYCR8A_4224_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_YCBCR_422_APPLE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422, Graphics.Rendering.OpenGL.Raw.APPLE, Graphics.Rendering.OpenGL.Raw |
gl_YCBCR_MESA | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture, Graphics.Rendering.OpenGL.Raw.MESA, Graphics.Rendering.OpenGL.Raw |
gl_YCBYCR8_422_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_YCRCBA_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_YCRCB_422_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_YCRCB_444_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_YCRCB_SGIX | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA, Graphics.Rendering.OpenGL.Raw.SGIX, Graphics.Rendering.OpenGL.Raw |
gl_Y_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_Z400_BINARY_AMD | Graphics.Rendering.OpenGL.Raw.Tokens |
gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_Z4Y12Z4CB12Z4CR12_444_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.NV.VideoCapture, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw |
gl_ZERO | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Core32, Graphics.Rendering.OpenGL.Raw.Core33, Graphics.Rendering.OpenGL.Raw.Core40, Graphics.Rendering.OpenGL.Raw.Core41, Graphics.Rendering.OpenGL.Raw.Core42, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced, Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners, Graphics.Rendering.OpenGL.Raw.NV, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ZERO_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
gl_ZERO_TO_ONE | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.ARB.ClipControl, Graphics.Rendering.OpenGL.Raw.ARB, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ZOOM_X | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_ZOOM_Y | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.Compatibility30, Graphics.Rendering.OpenGL.Raw.Compatibility31, Graphics.Rendering.OpenGL.Raw.Compatibility32, Graphics.Rendering.OpenGL.Raw.Compatibility33, Graphics.Rendering.OpenGL.Raw.Compatibility40, Graphics.Rendering.OpenGL.Raw.Compatibility41, Graphics.Rendering.OpenGL.Raw.Compatibility42, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core30, Graphics.Rendering.OpenGL.Raw.Core31, Graphics.Rendering.OpenGL.Raw.Version10, Graphics.Rendering.OpenGL.Raw.Version11, Graphics.Rendering.OpenGL.Raw.Version12, Graphics.Rendering.OpenGL.Raw.Version13, Graphics.Rendering.OpenGL.Raw.Version14, Graphics.Rendering.OpenGL.Raw.Version15, Graphics.Rendering.OpenGL.Raw.Version20, Graphics.Rendering.OpenGL.Raw.Version21, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
gl_Z_EXT | Graphics.Rendering.OpenGL.Raw.Tokens, Graphics.Rendering.OpenGL.Raw.EXT.VertexShader, Graphics.Rendering.OpenGL.Raw.EXT, Graphics.Rendering.OpenGL.Raw |
makeGLDEBUGPROC | Graphics.Rendering.OpenGL.Raw.Types, Graphics.Rendering.OpenGL.Raw.Compatibility43, Graphics.Rendering.OpenGL.Raw.Compatibility44, Graphics.Rendering.OpenGL.Raw.Core43, Graphics.Rendering.OpenGL.Raw.Core44, Graphics.Rendering.OpenGL.Raw.Core45, Graphics.Rendering.OpenGL.Raw.Compatibility45, Graphics.Rendering.OpenGL.Raw |
makeGLDEBUGPROCAMD | Graphics.Rendering.OpenGL.Raw.Types |
makeGLDEBUGPROCARB | Graphics.Rendering.OpenGL.Raw.Types |
makeGLDEBUGPROCKHR | Graphics.Rendering.OpenGL.Raw.Types |